Graphics Software Engineer, Rendering

1 Month ago • 5 Years + • Graphics Engineer • $70,670 PA - $208,000 PA

Job Summary

Job Description

Reality Labs at Meta seeks a Graphics Software Engineer specializing in rendering to contribute to innovative AR/VR products. Responsibilities include developing graphics frameworks and algorithms, optimizing performance, collaborating with infra and product teams, building tools for realistic image generation, enabling high-fidelity experiences on resource-constrained devices, and developing rendering subsystems for platforms like Spark AR and Horizon. The role involves writing high-quality code, collaborating with cross-functional teams, and documenting features. This position is crucial in shaping the future of the metaverse.
Must have:
  • 5+ years graphics software engineering experience
  • C/C++ programming proficiency
  • Object-oriented design expertise
  • Problem-solving and communication skills
  • Develop innovative graphics frameworks
Good to have:
  • AAA Game development experience
  • AR/VR experience
  • Ray tracing and rasterization knowledge
  • Experience with Maya, Houdini, Blender
  • DirectX/Vulkan/OpenGL/Metal experience
Perks:
  • Bonus
  • Equity
  • Benefits

Job Details

Reality Labs at Meta is building products that make it easier for people to connect with the ones they love most, enjoy top-notch, wire-free VR, and push the future of computing platforms. We are a team of world-class experts developing and shipping products at the intersection of hardware, software and content. As a Graphics Software Engineer on the Reality Labs team at Meta, you can help build new, innovative hardware and software that radically redefine the way people work, play and connect. What we build today could one day be the norm. So to be here today is to truly be at the heart of change and the frontier of what's to come. We're the people helping to define the metaverse. We may not have all the answers. But together, we're getting closer.
Graphics Software Engineer, Rendering - Reality Labs Responsibilities
  • Develop innovative graphics frameworks, algorithms, and tools to maximize graphics quality and performance
  • Partner closely with various infra and product teams across Meta, on camera, graphics, upcoming hardware, media enhancements, and more to create real-time rendering architecture
  • Building tools and pipelines for generating very realistic synthetic images
  • Enable high fidelity experiences through remote compute solutions on smaller devices with limited battery
  • Building rendering subsystems for platforms such as Spark AR and Horizon
  • Build a platform for cloud streamed games
  • Document and support graphics features
  • Write high-quality, performant, and maintainable code
  • Collaborate with cross-functional engineering teams to deliver innovation into AR/VR products
Minimum Qualifications
  • 5+ years of graphics software engineering experience or 2+ years of graphics software engineering experience with PhD
  • Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience.
  • 5+ years of experience with C/C++ programming
  • 5+ years of object-oriented and component-based design experience
  • Problem-solving and communication skills
Preferred Qualifications
  • Experience delivering AAA Games, working on Graphics subsystems or the Game Engine AR/VR experience
  • Knowledge of ray tracing, rasterization and linear algebra
  • Experience with low level performance profiling and optimization
  • Experience implementing 3D graphics features such as lighting, effects, shaders and other low-level systems
  • Experience with tools such as Maya, Houdini, Blender, 3Ds Max, Arnold, RenderMan, or Cycles
  • Experience with either DirectX/Vulkan/OpenGL/Metal
For those who live in or expect to work from California if hired for this position, please click for additional information.
About Meta
Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today—beyond the constraints of screens, the limits of distance, and even the rules of physics.

$70.67/hour to $208,000/year + bonus + equity + benefits

Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about at Meta.


Equal Employment Opportunity
Meta is proud to be an Equal Employment Opportunity employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, reproductive health decisions, or related medical conditions), sexual orientation, gender identity, gender expression, age, status as a protected veteran, status as an individual with a disability, genetic information, political views or activity, or other applicable legally protected characteristics. You may view our Equal Employment Opportunity notice .

Meta is committed to providing reasonable accommodations for qualified individuals with disabilities and disabled veterans in our job application procedures. If you need assistance or an accommodation due to a disability, fill out the .

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About The Company

Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology.


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