1. Design scene concept art according to the game's worldview and planning requirements, covering elements such as architecture, terrain, and vegetation. This includes concept design and scene design for KeyArt.
2. Produce high-quality original art setting drafts, atmosphere maps, key scene storyboards, etc., clarifying details such as scene style, lighting, and material.
3. Collaborate with 3D artists, level designers, technical artists (TA), and other teams to ensure concept designs are implementable in the engine and resolve conflicts between art and technology.
4. Participate in scene style exploration and formulate scene resource production specifications (e.g., proportion, color, detail levels).
1. Over 5 years of experience, capable of defining the overall scene art style and controlling the quality of large-scale projects.
2. Participated in realistic game/film projects that successfully launched. Possess excellent aesthetic judgment in interpreting art, enjoy personal creation outside of work, and have a strong interest in literature, history, and popular culture.
3. Possess a personal aesthetic system, mature techniques and design system, a rigorous professional attitude, good communication skills, and the ability to clearly and precisely articulate a complete concept design proposal.
4. Have an extreme pursuit of painting, proficient in various realistic art styles. No obvious shortcomings in line art, coloring, detailing, and tool proficiency.
5. Proficient in Photoshop, with some mastery of auxiliary tools like Blender and AI.
6. Experience in UE5 scene building or Blender scene building.