1. Responsible for the design and production of in-game special effects, including character skill effects, scene effects, UI effects, etc.;
2. Proficiently use the Unity3D engine, master particle systems, material ASE, VFX graph, shadergraph, and independently complete high-quality special effects production;
3. Design style-consistent special effects according to game requirements, ensuring coordination and unity with art, programming, and planning teams;
4. Participate in the optimization of special effects resources to ensure good performance on various platforms;
5. Cooperate with project progress, deliver high-quality special effects in a timely manner, and make adjustments and iterations when necessary.
1. Graduated from art, animation, multimedia design or related majors, with a certain art foundation.
2. Possess comprehensive theoretical knowledge of special effects and motion graphics, and be able to improve and enhance existing motion graphics solutions.
3. Strong team communication skills, actively cooperative, and able to assist upstream and downstream in completing work.
4. Experience in Unity3D game development projects, wasteland project development experience preferred, realistic sci-fi style preferred. 3-5 years of work experience.
5. Proficient in Unity3D engine, master software such as After Effects, Unreal Engine 5 Niagara engine preferred.
6. Have a certain understanding and awareness of user experience.