Senior VFX Artist

Larian Studios

Job Summary

Larian Studios is seeking a Senior VFX Artist to create high-quality visual effects for their award-winning role-playing games. The role involves developing VFX for gameplay abilities, creatures, scripted events, and environmental decoration using various tools and techniques. The artist will collaborate with other departments and contribute to cinematic VFX. A strong portfolio demonstrating complex real-time VFX and advanced knowledge of DCC packages are essential for this onsite position.

Must Have

  • Create VFX for gameplay abilities, creatures, events, and environments using Particle Effects, models, and custom shaders.
  • Develop the look and feel of VFX classes.
  • Collaborate on game feature development.
  • Create custom shaders using node-based tools or scripting (e.g., HLSL).
  • Strong portfolio demonstrating complex real-time VFX, color, composition, and timing.
  • At least one shipped PC/Console game.
  • Advanced knowledge of DCC packages (e.g., Maya, Blender, Houdini).
  • Willingness to work onsite.
  • Professional written and spoken English.

Good to Have

  • Houdini/Substance/Maya experience.
  • Scripting experience.
  • Skills in traditional arts (e.g., drawing).
  • Experience working on an RPG.
  • Basic scripting skills.

Job Description

Senior VFX Artist

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Senior VFX Artist to join the team and help us in crafting the high caliber games our fans have come to expect

Responsibilities

  • Create Visual Effects for gameplay abilities (spells), creatures, custom scripted events and for environmental decoration using Particle Effects, models and custom shaders.
  • Develop the look and feel of VFX classes.
  • Collaborate with other departments on the development of game features.
  • Experience creating custom shaders using node-based tools or scripting (e.g. HLSL).
  • Occasional contributions to cinematic VFX depending on project demands.

Requirements

  • Strong portfolio showing complex real-time VFX with a preference for "Magical VFX", demonstrating a solid understanding of color, composition and timing. Portfolio should include a variety of styles and types of VFX.
  • At least one shipped game on PC/Console, preferably more than just one.
  • Advanced knowledge of any DCC package (e.g. Maya, Blender, Houdini).
  • Must be willing to work onsite in the Studio.
  • A professional level of written and spoken English\*

Nice to haves:

  • Houdini/Substance/Maya experience.
  • Scripting experience.
  • Skills in other (traditional) arts, e.g. drawing.

Nice to haves

  • Worked on an RPG.
  • Basic scripting skills.

\* Due to the global nature of our operations and the need to engage daily with an international team, fluency in English is essential for this position at Larian.

8 Skills Required For This Role

Real Time Vfx Oops Game Texts Composition Houdini Maya Hlsl Blender

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