Tools Programmer (Games)

3 Months ago • 3 Years + • Technical Art

Job Summary

Job Description

Blazing Griffin seeks an experienced Tools Programmer in Glasgow for a 1-year contract. Responsibilities include designing, developing, and maintaining in-house tools and pipelines to streamline workflows for designers, artists, and developers. Collaboration with the code team to integrate tools into the game engine and ensure cross-platform compatibility is crucial. The role requires strong C# proficiency (C++ a plus), experience with scripting languages (e.g., Python), and the ability to create user-friendly interfaces. Problem-solving, optimization, and documentation are key aspects. The ideal candidate is passionate about efficient solutions, enjoys working in a small team, and possesses excellent communication skills.
Must have:
  • 3+ years experience in tools development or game programming
  • Strong C# proficiency (C++ a plus)
  • Experience with scripting languages (Python)
  • Design intuitive user interfaces
  • Troubleshoot, debug, and optimize tools
Good to have:
  • Multi-platform game development pipeline experience
  • Asset pipeline development and integration knowledge
  • Familiarity with build systems and CI/CD pipelines
  • Experience with procedural content generation
  • Knowledge of database integration and data visualization
Perks:
  • 33 days annual leave
  • Extra allowances for leave
  • Employee Assistance Programme
  • Bike to Work scheme
  • Eye care contributions
  • Enhanced Parental Leave and Pay
  • Flexible working
  • Free Yoga membership

Job Details

Tools Programmer


Location: Glasgow in studio/Hybrid
Role Type: 1 Year Contract


We are looking for an experienced Programmer to join our Glasgow-based studio to design and develop in-house tools and technology that support the creation of our games. Working closely with designers, artists, and the wider code team, you will play a pivotal role in streamlining workflows, improving productivity, and ensuring the technical needs of the studio are met efficiently. This role requires technical expertise, problem-solving skills, and the ability to collaborate across disciplines. If you thrive in a small, close-knit team, enjoy taking ownership of technical challenges, and have a passion for building tools that empower game development, we’d love to hear from you!


Key Responsibilities

  • Design, develop, and maintain in-house tools and pipelines to improve workflows for designers, artists, and other developers.
  • Collaborate with the wider code team to integrate tools into the game engine and ensure compatibility across different platforms.
  • Work independently and within a small team to identify studio needs and propose technical solutions.
  • Partner with artists and designers to understand their requirements and create user-friendly tools that help bring creative visions to life.
  • Optimize tools for performance and reliability to minimize bottlenecks in development pipelines.
  • Troubleshoot and resolve issues with existing tools, workflows, and pipelines.
  • Maintain detailed documentation for tools, workflows, and systems to ensure their longevity and usability by the team.
  • Contribute to brainstorming and technical planning sessions to improve the studio’s technology infrastructure.
  • Stay updated on industry trends and tools development practices to ensure the studio remains competitive.


Required

  • 3+ years of professional or equivalent experience in tools development or game programming.
  • A degree in coding/programming or equivalent experience.
  • Strong proficiency in C# with C++ as a bonus (experience with Unity Engine tool development is a plus).
  • Solid understanding of scripting languages (e.g., Python) for automation and pipeline creation.
  • Experience designing intuitive, user-friendly interfaces for tools and workflows.
  • Proven ability to troubleshoot, debug, and optimize tools and systems.
  • Ability to work independently, manage time effectively, and deliver results in a fast-paced environment.
  • Passion for creating efficient solutions and a desire to empower others through technology.
  • Strong communication skills to work effectively across a multi-disciplinary team.


Desired

  • Experience with multi-platform game development pipelines.
  • Knowledge of asset pipeline development and integration (e.g., working with 3D models, animations, textures).
  • Familiarity with build systems and CI/CD pipelines.
  • Experience with procedural content generation tools or systems.
  • Knowledge of database integration and data visualization for analytics tools.



Blazing Griffin Benefits


  • 33 days annual leave per year for full-time staff (pro rata for part-time and contracts)
  • Extra allowances for Appointments, Compassionate and Dependents leave
  • Employee Assistance Programme through Health Assured
  • Bike to Work scheme
  • Eye care contributions
  • Enhanced Parental Leave and Pay
  • Flexible working where possible
  • Free Yoga membership for Reset Yoga (in Glasgow)


If you have any questions or are having any difficulties with out application form, please email hradmin@blazinggriffin.com


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About The Company

An independent digital entertainment company proudly headquartered in Scotland.

Founded in 2011 as a game development studio, the company has grown from a team of three to a group of companies including Blazing Griffin Games, Blazing Griffin Screen and Blazing Griffin Post-Production based in Edinburgh and Glasgow.

Together, all three companies are working across the same projects from different angles, as well as projects and clients unique to each. Blazing Griffin is currently in an aggressive growth phase as we expand and optimize the potential in all three divisions. 

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