Senior Render Programmer

4 Months ago • 5 Years + • Rendering

Job Summary

Job Description

Keen Software House seeks a Senior Render Programmer to contribute to their in-house game engine, VRAGE3, and games such as Space Engineers 2. Responsibilities include developing and optimizing rendering features, implementing new rendering techniques, mentoring junior team members, and collaborating with art and design teams. The ideal candidate possesses 5+ years of experience, proficiency in C#, DirectX 12, deferred and PBR rendering, HLSL shaders, and a deep understanding of rendering techniques. The position offers remote work options from anywhere, or on-site in Prague.
Must have:
  • 5+ years exp. as programmer
  • Proficient in C# and Windows dev
  • DirectX 12, Deferred, PBR rendering
  • HLSL Shaders, game engine optimization
  • Develop render for Space Engineers 2/VRAGE3
Good to have:
  • University degree in Computer Graphics
  • Experience with own render engine
  • C++ knowledge, design patterns, unit testing
  • UI design, advanced math & physics
  • Interest in science and space research
Perks:
  • International team
  • Friendly work environment
  • Work on successful games
  • Incentive system & bonuses
  • Modern Prague offices
  • Unlimited home office
  • Relocation package
  • 5 weeks vacation
  • Unlimited sick days
  • Company events

Job Details

We are looking for top talent

We are searching for a highly skilled and experienced Senior Render Programmer. You could be developing state-of-the-art rendering solutions for our in-house game engine VRAGE3 and games such as Space Engineers 2 You’ll be working as part of the Rendering team, working closely with the Art and Design teams to help them achieve the artistic vision for our games.

This position is based in Prague, Czech Republic, where our company's headquarters is located. However, you can work remotely with us from anywhere.

Requirements:

  • Skilled and experienced programmer (5+ years)
  • Proficient with Windows development, C#
  • Excellent knowledge of rendering techniques, DirectX 12, Deferred rendering, PBR rendering, Shaders (HLSL)
  • Optimizing game engines
  • Intermediate English
  • Responsible, well organized, good time management
  • Friendly, curious, creative
  • Don´t be a C-player

Considered a plus:

  • University degree with a focus on computer graphics
  • Experience developing your own render engine
  • Experience in designing and maintaining desktop applications
  • Experience with design patterns, unit testing, UI design
  • Knowledge of C++
  • Advanced math and physics knowledge
  • Interest in science and space research
  • Avid gamer

Responsibilities:

  • Developing render for Space Engineers 2 and/or VRAGE3 – optimizing, implementing new features, rendering techniques, etc.
  • Mentoring less experienced team members

We offer:

  • International team
  • A friendly environment without a corporate approach
  • Work on already very successful games
  • Incentive system benefits – bonuses
  • Modern and comfortable offices in Prague (Orangeria – https://oranzerie.cz/ ) with coffee, tea, healthy snacks, and much more!
  • Unlimited home office
  • Possibility of (fully) remote cooperation, or a relocation package
  • 5 weeks of vacation
  • Unlimited sick days
  • Company breakfasts and other company events (BBQ, parties, workshops,…)
  • Dedicated time for studying

Curious about your future Team Leader? Meet Tomáš Dřínovský!

Learn more about our in-house engine VRAGE3 and its challenges from our Technical Director Jan Hloušek:

What the selection process will look like:

  1. Collecting all documents and completing the entry form
  2. Screening and evaluating all received documents
  3. Programming task (completed at home)
  4. Task evaluation
  5. Interview with the Team Leader, Technical Director, and HR
  6. Job offer

If you like challenging work, seek autonomy, enjoy having impact and responsibility, and want to work in a friendly environment with colleagues who inspire you, please apply with your CV and link to your GitHub repository and/or excerpt of your latest source code.

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About The Company

Keen Software House is an independent game development studio aiming to create games that are based on real science, real facts, real physics and real emotions. The company is mostly known for its popular titles, Space Engineers (released in October 2013 and sold 4 million copies) and Medieval Engineers (a sandbox game about engineering, construction and the maintenance of architectural works and mechanical equipment using medieval technology). The first titles that the studio developed are Miner Wars 2081 and Miner Wars Arena. In addition to their ongoing development of Space Engineers the studio develops its own in-house game engine, VRAGE, currently in the second version and its core feature is volumetricity of the environment. Space Engineers and Medieval Engineers are the first titles fully utilizing VRAGE 2.0.

Keen Software House has two areas of interest:
- independent game development: Space Engineers, Medieval Engineers, VRAGE engine

OUR MISSION:

We want to create games that are based on real science, real facts, real physics and real emotions. No magic & fantasy allowed.

If we step into the sci-fi area - as we did with Space Engineers and Miner Wars 2081 - we approach it from the hard-sci-fi angle. Every technology and every idea must be explainable using modern-era knowledge with very little extrapolation required.

In Medieval Engineers we hold on to historical accuracy as much as possible while not sacrificing fun, accessibility and intuitiveness.

We want to use our games to promote science and to encourage creativity. We want to revive the interest in space exploration, physics, history and all STEM fields. We want players to learn new stuff while playing our games.

We want to make our fans happy.

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