Framestore’s Immersive Studio is a world-leading innovator in crafting immersive experiences that transcend the screen, catapulting you into extraordinary realms of adventure. Combining our unrivalled creative craftsmanship with our technical prowess, we're dedicated to reframing expectations for both IP owners and their guests with creative technology, location-based entertainment, and mind-blowing theme park rides.
Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future, we set out every day to reframe the possible.
The Role
Technical Artists as part of our Immersive Division are responsible for working alongside Developers and Artists in devising and implementing internal prototypes and delivering high-quality products and projects for both IP and brand clients across a range of mediums on cutting-edge hardware - including VR, AR, real-time animation and other emerging platforms.
The ideal candidate will have a thorough understanding of both the art and technical side of Unreal Engine, with a problem-solving mindset; a keen interest in realtime lighting would be advantageous.
What you'll do:
Work with the Real-time Supervisor, Lead Tech Artist or Lead Developer to design interactive experiences using (predominantly) Unreal
Material Creation - Design complex materials in Unreal and instruct artists on best practices
Lighting - Be well versed in the various lighting techniques in Unreal and instruct the artists in lighting best practices
Optimisation - Optimise content through profiling and enhancing performance with the help of diagnostic tools and instructing the artists on modelling and texturing best practices
Collaborate with programmers to develop and test new features, prototype shader code, and provide useful feedback during R&D phases
A demonstrable level of technical knowledge combined with strong creative and visual instinct
What we're looking for:
Experience working with Unreal Engine
Advanced experience with Unreal's Blueprints system
Advanced experience with Maya and/or Houdini
Experience with VR/AR authoring in Unreal
Shader programming experience
You might also have:
Scripting skills with MEL, Python, C#, Javascript and C++
Positive attitude towards learning and sharing
Deadline-oriented; able to work in a fast-paced environment
Able to solve problems as they arise and remain calm in high-pressure situations
Experience with Unity
Accessibility Statement
Our London studio is fully accessible, with step-free entry, accessible toilets on all floors, and quiet spaces available. We are committed to supporting disabled colleagues and providing an inclusive workplace for everyone.
Application Process
To apply, please complete the linked application form or email your resume and portfolio to recruiters@framestore.com with the subject line: Technical Artist - London
We review all applications manually and do not use artificial intelligence to screen candidates. If you require any adjustments or support during the application process, please let us know—we are happy to accommodate your needs.
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Framestore combines talent and technology to reframe the possible in film, content, advertising and immersive experiences.
Founded in 1986, Framestore is now a global company of over 3,000 people across eight locations. We create pixel-perfect images for blockbuster films and TV, iconic advertising campaigns and innovative immersive projects.
Our portfolio of work is underpinned by an industry-leading expertise in VFX and has resulted in a multitude of awards including Oscars and BAFTAs as well as a record number of Cannes Lions awards, which all cement our position at the forefront of innovation.
We have studios in London, Montreal, Vancouver, New York, Los Angeles, Chicago, Mumbai, Melbourne. Visit our website for current vacancies in film, advertising and immersive: https://www.framestore.com/careers
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