Technical Artist (Tools) - EA SPORTS Technology

Ripple Effect Studios

Job Summary

The Technical Artist (Tools) will design and implement efficient, high-quality content production workflows, technologies, and visuals for EA SPORTS Shared Initiatives. This role involves developing content workflows and solutions within game engines, optimizing systems, integrating with other production systems, and scripting game engine tools. The Technical Artist will take ownership of assigned areas, develop solutions, and resolve technical issues, collaborating with art, engineering, and other central teams to push visual boundaries and enhance player experiences.

Must Have

  • Design and implement efficient, high-quality content production workflows, technologies, and visuals.
  • Develop content workflows and solutions in game engine, systems, optimizations, integrations with other production systems, and scripting game engine tools.
  • Take ownership over assigned areas, understanding requirements, developing solutions or prototypes, and resolving technical issues.
  • Partner with other Technical Artists and Artists, and collaborate with game teams and other Sports Tech central teams.
  • At least 4+ years of cinematic/games production experience.
  • A bachelor's degree (or equivalent) in a related field.
  • Effective at communicating with different audiences.
  • Proficient scripting/programming in Python, C#, or other game engine scripting environments.
  • Expert knowledge of 2D and 3D art packages such as Maya, Photoshop, and Houdini.
  • A solutions provider for meeting quality targets within technical constraints.
  • Experience with asset optimization challenges/techniques in game engines.
  • Willingness to solve new problems and think creatively.

Good to Have

  • Substance Designer experience
  • Passion for Games

Perks & Benefits

  • 3 weeks vacation per year to start
  • 10 days per year of sick time
  • Paid top-up to EI/QPIP benefits up to 100% of base salary when welcoming a new child (12 weeks for maternity, 4 weeks for parental/adoption leave)
  • Extended health/dental/vision coverage
  • Life insurance
  • Disability insurance
  • Retirement plan
  • Bonus (certain roles may be eligible)
  • Equity (certain roles may be eligible)
  • Healthcare coverage
  • Mental well-being support
  • Paid time off
  • Family leaves
  • Complimentary games

Job Description

General Information

Locations: Vancouver, British Columbia, Canada

Role ID

212263

Worker Type

Regular Employee

Studio/Department

EA Studios - SPORTS

Work Model

Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, FC soccer, NHL® hockey, and EA SPORTS UFC.

As part of Sport Tech, the Technical Art Team helps push visual boundaries and experiences for our players. We invest in future technologies, shared tooling, and production workflows. We combine creativity and imagination with technical expertise. We are a diverse group that encourages team members to bring their unique perspectives and expertise to work every day.

Your Responsibilities:

As a Technical Artist - Game Engine, your mission is to design, and implement efficient, high-quality content production workflows, technologies, and visuals for our SPORTS Shared Initiatives, working on the frontier of content creation. As a contributor, you are an expert in the Technical Art field, with main responsibilities including developing content workflows and solutions in game engine, systems, optimizations, integrations with other production systems, and scripting game engine tools.

Technical Artists are expected to have ownership over assigned areas - understanding requirements, developing solutions or prototypes, and resolving any technical issues that arise during development. You will partner with other Technical Artists and Artists on the team, as well as collaborate with the game teams and other Sports Tech central teams. You can be from an Art, Design, Mathematics, Engineering or Computer Science background; however, you must demonstrate a comfort level in working with both art and science.

Your Qualifications:

  • At least 4+ years of cinematic/games production experience.
  • A bachelor's degree (or equivalent) in a related field.
  • Effective at communicating with different audiences: artists, engineers, and managers.
  • Proficient scripting/programming in Python, C#, or other game engine scripting environments.
  • Expert knowledge of 2D and 3D art packages such as Maya, Photoshop, and Houdini. Substance Designer is a bonus.
  • A solutions provider, especially as it pertains to developing techniques to meet quality targets within technical constraints.
  • Experience with asset optimization challenges/techniques, especially in game engines.
  • A willingness to jump into the unknown and solve new problems; the ability to think creatively to resolve technical challenges and limitations.
  • A Passion for Games!

Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria) *\$100,000 - \$139,500 CAD

Pay is just one part of the overall compensation at EA.

For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

LinkedInID

74884070

8 Skills Required For This Role

Cad Computer Aided Design Game Texts Prototyping C# Houdini Python Photoshop Maya

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