VFX Artist

1 Month ago • All levels • 3D Art • Technical Art • Undisclosed

About the job

Job Description

VFX Artist needed for creating effects for in-game and cutscenes. Proficiency in Maya, 3ds Max, or Softimage is preferred, but new graduates or those new to the industry are encouraged to apply and highlight other relevant skills. Responsibilities include creating high-quality visual effects, collaborating with the team, and meeting deadlines. Experience with physically based rendering, Houdini, and fluid dynamics simulation is highly desirable. Applicants should submit a resume, CV detailing program experience, game involvement, and a portfolio showcasing their best work. The position is full-time in Minato-ku, Tokyo, Japan, with a discretionary labor system and benefits including various insurance, transportation expenses, and telework availability.
Must have:
  • Create in-game and cutscene effects
  • Proficiency in Maya, 3ds Max, or Softimage
  • Resume, CV, and work samples required
Good to have:
  • Experience with various effect tools and After Effects
  • Physically Based Rendering experience
  • Houdini experience
  • Fluid dynamics simulation experience
Perks:
  • Various insurance
  • Transportation expenses
  • Salary revision (once a year)
  • Medical checkups
  • Telework available
  • Congratulatory and condolence allowances
  • Corporate defined contribution pension plan (full-time employees)
  • Incentives (full-time employees)

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※If your email app does not activate, please send an email to with your desired position in the subject line and submit any required documents.

 

Duties

  • Creating effects for in-game and cutscenes

Requirements

  • Previous work experience with creating effects using Maya, 3ds Max, Softimage, etc.

*New graduates are not required to meet the above qualification(s)
*If you are new to the industry, you do not have to meet all of the qualification(s), but please show us other qualities and/or abilities you may have instead.

Highly Desirable Experience (not mandatory)

  • Well-versed in various effect tools and After Effects production
  • Experience creating effects in Physically Based Rendering environments
  • Experience creating effects using Houdini
  • Extensive knowledge of and experience with fluid dynamics simulation

How to apply

  • Click on the “Apply” button on this page and submit the required documents.
  • If the file size is too large, please use a cloud storage service or video sharing service and send us the link.
  • You are responsible for making necessary arrangements for any access restriction or limitation settings.
  • You are responsible for any charges or fees that may incur during your application process.

**Please leave out any confidential sources or information when you submit.

Required documents etc.
Paperwork

  • Resume (with photo)
  • CV with the following information:
    • List the programs you have used in the past and are familiar with, and list how many years’ experience you have with each program.
    • List any and all games that you have been involved with, as well as your specific role/responsibilities in detail.
    • Pick a game or video work you think best expresses and captures your area of expertise, and briefly state your reasonings.
    • Pick 1 recent technological trend within your area of expertise that you are interested in, and briefly state your reasonings.
    • Pick a game you have recently played that you found most interesting, and briefly state your reasonings.

Work Samples

  • Choose any work that you would like to showcase and send it to us. You may choose a method of your choice; however, the data must be compatible with Windows.

 

[EMPLOYMENT STATUS] Full-time employee, Contract worker


[LOCATION] Minato-ku Tokyo Japan (Nearest train station: Shinagawa station)
 

[WORK HOURS] Discretionary Labor SystemStandard work hour starts at 10:00 am. Exact work hours are left to individual discretion.


[SALARY] Annual salary, performance incentive system in place
We will take into consideration your past experiences and abilities and match them to our company regulations.
 

[BENEFITS] Various insurance, transportation expenses, salary revision (once a year), medical checkups, telework available, congratulatory and condolence allowances, corporate defined contribution pension plan (for full-time employees only), incentives (for full-time employees only)
 

[TIME-OFF] Five-day work week (2 days off, Saturday and Sunday), official holidays, summer vacation, end-of-year/New Year, paid vacation, congratulatory/bereavement leave

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About The Company

KOJIMA PRODUCTIONS is an independent studio led by game creator, Hideo Kojima.


Our mission is to bring joy and surprise to our audience with AAA experiences that are innovative, unique, and of the highest quality than any other.

We are a studio that strives for world-class quality in an open and global environment with cutting-edge technology. At KOJIMA PRODUCTIONS, each and every person is an explorer of entertainment.


Since its release in 2019, the studio’s first title, DEATH STRANDING, has received numerous awards, released on multiple platforms, and continues to be widely acclaimed worldwide with a film adaptation announced in 2022.

The studio has also announced that it is currently working on a sequel, DEATH STRANDING 2 (Working Title), as well as a new game title that is “completely new and no one has ever experienced or seen before.”

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

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