Technical Game Designer

1 Month ago • All levels

Job Summary

Job Description

Funovus is seeking a Technical Game Designer to contribute to the creation of innovative and memorable games. This role involves leading the entire game development cycle, from initial concept to live operations, including rapid prototyping, gameplay iteration, and designing meta-game and economy systems. The ideal candidate will be passionate about creating games for a large audience, skilled in game editors (Unity, UE5, etc.) and scripting languages (Lua), and able to work in a data-driven environment. Responsibilities include designing, implementing, and iterating on gameplay through rapid prototyping and feedback cycles, designing and implementing meta game and economy systems; validating results with analytics tools. Fast iteration during live operation based on data and user feedback.
Must have:
  • Fluent in at least one game editor.
  • Fluent in Lua or similar programming/scripting language.
  • Passion for games, especially casual and midcore mobile games.
  • Strong critical thinking and analytical skills.
Good to have:
  • Experience with UI design and implementation a plus.
Perks:
  • Mentorship on how to build games that can reach massive numbers of players fast.
  • A creative culture designed to foster learning and growth.
  • Support from our world class engineering team.
  • Work with our veteran artists.

Job Details

Technical Game Designer

Funovus is a game development studio based in the United States, with team members around the globe, embracing a remote-working, geo-diverse team and culture. We are looking for Technical Game Designers who are ambitious, detail-focused, and have a strong desire to own the creative and technical process of developing fun, innovative, and memorable games.

Why Work With Us

All of our games are developed by 1-2 game designers and take less than 9 months to go from initial prototyping to launch. Traditionally this takes teams of 20+ to build similar games in 18 months. From there the iteration process begins. With guidance from our production team, our games typically reach millions of players. This is all possible thanks to our powerful game editing tools, built for rapid iteration of games of nearly all genres. To help designers build best games, we offer:

  • Mentorship on how to build games that can reach massive numbers of players fast. Typically, our games reach over 1 million players organically within one year post launch
  • A creative culture designed to foster learning and growth throughout our design team with regular workshops, game deconstructions, and group playtest/feedback session
  • Support from our world class engineering team so you can focus more on creating a great game and worry less about networking solutions and performance optimization
  • Work with our veteran artists to help create different art concepts and styles for our games; access to thousands of production-ready assets that can be used for rapid prototyping

Interview Process

We will review all applications within 5 business days of receipt. Qualified applicants will then be asked to complete a take-home design test. While the test should take no more than 2 days, you will be given up to 7 days to complete the test. Once passed, a follow up interview with the founders will take place.

Job Requirements

  • Ambition for creating games that reach massive audiences
  • Fluent in at least one game editor (Unity, UE5, StarCraft 2 or Warcraft 3 editors)
  • Fluent in Lua or similar programming/scripting language
  • Passion for games, especially casual and midcore mobile games
  • Strong critical thinking and analytical skills; able to work effectively in data-driven environment
  • Able to give and receive critical feedback constructively and gracefully, and a constant desire to improve
  • Experience with UI design and implementation a plus

Job Duties

  • Drive the full cycle of game development from research, development, launch, and live ops
  • Design, implement, and iterate on gameplay through rapid prototyping and feedback cycles
  • Design and implement meta game and economy systems; validate results with analytics tools
  • Polish moment-to-moment gameplay experiences with great attention to detail
  • Fast iteration during live operation based on data and user feedback

Job Type: Full-Time
Location: Redwood City, California (Relocation support will be provided)

We sponsor CPT/OPT/H1B for international students.

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About The Company

Funovus is a game development studio based in the United States with team members around the globe. We develop games in small, lean, and agile teams. If you have the passion, the drive, and the vision to build a game from start to finish, please apply today!

Redwood City, California, United States (Remote)

United States (Remote)

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Redwood City, California, United States (On-Site)

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