VFX Artist

undefined ago • All levels • VFX

Job Summary

Job Description

Larian Studios, known for Baldur's Gate 3 and Divinity: Original Sin 2, is seeking a VFX Artist in Dublin. The role involves crafting impressive, believable, and understandable spells and memorable environmental effects to enhance player experience. The VFX team aims to tell stories through effects, supporting the mood and emotion of game environments and events.
Must have:
  • Create visual effects for gameplay abilities, creatures, and environmental decoration.
  • Develop the look and feel of VFX classes.
  • Collaborate with other departments on game features.
  • Create custom shaders using node-based tools or scripting (e.g., HLSL).
  • Possess a strong portfolio showing complex real-time VFX.
  • Demonstrate understanding of color, composition, and timing in VFX.
  • Have experience with at least one shipped game on PC/Console.
  • Possess advanced knowledge of DCC packages like Maya, Blender, or Houdini.
  • Work full-time and on-site in the Dublin office.
Good to have:
  • Houdini/Substance/Maya experience
  • Scripting experience
  • Skills in other traditional arts (e.g., drawing)
Perks:
  • International team across 7 studios.
  • Open, collaborative environment.
  • Managerial team of experienced game developers.
  • Opportunity to share hobbies and passions with colleagues.
  • Inclusive environment with organized activities.
  • Commitment to making the best game for fans, including community feedback.

Job Details

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a VFX Artist to join the team and help us in crafting the high caliber games our fans have come to expect.

The VFX team's mission is to craft impressive spells that feel magical, believable, and understandable: spells that tell a story and suspend disbelief. They also create memorable environment effects that make the world feel alive and fantastical, effects that support the mood and emotion of places and events, enhancing the overall player experience.

Responsibilities

  • Create Visual Effects for gameplay abilities (spells), creatures, custom scripted events and for environmental decoration using Particle Effects, models and custom shaders.
  • Develop the look and feel of VFX classes.
  • Collaborate with other departments on the development of game features.
  • Experience creating custom shaders using node-based tools or scripting (e.g. HLSL)
  • Occasional contributions to cinematic VFX depending on project demands..

Requirements

  • Strong portfolio showing complex real-time VFX with a preference for "Magical VFX", demonstrating a solid understanding of color, composition and timing. Portfolio should include a variety of styles and types of VFX.
  • At least one shipped game on PC/Console, preferably more than just one.
  • Advanced knowledge of any DCC package (e.g. Maya, Blender, Houdini)
  • This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity.

Nice to Have

  • Houdini/Substance/Maya experience..
  • Scripting experience
  • Skills in other (traditional) arts, e.g. drawing

What We Offer

  • An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
  • An open, collaborative environment where ideas are welcome and encouraged
  • A managerial team consisting of highly experienced game developers at the top of their fields
  • Sharing hobbies and passions with like-minded colleagues
  • Inclusive environment with many activities organized by the studios or the employees
  • Commitment to making the best game possible for the fans, including listening to community feedback

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