- Location:Dublin
- team: VFX
- position: Full -time
Responsibilities
- Create Visual Effects for gameplay abilities (spells), creatures, custom scripted events and for environmental decoration using Particle Effects, models and custom shaders.
- Develop the look and feel of VFX classes.
- Collaborate with other departments on the development of game features.
- Experience creating custom shaders using node-based tools or scripting (e.g. HLSL)
- Occasional contributions to cinematic VFX depending on project demands..
Requirements
- Strong portfolio showing complex real-time VFX with a preference for "Magical VFX", demonstrating a solid understanding of color, composition and timing. Portfolio should include a variety of styles and types of VFX.
- At least one shipped game on PC/Console, preferably more than just one.
- Advanced knowledge of any DCC package (e.g. Maya, Blender, Houdini)
- Must be willing to work onsite in the Studio
Nice to Have
- Houdini/Substance/Maya experience..
- Scripting experience
- Skills in other (traditional) arts, e.g. drawing
What We Offer
- An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
- An open, collaborative environment where ideas are welcome and encouraged
- A managerial team consisting of highly experienced game developers at the top of their fields
- Sharing hobbies and passions with like-minded colleagues
- Inclusive environment with many activities organized by the studios or the employees
- Commitment to making the best game possible for the fans, including listening to community feedback