Character Artist, Heads (Temp) - NBA 2K
Visual Concepts
Job Summary
The Visual Concepts character team creates players, coaches, mascots, clothes, and shoes for NBA 2K, along with story mode assets and online store items. This role involves creating photorealistic real-time game models, including UVs and textures, with a focus on likeness workflows and hair creation. The artist will assist with asset integration, collaborate with art and tech art teams, and refine work based on art director feedback, contributing to a beloved video game franchise.
Must Have
- Create photorealistic real-time game models including UVs and textures.
- Experience or coursework involving hair creation (cards, grooms, or strand-based workflows).
- 3+ years working in modeling for films or games.
- Portfolio demonstrating strong proficiency of character modeling.
- Experience with a modern 3D software package (Maya, 3DStudioMax).
- Ability to produce photorealistic models and textures.
- Experience with Substance Painter and Photoshop.
- Experience using Zbrush or Mudbox.
- Experience rendering in game engine.
- Thorough understanding of character art pipelines.
- Ability to work and multitask under AAA-gaming timelines.
Good to Have
- Love for video games.
- Love for sports.
Perks & Benefits
- Full range of medical benefits
- Full range of financial benefits
- Other benefits
Job Description
What We Need:
The Visual Concepts character team is a small group of accomplished artists tackling a variety of tasks. We create all of the players, coaches, mascots, clothes and shoes for NBA 2K. In addition to the on-court game assets, we also create the story mode assets, and generate specialty items for the online store. We're looking for an experienced Character Artist who wants to contribute to one of the most beloved franchises in video game history. Let's try new things, push the boundaries, and make great games!
What You Will Do:
- Create photorealistic real-time game models including UVs and textures (e.g. photorealistic likeness workflows)
- Experience or coursework involving hair creation (e.g., cards, grooms, or strand-based workflows)
- Assist with art asset integration into game engine
- Collaborate with the art team to improve workflows
- Work closely with the Tech Art team, and other dependent departments, throughout the character production process
- Execute on feedback from art directors to refine your work
Who Will Be A Great Fit:
- 3+ years working in modeling for films or games
- Have a portfolio of work demonstrating strong proficiency of character modeling
- Experience with a modern 3D software package (Maya, 3DStudioMax, etc)
- Ability to produce photorealistic models and textures
- Experience with Substance Painter and Photoshop
- Experience using Zbrush or Mudbox
- Experience rendering in game engine
- Thorough understanding of character art pipelines with a strong interest in furthering next gen techniques
- Ability to work and multitask under AAA-gaming timelines
- You have a deep love of learning and sharing knowledge with others
- Love for video games (not just ours!)
- Love for sports a plus!
This is a fully remote role that may be based anywhere in the United States. Below are the expected salary and wage ranges for applicants based in locations where the pay transparency law is in effect: California: $38p/hr - $50 p/hr. New York State (inclusive of New York City): $32p/hr - $46p/hr. Washington: $38p/hr - $50 p/hr. New Jersey: $32p/hr - $46p/hr. British Columbia: CAD $30p/hr - $40p/hr. Base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.