VFX ARTIST

6 Months ago • All levels • VFX

Job Summary

Job Description

Larian Studios seeks a VFX Artist to create impressive and believable visual effects for gameplay abilities, creatures, events, and environmental decoration. Responsibilities include developing VFX classes, collaborating with other departments, and creating custom shaders using node-based tools or scripting. The ideal candidate will have a strong portfolio showcasing complex real-time VFX, particularly magical effects, and experience with DCC packages like Maya or Blender. Occasional cinematic VFX contributions may be required. The role demands a strong understanding of color, composition, and timing.
Must have:
  • Strong portfolio of complex real-time VFX
  • At least one shipped PC/Console game
  • Advanced knowledge of DCC package (Maya, Blender, etc.)
  • Custom shader creation (HLSL)
  • Create VFX for gameplay, creatures, and environments
Good to have:
  • Houdini/Substance/Maya experience
  • Scripting experience
  • Traditional art skills
Perks:
  • International team
  • Collaborative environment
  • Experienced management team
  • Inclusive environment
  • Commitment to making the best game possible

Job Details

  • Location:
    Dublin
  • team: VFX
  • position: Full -time
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Senior VFX Artist to join the team and help us in crafting the high caliber games our fans have come to expect.

The VFX team's mission is to craft impressive spells that feel magical, believable, and understandable: spells that tell a story and suspend disbelief. They also create memorable environment effects that make the world feel alive and fantastical, effects that support the mood and emotion of places and events, enhancing the overall player experience. 
VFX Artist

Responsibilities

  • Create Visual Effects for gameplay abilities (spells), creatures, custom scripted events and for environmental decoration using Particle Effects, models and custom shaders.
  • Develop the look and feel of VFX classes.
  • Collaborate with other departments on the development of game features.
  • Experience creating custom shaders using node-based tools or scripting (e.g. HLSL)
  • Occasional contributions to cinematic VFX depending on project demands..

Requirements

  • Strong portfolio showing complex real-time VFX with a preference for "Magical VFX", demonstrating a solid understanding of color, composition and timing. Portfolio should include a variety of styles and types of VFX.
  • At least one shipped game on PC/Console, preferably more than just one.
  • Advanced knowledge of any DCC package (e.g. Maya, Blender, Houdini)
  • Must be willing to work onsite in the Studio

Nice to Have

  • Houdini/Substance/Maya experience.. 
  • Scripting experience
  • Skills in other (traditional) arts, e.g. drawing

What We Offer

  • An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
  • An open, collaborative environment where ideas are welcome and encouraged
  • A managerial team consisting of highly experienced game developers at the top of their fields
  • Sharing hobbies and passions with like-minded colleagues
  • Inclusive environment with many activities organized by the studios or the employees
  • Commitment to making the best game possible for the fans, including listening to community feedback

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