Environment TD

1 Month ago • All levels • Technical Art

Job Summary

Job Description

The Environment TD at Scanline VFX provides technical support to maintain and improve department workflows. This role uses Houdini extensively, requiring a strong technical understanding and creative ability. Key responsibilities include maintaining Houdini workflows, developing tools with department leads and pipeline, identifying workflow strengths and weaknesses, troubleshooting errors, and handling shot work when needed. The ideal candidate will proactively improve tools, research new technologies, document workflows, and communicate effectively with team members and HoDs. Experience in photorealistic environments for feature films or TV shows is essential.
Must have:
  • Houdini expertise
  • Python & VEX knowledge
  • Pipeline & tool development
  • Photorealistic environment creation
  • Troubleshooting skills
  • Good communication
Good to have:
  • Solaris and USD experience
  • VRay experience
  • Maya, 3DS Max, Speedtree, Gaea experience
  • City generation and procedural assets experience

Job Details

The Environment TD is responsible for providing technical support to maintain and improve department workflows. This role requires a strong technical understanding of Houdini, it being the primary package used by Environments Dept. They coordinate with Dept. leadership, Pipeline and show supervisors to identify and build efficient and intuitive tools for artists to use in creating photo-realistic environments. They have a strong technical skillset supported by sound creative ability which allows them to work in shot context when required.

Key Responsibilities

    • Maintain the Houdini Environment workflow and develop tools with department HoDs and Pipeline
    • Identify strengths, weaknesses in the workflow and where efficiency can be gained
    • Troubleshoot errors and bugs in scene files across software packages
    • Flexibility to be responsible for shot work when necessary
    • Be responsive to feedback and requests, evaluate turnaround time for resolution
    • Clearly and concisely track workflow for current and future reference / training in the form of documentation, videos and live sessions with the team members
    • Communicate department technical problems and requirements clearly with HoDs
    • Coordinate with artists to improve tools intuitiveness and optimization
    • Help research and identify potential new 3rd party tools which can be adopted by the department or developed in-house
    • Stay up to date with latest industry technological developments which affect department workflows

Qualifications

    • Previous experience in an Environment or generalist TD role within the VFX industry, contributing to photo-realistic feature films or television shows
    • In-depth knowledge of Houdini and 3D Environment workflows
    • Strong knowledge of Python and VEX
    • Proven experience in pipeline and tool development, specifically city generation and procedural assets
    • Experience in creating photo-realistic environments and related shot work
    • Highly proficient in troubleshooting of scripts, scene files, templates and tools
    • Sound creative & artistic ability and understanding. Ability to apply and translate these skills to a technical brief and objective
    • Strong capability to work independently, take initiative and problem solve
    • Capable of writing documentation and generating supporting material
    • Good communication skills and ability to effectively convey technical concepts & processes to HoDs and artists
    • Previous experience with Solaris and USD preferred
    • Previous experience of Vray preferred
    • Experience in other 3D software such as Maya, 3DS Max, Speedtree and Gaea preferred
About Us
Scanline VFX is an award-winning leader in the visual effects industry with 7 studios worldwide, including London, Los Angeles, Montreal, Munich, Seoul, Stuttgart, and Vancouver. Since our beginning in 1989, we strive to set the highest standard of quality in everything we do. Through innovation, we generate solutions for our clients and raise the bar — both within our workplace and throughout our industry.

We look for explorers, people who are willing to go to new places and are open to testing, learning and iterating as they go. We believe great ideas come from everyone, so we actively encourage team members to ask questions and present their ideas.

Eyeline Studios
Eyeline Studios, our virtual production division, is rethinking the future of real-time filmmaking by providing content creators with unmatched flexibility. Learn more.

Powered by Netflix
Netflix’s investment in our pipeline, infrastructure, and workforce allows us to continue to push the boundaries of what is possible in visual effects. In addition to working on projects for Netflix, we continue to work with a variety of long-standing and new clients.

Come as you are
We are committed to ensuring fair and equal treatment of your application. When you apply for a role with us, you will receive consideration based solely on your qualifications.

We will only consider applicants based in British Columbia, or those willing to relocate.

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About The Company

Scanline VFX is an award-winning, global leader in the visual effects industry with studios in 7 core locations including London, Los Angeles, Montreal, Munich, Seoul, Stuttgart, and Vancouver. From humble beginnings over 30 years ago, we’ve grown to a team of over 1,200 made up of diverse nationalities from around the world. We believe in the power of storytelling and are committed to helping filmmakers realize their artistic vision. Underpinned by a commitment to innovation, collaboration and long-standing partnerships, we continue to develop innovative tools, techniques and technologies, to offer filmmakers the ultimate in creative freedom. Eyeline Studios, Scanline’s virtual production division, is rethinking the future of real-time filmmaking by providing content creators with unmatched flexibility.

Netflix’s investment in Scanline’s pipeline, infrastructure, and workforce allows Scanline to continue to push the boundaries of what is possible in VFX. In addition to working on projects for Netflix, Scanline continues to work with a variety of long-standing and new clients outside of Netflix.

Established in 1989 in Munich, Scanline became well-known for our ability to create photorealistic natural phenomena such as fire, smoke and water, having developed our proprietary fluid simulation software, Flowline. Scanline was the sole developer of Flowline and in 2008, and was the recipient of a Scientific and Technical Achievement Academy Award® for the software.

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