Lead Rendering Programmer

5 Days ago • All levels • Rendering

Job Summary

Job Description

Lead a team of rendering programmers to optimize the game engine and achieve the artistic vision. Collaborate with art and code leads to ensure effective solutions and resolve bottlenecks. Manage the rendering code schedule, bugs, and team performance. Guide the team to meet quality and efficiency standards, staying current with industry rendering trends. Implement high-quality rendering features, working closely with artists to translate creative direction into code. Plan and implement new rendering features with the Engine Code Director. Requires excellent 3D math skills, proficiency in graphics and cutting-edge rendering techniques, advanced understanding of graphics hardware, APIs, and shader languages, strong C/C++ skills, and excellent profiling & optimization skills.
Must have:
  • Excellent 3D Math skills
  • Proficient Graphics Background
  • Advanced understanding of current graphics hardware
  • Strong understanding in C/C++
  • Excellent Profiling & Optimization skills
  • Experience with PS5/Xbox Series X/S

Job Details

Welcome to Warner Bros. Discovery… the stuff dreams are made of.

Who We Are…

When we say, “the stuff dreams are made of,” we’re not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD’s vast portfolio of iconic content and beloved brands, are the storytellers bringing our characters to life, the creators bringing them to your living rooms and the dreamers creating what’s next…

From brilliant creatives, to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves. Here you are supported, here you are celebrated, here you can thrive.

Rocksteady Studios is an award-winning, critically acclaimed video game developer. Founded in 2004, we are home to the widely celebrated Batman: Arkham series of games. Our philosophy for game development is all about treating people well to create quality entertainment that stands the test of time. We’re a one-project studio that built our success by combining genre-defining gameplay and character-driven cinematic narrative with AAA production values. Born in the heart of London, our multicultural team takes inspiration from the culture and history of our home in one of the most diverse cities in the world.

Rocksteady is looking for an exceptionally talented Lead Rendering
Programmer to join our team working on our upcoming unannounced AAA title.

This role will involve leading a team of expert rendering programmers to extend
and optimise our engine and achieve the artistic vision set by Art Director, while
ensuring the content creation pipelines are efficient and game performance is
consistently high.

You will report to the Engine Code Director and collaborate with other code and
art leads to ensure the solutions we build are effective, identify and resolve
bottlenecks that other teams have. Working and managing the team every day,
the Lead Rendering Programmer will enforce and inform the Engine Code
Director’s vision for the project, hold reviews and provide feedback to the team,
lead-by-example, and push the boundaries of rendering for video games.

Key Responsibilities

Work closely with the Engine Code Director, Art Director and other leads to
understand and establish their vision and communicate this to the team.

Support the rendering programmers on your team, through regular one-on-
ones, development conversations and performance reviews.

Be a role-model for your team by emphasizing project and company goals,
providing feedback on performance and mentoring.

Manage the rendering code schedule and bugs to minimise risk and ensure
smooth running of the department.

Oversee, advise and drive the whole rendering team to ensure quality results
and efficient working practices.

Keep up to date with industry trends in rendering to ensure our rendering
tech is competitive.

Work with artists to interpret their creative direction and build rendering code
to achieve it.

Work closely with the Engine Code Director to plan and implement new
rendering features.

Implement rendering features to a high quality.

Technical Requirements

Excellent 3D maths skills.

Proficient graphics background with knowledge of cutting-edge rendering
techniques.

Advanced understanding of current graphics hardware, APIs and shader
programming languages.

Strong understanding in C/C++.

Excellent profiling & optimisation skills, understanding of hardware
bottlenecks and ways to overcome them.

Experience working with latest generation of consoles (PS5 / Xbox Series X/S).

Hybrid Working - This role is advertised as a Hybrid work model, that combines remote and in-office work, following our current company policy and to be agreed with your Line Manager. Subject to any applicable laws, WBD / your Line Manager reserves the right to change this working agreement where this is essential to business needs and upon reasonable notice to you.

How We Get Things Done…

This last bit is probably the most important! Here at WBD, our guiding principles are the core values by which we operate and are central to how we get things done. You can find them at www.wbd.com/guiding-principles/ along with some insights from the team on what they mean and how they show up in their day to day. We hope they resonate with you and look forward to discussing them during your interview.

Championing Inclusion at WBD

Warner Bros. Discovery embraces the opportunity to build a workforce that reflects the diversity of our society and the world around us. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, regardless of sex, gender identity, ethnicity, age, sexual orientation, religion or belief, marital status, pregnancy, parenthood, disability or any other category protected by law.

If you’re a qualified candidate with a disability and you require adjustments or accommodations during the job application and/or recruitment process, please visit our accessibility page for instructions to submit your request.

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About The Company

Applicants – please be advised that all email correspondence by official Warner Bros. Games recruiters will come from the @lith.com, @warnerbros.com or @wbgames.com domains. Our agency recruiters who reach out through LinkedIn will also properly identify themselves as employees of the companies that work with us. All other parties claiming to be our recruiters are not affiliated with Warner Bros. Games, Monolith or any of our studios. Please take care not to share your personal information with these contacts, nor click on any links embedded in their messages. If you have any questions, you can reach out to us directly at recruiting@wbgames.com.

Warner Bros. Games brings some of the most iconic characters and stories in entertainment to life through videogame development. With multiple world class development studios located across North America and the UK, our teams are made up of top talent in the industry. We strive for an open and collaborative culture where our people can do what they do best – making great games.

Our 11 studios include: 

Warner Bros. Games (Burbank, CA)

linkedin.com/company/warnerbrosgames

Warner Bros. Games San Francisco (San Francisco, CA)

linkedin.com/company/warner-bros-games-san-francisco

Warner Bros. Games San Diego (Carlsbad, CA)

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Warner Bros. Games Boston (Needham, MA)

linkedin.com/company/wbgamesboston

Warner Bros. Games New York (Troy, NY)

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Warner Bros. Games Montreal (Montreal, CA)

linkedin.com/company/wb-games-montreal-inc-

NetherRealm Studios (Chicago, IL)

linkedin.com/company/netherrealm-studios

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linkedin.com/company/monolith-productions

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Rocksteady Studios (London, UK)

linkedin.com/company/rocksteady-studios-ltd

TT Games (Maidenhead, UK)

linkedin.com/company/tt-games-ltd 

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