Senior VFX Artist

2 Weeks ago • All levels • VFX

Job Summary

Job Description

Larian Studios, an award-winning company known for high-quality role-playing games like Baldur's Gate 3 and Divinity: Original Sin 2, is seeking a Senior VFX Artist. The role involves creating visual effects for gameplay abilities (spells), creatures, scripted events, and environmental decoration using particle effects, models, and custom shaders. The artist will also develop the look and feel of VFX classes, collaborate with other departments, and potentially contribute to cinematic VFX. A strong portfolio showcasing complex real-time VFX, preferably magical effects, with a solid understanding of color, composition, and timing is required. Experience with at least one shipped game on PC/Console is essential, along with advanced knowledge of DCC packages like Maya, Blender, or Houdini.
Must have:
  • Create VFX for gameplay, creatures, and environments.
  • Develop VFX class look and feel.
  • Collaborate with other departments.
  • Create custom shaders (node-based or scripting).
  • Strong portfolio with real-time VFX.
  • Shipped at least one game.
  • Advanced knowledge of DCC packages (Maya, Blender, Houdini).
  • Willing to work on-site.
  • Professional written and spoken English.
Good to have:
  • Houdini/Substance/Maya experience.
  • Scripting experience.
  • Traditional art skills (e.g., drawing).
  • Worked on an RPG.
  • Basic scripting skills.

Job Details

(Version française ci-dessous)

Senior VFX Artist

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Senior VFX Artist to join the team and help us in crafting the high caliber games our fans have come to expect

Responsibilities
● Create Visual Effects for gameplay abilities (spells), creatures, custom scripted events and for environmental decoration using Particle Effects, models and custom shaders.
● Develop the look and feel of VFX classes.
● Collaborate with other departments on the development of game features.
● Experience creating custom shaders using node-based tools or scripting (e.g. HLSL)
● Occasional contributions to cinematic VFX depending on project demands..

Requirements 
● Strong portfolio showing complex real-time VFX with a preference for "Magical VFX", demonstrating a solid understanding of color, composition and timing. Portfolio should include a variety of styles and types of VFX.
● At least one shipped game on PC/Console, preferably more than just one.
● Advanced knowledge of any DCC package (e.g. Maya, Blender, Houdini). 
● Must be willing to work onsite in the Studio
● A professional level of written and spoken English*

Nice to haves: 
● Houdini/Substance/Maya experience. 
● Scripting experience
● Skills in other (traditional) arts, e.g. drawing

Nice to haves

• Worked on an RPG
• Basic scripting skills


* Due to the global nature of our operations and the need to engage daily with an international team, fluency in English is essential for this position at Larian.

------------------------------------------

Artiste spécialiste des effets visuels senior

Maintes fois primé, Larian Studios a amplement démontré sa volonté de proposer des jeux de rôle de très haute qualité. À l'heure où le studio à l'origine de titres comme Baldur's Gate 3 et Divinity: Original Sin 2 se tourne vers de nouveaux projets, nous sommes en quête d'un artiste spécialiste des effets visuels senior qui rejoindra l'équipe et nous aidera à créer les jeux d'excellence auxquels nos fans sont habitués.

Responsabilités
● Créer des effets visuels pour des capacités (comme des sorts), des créatures, des événements scriptés et des décorations des environnements du jeu, en utilisant des effets de particule, des modèles et des nuanceurs personnalisés
● Développer l'apparence et l'identité de classes d'effets spéciaux
● Collaborer avec d'autres départements sur le développement des fonctionnalités du jeu
● Créer des nuanceurs personnalisés en utilisant des outils basés sur des nœuds ou des langages de programmation (par exemple HLSL)
● Contribuer de manière occasionnelle aux effets spéciaux des cinématiques en fonction des exigences des projets

Profil recherché 
● Un portfolio étoffé présentant des effets spéciaux en temps réel, de préférence des « effets magiques », et démontrant une solide compréhension des couleurs et des compétences en termes de composition et de chronométrage. Il devrait inclure une variété de styles et de types d'effets spéciaux
● Au moins un jeu sorti sur PC/console, et préférablement plusieurs
● Une connaissance avancée de tout outil de création de contenu numérique (par exemple Maya, Blender ou Houdini) 
● La volonté de travailler sur place, dans les অনুমতি
● La capacité à s'exprimer de manière professionnelle en anglais, à l'oral comme à l'écrit*

Compétences appréciées 
● Une expérience avec Houdini/Substance/Maya 
● Une expérience en matière de script
● Des compétences dans d'autres domaines artistiques traditionnels, par exemple le dessin


* En raison de la portée mondiale de nos opérations et de la nécessité d'interagir quotidiennement avec une équipe internationale, des connaissances professionnelles en anglais sont indispensables pour ce poste chez Larian.

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