Graphics Engineer (Consumer PC)

10 Minutes ago • All levels

Job Summary

Job Description

The job involves designing and implementing graphics systems for various projects within the company, including the Final Fantasy and Dragon Quest series, and new HD title development projects. Responsibilities include designing and implementing rendering systems, shaders, VFX, post-effects, and programs related to drawing. The role requires strong C++ and Shader language skills (such as HLSL) for game development.
Must have:
  • Experience in game development using C++ and Shader languages like HLSL.
Good to have:
  • Experience in commercial game development.
  • Experience in 3D game graphics development.
  • Experience in development on console game consoles of Shader Model 3.0 generation or later.
  • Knowledge of DCC tools and asset pipelines.
  • Knowledge of GPUs.
  • Experience using game engines.
  • Knowledge of mathematics and physics.

Job Details

業務内容

ファイナルファンタジー、ドラゴンクエストシリーズや、HD新規タイトル開発プロジェクトなど、社内にある多様なプロジェクトのいずれかにおいて、グラフィックスシステムの設計、実装を担当いただきます。

レンダリングシステム、シェーダー、VFX、ポストエフェクト、描画に関係するプログラム部分の設計および実装全般が担当業務になります。

必要なスキルと経験など

・C++および、HLSLなどのShader言語を使用したゲーム開発経験

あると望ましいスキルと経験など

・商用ゲーム開発経験
・3Dゲームのグラフィックス開発経験
・ShaderModel3.0世代以降のコンソールゲーム機での開発経験
・DCCツールやアセットパイプラインの知識
・GPUに関する知識
・ゲームエンジン使用経験
・数学、物理の知識

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About The Company

Shibuya, Tokyo, Japan (On-Site)

Shibuya, Tokyo, Japan (On-Site)

Shibuya, Tokyo, Japan (On-Site)

Shibuya, Tokyo, Japan (On-Site)

Shibuya, Tokyo, Japan (On-Site)

Shibuya, Tokyo, Japan (On-Site)

Shibuya, Tokyo, Japan (On-Site)

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