1. Design characters, equipment, weapons, props, and KeyArt concepts that align with the project's style, based on the game's worldview and planning requirements.
2. Have participated in realistic game/film projects that have successfully launched. Possess excellent aesthetic judgment for interpreting art, enjoy personal creative pursuits outside of work, and have a strong interest in literature, history, and popular culture.
3. Collaborate with 3D artists, level designers, and technical artists (TA) to ensure concept designs are implementable in the engine and resolve conflicts between art and technology.
4. Participate in character style exploration and establish character resource production specifications (e.g., proportion, color, detail hierarchy).
1. Over 5 years of experience in setting the overall scene art style and controlling the quality of large-scale projects.
2. Have participated in realistic game/film projects that have successfully launched. Proficient in industrial design and mechanical principles. Understand the mechanical aesthetics of artists like Shinya Tsukamoto.
3. Possess a personal aesthetic system, mature techniques, and a design system, while maintaining professional rigor and good communication skills, able to clearly articulate a complete concept design proposal.
4. Have an extremely strong pursuit of painting, capable of various realistic painting styles. No significant weaknesses in line art, coloring, detailing, or tool mastery.
5. Proficient in Photoshop, with a certain level of mastery in auxiliary tools like Blender and AI.
6. Experience in UE5 scene building or Blender scene building.