Technical Artist

4 Weeks ago • All levels • Technical Art

About the job

Job Description

This Technical Artist role involves workflow construction and maintenance, tool production and maintenance for business efficiency, and proposing solutions to improve graphic quality in new projects. Responsibilities include developing plugins and tools for DCC tools like Maya (using Python), problem-solving, and contributing to technical research. New graduates and those without industry experience are encouraged to apply, emphasizing their abilities to compensate for any lack of experience. The role requires proficiency in at least one DCC tool and experience with programming, particularly Python. Submission of original programming projects is encouraged, along with a detailed resume outlining relevant skills and experience.
Must have:
  • Experience developing plugins/tools for DCC tools (Maya)
  • Python programming skills
  • Problem-solving abilities
  • Workflow construction and maintenance
  • Technical research and proposal making
Good to have:
  • C++/C# development experience
  • Game engine development experience
  • Rigging tool development (Maya)
  • Communication with programmers and artists
Perks:
  • Various insurance
  • Transportation expenses
  • Salary revision (annually)
  • Medical checkups
  • Telework available
  • Congratulatory and condolence allowances
  • Corporate defined contribution pension plan (full-time employees)
  • Incentives (full-time employees)

When you click on the "APPLY NOW" button, your default email client will pop up.
※If your email app does not activate, please send an email to with your desired position in the subject line and submit any required documents.

 

Work duties

  • Workflow construction and maintenance
  • Tool production and maintenance for business efficiency
  • Making proposals and doing technical research for improving graphic quality in new projects 

Eligibility

  • Experience in developing plug-ins and tools for DCC tools such as Maya
  • Experience in developing tools using Python
  • The attitude and ability to find, propose, and solve problems voluntarily

For new graduates, there is no need to meet all of the eligibility requirements. 
For those with no experience in the industry, it is not necessary to meet all of the eligibility requirements, but please appeal mainly with your abilities to compensate for this. 

Desirable experiences, etc. (not required)

  • Skills in communicating with programmers and artists
  • Experience developing with game engines
  • Experience developing tools using C++/C#
  • Experience developing rigging tools with Maya

Documents to be submitted

  • Resume (with photo)
  • Work history
    • Please specify all game titles you have been involved with in the past and the details of your duties while working on them. 
    • Please specify any program languages that you can use, the number of years you have used them, and the typical contents you have produced with them. 
    • Please specify software that you can use (Photoshop, Maya, Eclipse, etc.), the number of years you have used them, and the typical contents you have produced with them. 
    • Please list two recent technical presentations and related articles that you found to be wonderful from a technical and expressive standpoint, and briefly explain the reason why. 
    • Please name one game you recently played that you were interested in from a technical standpoint, and briefly explain the reason why. 

Projects

If you are a new graduate or have no experience in the industry, feel free to submit your programs. If you need to list people as your references, feel free to do so. 
Please submit your own original programs (team produced programs are also allowed)
You may submit any type and any number of programs. 

Please submit programs that you can appeal on your own. 

  • Please attach them in the executable format you built. 
  • Please attach screen recordings of them. (Because they may not work depending on the environment)
  • Please create a “readme.txt” file with the necessary instructions for the programs submitted. Please also explain the following in the readme.txt file. 
  • Execution method including the execution environment, etc.
  • How you created the programs 
  • What part of the programs you want us to pay special attention to 
  • What part you referenced from a source file (if applicable) Please also write the name of this file. 

Note
If you used a library, function, or other things created by another person, put the part you used in a "separate file" and write the name of this file. 

<This also applies to the following scenarios>

  • If you used a function created by someone else
  • If you referenced less than half of a source file
  • If you used a free library (please specify the name of the library)
  • If you used a library created by someone else (please specify the name of the library)

Please exclude sources and information about sensitive matters before submitting. 

 

[EMPLOYMENT STATUS] Full-time employee, Contract worker
 

[LOCATION] Minato-ku Tokyo Japan (Nearest train station: Shinagawa station)
 

[WORK HOURS] Discretionary Labor System
Standard work hour starts at 10:00 am. Exact work hours are left to individual discretion.
 

[SALARY] Annual salary, performance incentive system in place
We will take into consideration your past experiences and abilities and match them to our company regulations.
 

[BENEFITS] Various insurance, transportation expenses, salary revision (once a year), medical checkups, telework available, congratulatory and condolence allowances, corporate defined contribution pension plan (for full-time employees only), incentives (for full-time employees only)
 

[TIME-OFF] Five-day work week (2 days off, Saturday and Sunday), official holidays, summer vacation, end-of-year/New Year, paid vacation, congratulatory/bereavement leave

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About The Company

KOJIMA PRODUCTIONS is an independent studio led by game creator, Hideo Kojima.


Our mission is to bring joy and surprise to our audience with AAA experiences that are innovative, unique, and of the highest quality than any other.

We are a studio that strives for world-class quality in an open and global environment with cutting-edge technology. At KOJIMA PRODUCTIONS, each and every person is an explorer of entertainment.


Since its release in 2019, the studio’s first title, DEATH STRANDING, has received numerous awards, released on multiple platforms, and continues to be widely acclaimed worldwide with a film adaptation announced in 2022.

The studio has also announced that it is currently working on a sequel, DEATH STRANDING 2 (Working Title), as well as a new game title that is “completely new and no one has ever experienced or seen before.”

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

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