Senior Render Programmer

1 Month ago • 5 Years + • Rendering

Job Summary

Job Description

Keen Software House seeks a Senior Render Programmer to contribute to the development of Space Engineers 2 and/or VRAGE3. Responsibilities include optimizing rendering, implementing new features and techniques using DirectX 12, deferred rendering, and PBR. The role involves close collaboration with art and design teams and mentoring junior team members. The position offers remote work flexibility, or the option of working from their Prague office. The ideal candidate will possess 5+ years of experience, proficiency in C# and rendering techniques, and a strong understanding of HLSL shaders.
Must have:
  • 5+ years experience
  • C# proficiency
  • DirectX 12, Deferred rendering, PBR
  • HLSL shaders
  • Rendering optimization
  • Mentoring team members
Good to have:
  • University degree in computer graphics
  • Own render engine experience
  • Desktop application design & maintenance
  • Design patterns, unit testing, UI design
  • C++ knowledge
  • Advanced math & physics
  • Interest in space research
Perks:
  • International team
  • Friendly work environment
  • Work on successful games
  • Bonuses
  • Modern Prague office
  • Unlimited home office
  • Relocation package
  • 5 weeks vacation
  • Unlimited sick days
  • Company breakfasts & events

Job Details

We are looking for top talent

We are searching for a highly skilled and experienced Senior Render Programmer. You could be developing state-of-the-art rendering solutions for our in-house game engine VRAGE3 and games such as Space Engineers 2 You’ll be working as part of the Rendering team, working closely with the Art and Design teams to help them achieve the artistic vision for our games.

This position is based in Prague, Czech Republic, where our company's headquarters is located. However, you can work remotely with us from anywhere.

Requirements:

  • Skilled and experienced programmer (5+ years)
  • Proficient with Windows development, C#
  • Excellent knowledge of rendering techniques, DirectX 12, Deferred rendering, PBR rendering, Shaders (HLSL)
  • Optimizing game engines
  • Intermediate English
  • Responsible, well organized, good time management
  • Friendly, curious, creative
  • Don´t be a C-player

Considered a plus:

  • University degree with a focus on computer graphics
  • Experience developing your own render engine
  • Experience in designing and maintaining desktop applications
  • Experience with design patterns, unit testing, UI design
  • Knowledge of C++
  • Advanced math and physics knowledge
  • Interest in science and space research
  • Avid gamer

Responsibilities:

  • Developing render for Space Engineers 2 and/or VRAGE3 – optimizing, implementing new features, rendering techniques, etc.
  • Mentoring less experienced team members

We offer:

  • International team
  • A friendly environment without a corporate approach
  • Work on already very successful games
  • Incentive system benefits – bonuses
  • Modern and comfortable offices in Prague (Orangeria – https://oranzerie.cz/ ) with coffee, tea, healthy snacks, and much more!
  • Unlimited home office
  • Possibility of (fully) remote cooperation, or a relocation package
  • 5 weeks of vacation
  • Unlimited sick days
  • Company breakfasts and other company events (BBQ, parties, workshops,…)
  • Dedicated time for studying

Curious about your future Team Leader? Meet Tomáš Dřínovský!

Learn more about our in-house engine VRAGE3 and its challenges from our Technical Director Jan Hloušek:

What the selection process will look like:

  1. Collecting all documents and completing the entry form
  2. Screening and evaluating all received documents
  3. Programming task (completed at home)
  4. Task evaluation
  5. Interview with the Team Leader, Technical Director, and HR
  6. Job offer

If you like challenging work, seek autonomy, enjoy having impact and responsibility, and want to work in a friendly environment with colleagues who inspire you, please apply with your CV and link to your GitHub repository and/or excerpt of your latest source code.

Similar Jobs

Ubisoft - Lead Technical Artist

Ubisoft

Annecy, Auvergne-Rhône-Alpes, France (On-Site)
1 Week ago
IGT - Game Designer/Mathematician IV - PlaySocial

IGT

North Dakota, United States (Remote)
3 Months ago
CrazyLabs - Motion Designer / Animator

CrazyLabs

Berlin, Berlin, Germany (On-Site)
3 Months ago
CrazyLabs - DevOps Engineer

CrazyLabs

Skopje, Greater Skopje, North Macedonia (On-Site)
2 Months ago
Easybrain - HTML5 Game Developer

Easybrain

Cyprus (On-Site)
8 Months ago
Epic Games - Senior Engine Programmer, Framework Architecture

Epic Games

Cary, North Carolina, United States (On-Site)
1 Month ago
Epic Games - Senior Technical Product Manager, UE Rendering

Epic Games

(On-Site)
1 Week ago
Stardock - Senior Graphics Engineer

Stardock

Plymouth, Michigan, United States (On-Site)
7 Months ago
Activision - Senior Expert VFX Programmer

Activision

Warsaw, Masovian Voivodeship, Poland (On-Site)
4 Months ago
Avalanche Studios Group - Senior Rendering Programmer

Avalanche Studios Group

Liverpool, England, United Kingdom (Hybrid)
3 Weeks ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Bigpoint - Senior Java Developer

Bigpoint

Hamburg, Hamburg, Germany (Remote)
4 Days ago
Rocket Science - Software Engineer - UI

Rocket Science

Brighton And Hove, England, United Kingdom (Hybrid)
1 Week ago
Steer Studios - Sr. Concept Artist

