Technical Artist (Games)

2 Weeks ago • 3 Years + • Technical Art

About the job

Job Description

As a Technical Artist, you'll be crucial in ensuring game smoothness and visual appeal. Responsibilities include developing tools, optimizing assets for PlayStation, Xbox, Nintendo Switch, and PC, troubleshooting technical issues, acting as a liaison between artists and developers, optimizing shaders and visual effects, guiding asset creation, conducting performance profiling, and staying updated on industry trends. You'll collaborate with art and programming teams to streamline production, ensuring performance across platforms while maintaining visual fidelity. The role requires strong problem-solving skills and a passion for maximizing technology and artistry in game development.
Must have:
  • 3+ years experience as Technical Artist
  • Proficiency in Maya, Blender, Substance Suite, Unity
  • Optimization techniques for 3D models, textures
  • Tool and script development (Python, MEL, C#)
  • Performance profiling and optimization
  • PBR workflows, rendering pipelines, shader development
  • Troubleshooting and solution provision
Good to have:
  • Cross-platform development (Nintendo Switch)
  • Procedural generation tools (Houdini, Substance Designer)
  • Real-time lighting and VFX optimization
  • Photogrammetry workflows
Perks:
  • 33 days annual leave
  • Extra allowances for leave
  • Employee Assistance Programme
  • Bike to Work scheme
  • Eye care contributions
  • Enhanced Parental Leave and Pay
  • Flexible working
  • Free Yoga membership

Technical Artist


Location: Glasgow in studio/Hybrid
Role Type: 1 Year Contract

As a Technical Artist, you will be at the core of ensuring that our games run smoothly while looking fantastic. You’ll develop tools, workflows, and optimizations that empower our art teams and elevate the quality of our games. Your expertise will ensure that assets are performant across all platforms while retaining visual fidelity. This role is ideal for someone passionate about problem-solving and maximizing the potential of both technology and artistry in game development.


Responsibilities

  • Collaborate with the art and programming teams to develop and maintain tools, pipelines, and workflows that streamline the production process.
  • Optimize assets for performance across multiple platforms, including PlayStation, Xbox, Nintendo Switch, and PC.
  • Troubleshoot and resolve technical issues related to asset implementation, performance, and rendering.
  • Act as a technical liaison between artists and developers to ensure seamless integration of assets into the game engine.
  • Support the creation and optimization of shaders, materials, and visual effects to meet artistic and technical goals.
  • Provide guidance on best practices for asset creation to ensure efficiency and maintain platform performance standards.
  • Conduct performance profiling and identify bottlenecks, offering solutions to improve frame rates and load times.
  • Stay up-to-date with industry trends and emerging technologies to ensure the studio remains at the forefront of game development.


Qualifications

  • 3+ years of experience as a Technical Artist in the games industry, with at least one shipped title on console or PC.
  • Proficiency in industry-standard tools such as Maya, Blender, Substance Suite, and Unity game engine (Unreal as a bonus).
  • Strong knowledge of optimization techniques for 3D models, textures, shaders, and lighting across console and PC platforms.
  • Experience developing tools and scripts (e.g., Python, MEL, C#, or similar) to support art pipelines.
  • Expertise in performance profiling and optimization, including GPU/CPU performance analysis.
  • Strong understanding of PBR workflows, rendering pipelines, and shader development.
  • Ability to troubleshoot complex issues and provide actionable solutions to both artists and programmers.
  • Excellent communication and collaboration skills.


Nice-to-Have

  • Experience with cross-platform development, particularly on Nintendo Switch.
  • Familiarity with procedural generation tools like Houdini or Substance Designer.
  • Knowledge of real-time lighting and visual effects optimization.
  • Experience with photogrammetry workflows or similar advanced techniques.



Blazing Griffin Benefits


  • 33 days annual leave per year for full-time staff (pro rata for part-time and contracts)
  • Extra allowances for Appointments, Compassionate and Dependents leave
  • Employee Assistance Programme through Health Assured
  • Bike to Work scheme
  • Eye care contributions
  • Enhanced Parental Leave and Pay
  • Flexible working where possible
  • Free Yoga membership for Reset Yoga (in Glasgow)


If you have any questions or are having any difficulties with out application form, please email hradmin@blazinggriffin.com

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About The Company

An independent digital entertainment company proudly headquartered in Scotland.

Founded in 2011 as a game development studio, the company has grown from a team of three to a group of companies including Blazing Griffin Games, Blazing Griffin Screen and Blazing Griffin Post-Production based in Edinburgh and Glasgow.

Together, all three companies are working across the same projects from different angles, as well as projects and clients unique to each. Blazing Griffin is currently in an aggressive growth phase as we expand and optimize the potential in all three divisions. 

Glasgow, Scotland, United Kingdom (Hybrid)

Glasgow, Scotland, United Kingdom (On-Site)

Glasgow, Scotland, United Kingdom (On-Site)

Scotland, United Kingdom (Hybrid)

Glasgow, Scotland, United Kingdom (Hybrid)

Glasgow, Scotland, United Kingdom (Hybrid)

Glasgow, Scotland, United Kingdom (Hybrid)

Glasgow, Scotland, United Kingdom (On-Site)

Glasgow, Scotland, United Kingdom (Hybrid)

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