Tools Programmer (Games)

7 Months ago • 3 Years + • Game Programmer

Job Summary

Job Description

Blazing Griffin seeks an experienced Tools Programmer in Glasgow for a 1-year contract. Responsibilities include designing, developing, and maintaining in-house tools and pipelines to streamline workflows for designers, artists, and developers. Collaboration with the code team to integrate tools into the game engine and ensure cross-platform compatibility is crucial. The role requires strong C# proficiency (C++ a plus), experience with scripting languages (e.g., Python), and the ability to create user-friendly interfaces. Problem-solving, optimization, and documentation are key aspects. The ideal candidate is passionate about efficient solutions, enjoys working in a small team, and possesses excellent communication skills.
Must have:
  • 3+ years experience in tools development or game programming
  • Strong C# proficiency (C++ a plus)
  • Experience with scripting languages (Python)
  • Design intuitive user interfaces
  • Troubleshoot, debug, and optimize tools
Good to have:
  • Multi-platform game development pipeline experience
  • Asset pipeline development and integration knowledge
  • Familiarity with build systems and CI/CD pipelines
  • Experience with procedural content generation
  • Knowledge of database integration and data visualization
Perks:
  • 33 days annual leave
  • Extra allowances for leave
  • Employee Assistance Programme
  • Bike to Work scheme
  • Eye care contributions
  • Enhanced Parental Leave and Pay
  • Flexible working
  • Free Yoga membership

Job Details

Tools Programmer


Location: Glasgow in studio/Hybrid
Role Type: 1 Year Contract


We are looking for an experienced Programmer to join our Glasgow-based studio to design and develop in-house tools and technology that support the creation of our games. Working closely with designers, artists, and the wider code team, you will play a pivotal role in streamlining workflows, improving productivity, and ensuring the technical needs of the studio are met efficiently. This role requires technical expertise, problem-solving skills, and the ability to collaborate across disciplines. If you thrive in a small, close-knit team, enjoy taking ownership of technical challenges, and have a passion for building tools that empower game development, we’d love to hear from you!


Key Responsibilities

  • Design, develop, and maintain in-house tools and pipelines to improve workflows for designers, artists, and other developers.
  • Collaborate with the wider code team to integrate tools into the game engine and ensure compatibility across different platforms.
  • Work independently and within a small team to identify studio needs and propose technical solutions.
  • Partner with artists and designers to understand their requirements and create user-friendly tools that help bring creative visions to life.
  • Optimize tools for performance and reliability to minimize bottlenecks in development pipelines.
  • Troubleshoot and resolve issues with existing tools, workflows, and pipelines.
  • Maintain detailed documentation for tools, workflows, and systems to ensure their longevity and usability by the team.
  • Contribute to brainstorming and technical planning sessions to improve the studio’s technology infrastructure.
  • Stay updated on industry trends and tools development practices to ensure the studio remains competitive.


Required

  • 3+ years of professional or equivalent experience in tools development or game programming.
  • A degree in coding/programming or equivalent experience.
  • Strong proficiency in C# with C++ as a bonus (experience with Unity Engine tool development is a plus).
  • Solid understanding of scripting languages (e.g., Python) for automation and pipeline creation.
  • Experience designing intuitive, user-friendly interfaces for tools and workflows.
  • Proven ability to troubleshoot, debug, and optimize tools and systems.
  • Ability to work independently, manage time effectively, and deliver results in a fast-paced environment.
  • Passion for creating efficient solutions and a desire to empower others through technology.
  • Strong communication skills to work effectively across a multi-disciplinary team.


Desired

  • Experience with multi-platform game development pipelines.
  • Knowledge of asset pipeline development and integration (e.g., working with 3D models, animations, textures).
  • Familiarity with build systems and CI/CD pipelines.
  • Experience with procedural content generation tools or systems.
  • Knowledge of database integration and data visualization for analytics tools.



Blazing Griffin Benefits


  • 33 days annual leave per year for full-time staff (pro rata for part-time and contracts)
  • Extra allowances for Appointments, Compassionate and Dependents leave
  • Employee Assistance Programme through Health Assured
  • Bike to Work scheme
  • Eye care contributions
  • Enhanced Parental Leave and Pay
  • Flexible working where possible
  • Free Yoga membership for Reset Yoga (in Glasgow)


If you have any questions or are having any difficulties with out application form, please email hradmin@blazinggriffin.com


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About The Company

Glasgow, Scotland, United Kingdom (On-Site)

Glasgow, Scotland, United Kingdom (On-Site)

Glasgow, Scotland, United Kingdom (Hybrid)

Glasgow, Scotland, United Kingdom (On-Site)

Glasgow, Scotland, United Kingdom (Hybrid)

Glasgow, Scotland, United Kingdom (Hybrid)

Glasgow, Scotland, United Kingdom (Hybrid)

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