Steer Studios

Riyadh, Riyadh Province, Saudi Arabia (On-Site)
2 Weeks ago
Larian Studios - Senior Animator

Larian Studios

Quebec, Canada (On-Site)
5 Days ago
N A - Senior Unity Game Developer - High End 3D Multiplayer PVP Mobile Game

N A

London, England, United Kingdom (Remote)
5 Months ago
Inworld AI - Staff Platform Engineer  - Canada

Inworld AI

Vancouver, British Columbia, Canada (On-Site)
4 Months ago
Lakshya Digital - VFX Artist

Lakshya Digital

Maharashtra, India (On-Site)
6 Days ago
Meta - Marketing Science Partner (Financial Services)

Meta

Menlo Park, California, United States (On-Site)
4 Months ago
Magic Leap - Sr Optical Engineer, Software

Magic Leap

Plantation, Florida, United States (Hybrid)
3 Months ago
Meta - Global Sales Analytics Lead

Meta

Austin, Texas, United States (Remote)
4 Months ago

Get notifed when new similar jobs are uploaded

Jobs in Prague, Prague, Czechia

Keen Software House - Senior Gameplay Programmer

Keen Software House

Prague, Prague, Czechia (Remote)
1 Month ago
Keen Software House - Senior Gameplay Programmer

Keen Software House

Prague, Prague, Czechia (Remote)
1 Month ago
Virtuos - Software Engineer

Virtuos

Czechia (Hybrid)
1 Week ago
Bohemia Interactive - Technical Designer

Bohemia Interactive

Brno, South Moravian Region, Czechia (On-Site)
2 Months ago
Bohemia Interactive - AI Designer

Bohemia Interactive

Prague, Prague, Czechia (On-Site)
1 Week ago
Canva - Senior 3D Designer

Canva

Prague, Czechia (Remote)
2 Months ago
Bohemia Interactive - Engine Programmer Prague/Brno

Bohemia Interactive

Prague, Prague, Czechia (On-Site)
4 Months ago
Warhorse Studios - Producer/Project Manager

Warhorse Studios

Prague, Prague, Czechia (On-Site)
1 Week ago
Wargaming - Render Engineer (Unannounced project)

Wargaming

Prague, Prague, Czechia (On-Site)
4 Months ago
Wargaming - Motion UI Designer

Wargaming

Prague, Prague, Czechia (On-Site)
5 Days ago

Get notifed when new similar jobs are uploaded

Rendering Jobs

Nintendo - Lighting Artist [Remote Contract] (Retro Studios)

Nintendo

United States (Remote)
7 Months ago
Epic Games - Senior Engine Programmer, Framework Architecture

Epic Games

(On-Site)
1 Month ago
Ubisoft - Senior 3D Programmer

Ubisoft

Mainz, Rhineland-Palatinate, Germany (On-Site)
1 Week ago
Epic Games - Rendering Programmer

Epic Games

(On-Site)
2 Months ago
Electronic Arts - Software Engineer III - AdTech (SDK / Rendering)

Electronic Arts

Vancouver, British Columbia, Canada (On-Site)
1 Month ago
Cloud Imperium Games - Graphics Programmer

Cloud Imperium Games

Manchester, England, United Kingdom (On-Site)
4 Months ago
Epic Games - Senior Mobile Platform Engineer

Epic Games

Cary, North Carolina, United States (On-Site)
2 Months ago
Keen Software House - Senior Render Programmer

Keen Software House

Prague, Prague, Czechia (Remote)
1 Month ago
Techland - Rendering Programmer

Techland

Poland (On-Site)
9 Months ago
Kojima Productions - Shader Artist

Kojima Productions

Tokyo, Japan (On-Site)
4 Months ago

Get notifed when new similar jobs are uploaded

About The Company

Keen Software House is an independent game development studio aiming to create games that are based on real science, real facts, real physics and real emotions. The company is mostly known for its popular titles, Space Engineers (released in October 2013 and sold 4 million copies) and Medieval Engineers (a sandbox game about engineering, construction and the maintenance of architectural works and mechanical equipment using medieval technology). The first titles that the studio developed are Miner Wars 2081 and Miner Wars Arena. In addition to their ongoing development of Space Engineers the studio develops its own in-house game engine, VRAGE, currently in the second version and its core feature is volumetricity of the environment. Space Engineers and Medieval Engineers are the first titles fully utilizing VRAGE 2.0.

Keen Software House has two areas of interest:
- independent game development: Space Engineers, Medieval Engineers, VRAGE engine

OUR MISSION:

We want to create games that are based on real science, real facts, real physics and real emotions. No magic & fantasy allowed.

If we step into the sci-fi area - as we did with Space Engineers and Miner Wars 2081 - we approach it from the hard-sci-fi angle. Every technology and every idea must be explainable using modern-era knowledge with very little extrapolation required.

In Medieval Engineers we hold on to historical accuracy as much as possible while not sacrificing fun, accessibility and intuitiveness.

We want to use our games to promote science and to encourage creativity. We want to revive the interest in space exploration, physics, history and all STEM fields. We want players to learn new stuff while playing our games.

We want to make our fans happy.

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

Prague, Prague, Czechia (Remote)

View All Jobs

Get notified when new jobs are added by Keen Software House

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug