Research Engineer - Neural Rendering

2 Months ago • All levels • Rendering

Job Summary

Job Description

Epic Games' MetaHuman team seeks a Research Engineer in neural rendering. The role involves developing and applying algorithms in neural rendering, differentiable rendering, and image-to-image translation to create next-generation digital humans. Responsibilities include working with researchers, artists, and engineers on the character creation process (scanning, performance capture, animation, rendering), identifying process bottlenecks, researching automation techniques, developing prototypes for novel human capture and rendering, and staying current on neural rendering research. The ideal candidate possesses experience in computer graphics, computer vision, geometry processing, machine learning, and proficiency in Python and C++ with PyTorch or similar frameworks. Access to cutting-edge 3D scanning technology is a key advantage.
Must have:
  • Experience with computer graphics and computer vision
  • Understanding of mathematical optimization and machine learning
  • Experience with neural/differentiable rendering and image-to-image translation
  • Strong programming skills in Python and C++
  • Experience with PyTorch or similar ML frameworks
  • MSC/Ph.D. in relevant field
Perks:
  • 100% employer-paid benefits (except PMI for dependents)
  • Pension
  • Private medical insurance
  • Health care cash plan
  • Dental insurance
  • Disability and life insurance
  • Critical illness coverage
  • Cycle to work scheme
  • Flu shots
  • Health checks
  • Meals
  • Mental well-being program

Job Details

WHAT MAKES US EPIC?

At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.

Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.

ENGINEERING - UNREAL ENGINE

What We Do

Unreal-powered projects have been on the bleeding edge of real-time entertainment for over 20 years. Our team of engineering experts are always innovating to improve the tools and technology that empower content developers worldwide.

What You'll Do

The MetaHuman team at Epic Games is looking for a research engineer in the field of neural rendering. The ideal candidate will bring a passion for digital humans and experience in the fields of computer graphics, computer vision, geometry processing, and machine learning. You will develop and apply algorithms in the domain of neural rendering, differentiable rendering, and image-to-image translation to build and render the next generation of digital humans. We have developed one of the world's best face and body 3D and 4D scanners and have the team and toolsets for creating extremely precise datasets. If you are looking to push the state-of-the-art using the best data out there and would like to help us cross the uncanny valley, we'd like to hear from you!

In this role, you will

  • Be part of the MetaHuman R&D team proving out new technologies to raise the bar of real-time digital humans and characters in Unreal Engine
  • Work directly with a team of researchers, artists, and engineers to learn all aspects of the character creation process from scanning and performance capture to animation and rendering
  • Help identify points of friction in our processes and research new techniques to automate and improve the realism of the art team's work
  • Research and develop prototypes to prove brand-new approaches for capturing and rendering digital humans
  • Stay well-informed on the latest research on neural rendering and digital character technologies

What we're looking for

  • Experience with computer graphics and computer vision techniques
  • Understanding of mathematical optimization and modern machine learning concepts
  • Experience with neural/differentiable rendering techniques and/or image-to-image translation
  • MSC/Ph.D. in computer science, electrical engineering or equivalent
  • Strong programming skills in Python and C++ and Experience with PyTorch or similar machine learning frameworks

EPIC JOB + EPIC BENEFITS = EPIC LIFE

We pay 100% for benefits except for PMI (for dependents). Our current benefits package includes pension, private medical insurance, health care cash plan, dental insurance, disability and life insurance, critical illness, cycle to work scheme, flu shots, health checks, and meals. We also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees & dependents.

ABOUT US

Epic Games spans across 25 countries with 46 studios and 4,500+ employees globally. For over 25 years, we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.

Like what you hear? Come be a part of something Epic!

Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy .

Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found .

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