Senior/Lead Build Engineer

2 Months ago • 5-10 Years • DevOps

Job Summary

Job Description

Remedy Entertainment seeks a Senior/Lead Build Engineer to enhance and optimize their game build and deployment pipelines. Responsibilities include improving TeamCity and GitLab CI/CD pipelines (Kotlin DSL, Python, YAML), developing a "Next-Generation Pipeline," assisting game teams with build environment onboarding, collaborating with IT on infrastructure management, and developing build-related tools (primarily Python). The role involves optimizing build and deployment times through virtualization, parallelization, and enhancing error reporting and monitoring. Experience with container orchestration (Docker, VMware), virtual machine infrastructure, Ansible, and Windows server environments is crucial.
Must have:
  • Senior CI/CD pipeline expertise
  • Programming skills (Python, Kotlin, PowerShell, C++)
  • Experience with TeamCity, GitLab CI/CD
  • Container orchestration (Docker, VMware)
  • Windows server environment experience
Good to have:
  • Ansible experience
  • Experience with Jenkins or Bamboo
Perks:
  • Extensive employee benefits
  • Annual bonus system
  • Up to 5 weeks paid vacation (Finland)
  • Hybrid work model
  • Opportunities for skill development

Job Details

  • Hybrid

Remedy Entertainment, the creator of Control®, Max Payne®, Alan Wake®, and one of the leading independent game studios in the world, is looking for a Senior/Lead Build Engineer to create high-quality tooling and services for the next generation of games.

As a Senior/Lead Build Engineer at Remedy you will join our Builds team on a journey to take Remedy’s development and publishing services to the next level. In this role, you will improve, optimize, maintain, and expand the capabilities of our game’s build and deployment pipelines, assist with managing our Perforce depots, and collaborate closely with the game project teams on their usage of our pipeline capabilities.

You can expect to be working within our Windows-based server environment that the TeamCity (TC) build agents are deployed onto. Currently this environment is deployed on bare metal; you will take part in evaluating and implementing a subset of TC agents to be container-based or VMWare-based. As part of the optimization work on the pipelines you will be working on new pre-flight checks, better error reporting for the project teams, and expanding the monitoring and alerting. You will be exercising your investigation skills by looking at where jobs and agents spend the most time on to cut down on job execution time, agent pool starvation, job queue waiting time, and map out hardware-level optimizations for both execution and storage/IO speeds.

We enthusiastically welcome diverse viewpoints and backgrounds. We at Remedy value and are committed to ensuring an inclusive and safe work environment for all our team members.

WHAT YOU GET TO DO

  • In this role you will work on TeamCity and GitLab CI/CD pipelines written with a mix of Kotlin DSL, Python, and YAML
  • Continue the build-out of our "Next-Generation Pipeline" and unifying our build management and deployments to storage, consoles, and store backends
  • Assist game teams with onboarding and customization of the build environment
  • Collaborate with Internal IT on the management and lifecycle of the hardware infrastructure that the build environments run on
  • Assist with the ongoing development of the various tools (Python-based mostly) that are provided to assist with build-related tasks for the organization
  • Work on virtualizing, parallelizing, and optimizing build and deploy times

WHAT YOU BRING TO THE ROLE

  • You have experience as a senior or subject matter expert advising on CI pipelines and build processes
  • You have programming skills in any combination of: Python, Kotlin, PowerShell, C++
  • You are used to working with continuous integration and build pipelines (Jenkins, TeamCity, Bamboo, etc.)
  • You have experience with container orchestration (Docker, VMWare, etc.)
  • You have experience with virtual machine and bare metal infrastructure and automated provisioning tools, ideally Ansible
  • You have experience working in a Windows-based server environment
  • You thrive working in a team environment, sharing ideas and learning from others. You are used to collaborating with colleagues across different departments and you are able to communicate and present your ideas in a clear and coherent way. As a future lead and a team member you are dedicated contributing towards a friendly and inclusive work environment.
  • You can also work independently, being organized and able to document your work.

WHAT'S IN IT FOR YOU?

  • At Remedy, you get to work on awesome, memorable gaming experiences for our players in a studio where your input is valued, and your creative freedom is encouraged.
  • We offer a collaborative environment that values both individual and teamwork, ensuring that everyone’s voice is heard and workloads stay manageable. We believe in and support work-life balance — happy people work better.
  • We offer an extensive set of employee benefits and an annual bonus system as well as opportunities for you to develop your skills further. On top of this, in Finland you get up to 5 weeks of paid vacation, in addition to public holidays and other special occasions.
  • We have two offices, one in Finland, in the Helsinki metropolitan area, and one in Stockholm, Sweden. Both locations are well known for their exceptional quality of life, free education and pristine nature at your doorstep. This role is for our office in Espoo, Helsinki.
  • Our studio is embracing a hybrid work model that gives you the flexibility to work from home and have valuable face-to-face time with your colleagues.

    To apply, please fill in the application form with your CV (in English), and other information relevant to the position. This position will be filled as soon as suitable applicants are found.

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    About The Company

    Remedy is an independent game developer founded in 1995 and primarily based in Espoo, Finland with an office in Stockholm, Sweden. 


    Our highly acclaimed titles include Control, Quantum Break, the Alan Wake franchise and Max Payne 1 and 2.


    Our mission is to create thrilling experiences you can’t find anywhere else.​ We bring imagination to life using our unique technology, creating worlds that are completely believable yet extraordinary. Then we invite you down the rabbit hole.​

    Join us and you’ll discover a vibrant, connected universe filled with stories and characters that stay with you long after you switch off.​

    Over the past 25 years we’ve built a unique, people-first environment where courageous creativity thrives. You might be surprised by the next thing we release,​ but you’ll have no doubt it’s Remedy.​

    Welcome to our world.​

    Stockholm, Stockholm County, Sweden (On-Site)

    Stockholm, Stockholm County, Sweden (On-Site)

    Stockholm, Stockholm County, Sweden (Hybrid)

    Helsinki, Uusimaa, Finland (On-Site)

    Helsinki, Uusimaa, Finland (Hybrid)

    Helsinki, Uusimaa, Finland (On-Site)

    Helsinki, Uusimaa, Finland (On-Site)

    Helsinki, Uusimaa, Finland (Hybrid)

    Helsinki, Uusimaa, Finland (On-Site)

    Helsinki, Uusimaa, Finland (On-Site)

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