Senior 3D Character Artist (High Poly Direction) [Card Game]

6 Minutes ago • 5 Years +
Character Art

Job Description

This role requires a Senior 3D Character Artist to create realistic next-gen 3D character models, including anatomy, clothing, and props, based on game project style and original designs. Responsibilities include full-pipeline control from concept to final asset, optimizing model effects, adjusting details for performance, and managing outsourcing quality and efficiency. Candidates need a solid art foundation, proficiency in human anatomy, cloth simulation, hard surface modeling, and tools like Maya, ZBrush, Substance Painter, Marvelous Designer, and Unity, with 5+ years of experience in realistic game projects.
Must Have:
  • Create realistic next-gen 3D character models (human anatomy, clothing, props) based on game project style and original designs.
  • Collaborate across departments, manage the full asset pipeline from concept to final, and optimize model effects and performance.
  • Oversee and audit outsourcing work, ensuring quality and efficiency.
  • Bachelor's degree or above in art or related major, with a solid art foundation, modeling ability, and color theory knowledge.
  • Proficient in human anatomy, cloth simulation, and hard surface modeling for high-quality realistic characters.
  • 5+ years of 3D character modeling experience, with participation in at least 2 realistic game projects (wasteland or sci-fi preferred).
  • Experience in managing and coordinating outsourcing.
  • Familiar with PBR production pipeline.
  • Proficient in Maya, Max, ZBrush, Substance Painter, Marvelous Designer, and Unity engine.

Add these skills to join the top 1% applicants for this job

cloth-simulation
team-management
anatomy
color-theory
concept-art
unity
game-texts
texturing
substance-painter
zbrush
maya

Job Description

1. Based on the game project style and original design, create realistic next-gen 3D character models that meet project requirements, including human anatomy, clothing, and equipment props.

2. Collaborate with various departments to control the entire process from concept art to final assets, optimize model effects, adjust model details according to game needs, and ensure performance optimization.

3. Follow up and review outsourcing work, managing quality and efficiency.

Job Requirements

1. Bachelor's degree or above, preferably in art or related majors, with a solid professional art foundation, modeling ability, color theory knowledge, proficient in human anatomy, cloth simulation, and hard surface modeling, capable of creating high-quality realistic characters.

2. 5+ years of 3D character modeling experience, having participated in at least 2 realistic style game projects (wasteland or sci-fi themes preferred), with experience in coordinating and managing outsourcing.

3. Familiar with the PBR production process, proficient in modeling and texturing tools such as Maya, Max, ZBrush, Substance Painter, Marvelous Designer, and proficient in using the Unity engine.

4. Possess professionalism, good self-management awareness, high stress resistance, ability to actively integrate into a team, and strong teamwork skills.

5. Passionate about the game and animation industry, with a strong interest in games, animation, and movies.

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