Senior Character Artist

13 Minutes ago • All levels
Character Art

Job Description

Larian Studios, an award-winning developer known for Baldur's Gate 3 and Divinity: Original Sin 2, is seeking a Senior Character Artist. This role involves creating high-quality 3D character models, sculpting, modeling, and texturing realistic characters, creatures, and armor sets. The artist will collaborate with various art and technical teams, optimize assets for performance, and contribute to character pipelines. The position also includes providing mentorship to junior artists and ensuring artistic and technical standards are met for new projects.
Good To Have:
  • Experience working in the gaming industry, using industry-standard engines (e.g., Unreal, Unity, Frostbite).
  • Familiarity with Marvelous Designer, Houdini, or other specialized tools.
  • Experience creating hair and fur using modern workflows.
  • An academic background in traditional art, anatomy, or sculpting.
  • Strong interest in worldbuilding, character storytelling, and design aesthetics.
  • Leadership experience or mentoring skills.
Must Have:
  • Create high-quality 3D character models from concept art.
  • Sculpt, model, and texture realistic characters, creatures, and armor.
  • Collaborate with concept artists, art directors, and technical artists.
  • Optimize character assets for performance.
  • Provide feedback and mentorship to junior artists.
  • Contribute to character pipelines, documentation, and best practices.
  • Work with animation and rigging teams for proper deformation.
  • Proven experience as a Character Artist in creative industries.
  • Expert knowledge of character modeling, sculpting, and texturing pipelines.
  • Solid understanding of human and creature anatomy, form, and proportions.
  • Strong proficiency in ZBrush, Maya or Blender, and Substance Painter.
  • A strong portfolio demonstrating high-quality realistic character art.
  • Excellent communication skills and ability to work collaboratively.
  • Fluent in English, both spoken and written.
  • Willing to work onsite in Studio.
Perks:
  • An international team of over 500 employees spread across 7 studios.
  • An open, collaborative environment where ideas are welcome and encouraged.
  • A managerial team consisting of highly experienced game developers.
  • Sharing hobbies and passions with like-minded colleagues.
  • Inclusive environment with many activities organized by the studios or employees.
  • Commitment to making the best game possible for the fans, including listening to community feedback.

Add these skills to join the top 1% applicants for this job

communication
leadership
rigging
character-design
anatomy
concept-art
unreal
unity
game-texts
storytelling
texturing
creature
houdini
substance-painter
zbrush
maya
blender

Responsibilities

  • Create high-quality 3D character models based on concept art and design briefs.
  • Sculpt, model, and texture realistic characters, creatures, and armor sets.
  • Collaborate closely with concept artists, art directors, and technical artists to ensure characters meet artistic and technical standards.
  • Optimize character assets for performance while maintaining artistic integrity.
  • Provide feedback and mentorship to junior artists and help uphold the team’s quality bar.
  • Contribute to character pipelines, documentation, and best practices.
  • Work with animation and rigging teams to ensure proper deformation and functionality.

Requirements

  • Proven experience as a Character Artist in creative industries.
  • Expert knowledge of character modeling, sculpting, and texturing pipelines.
  • Solid understanding of human and creature anatomy, form, and proportions.
  • Strong proficiency in ZBrush, Maya or Blender, and Substance Painter.
  • A strong portfolio demonstrating high-quality realistic character art.
  • Excellent communication skills and the ability to work effectively in a collaborative, multi-disciplinary environment.
  • Fluent in English, both spoken and written.
  • Willing to work onsite in Studio.

Nice to Haves

  • Experience working in the gaming industry, using industry-standards engines (e.g. Unreal, Unity, Frostbite).
  • Familiarity with Marvelous Designer, Houdini, or other specialized tools.
  • Experience creating hair and fur using modern workflows.
  • An academic background in traditional art, anatomy, or sculpting.
  • Strong interest in worldbuilding, character storytelling, and design aesthetics.
  • Leadership experience or mentoring skills.

What We Offer

  • An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel.
  • An open, collaborative environment where ideas are welcome and encouraged.
  • A managerial team consisting of highly experienced game developers at the top of their fields.
  • Sharing hobbies and passions with like-minded colleagues.
  • Inclusive environment with many activities organized by the studios or the employees.
  • Commitment to making the best game possible for the fans, including listening to community feedback.

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