Sound Designer

2 Months ago • 1 Years + • Sound Design • Undisclosed

About the job

Job Description

Sound Designer needed for high-end game production in Tokyo, Japan. Responsibilities include producing various sound data (in-game sound effects, audio, cutscenes, music, promotional video sound), implementing sound in games, and potentially focusing on a specific area based on expertise. Requires experience in game sound production (at least one game title) and strong Japanese communication skills. Advanced production skills in various sound categories are highly valued. Familiarity with sound engines, game engines, and sound middleware is a plus.
Must have:
  • Game sound production experience
  • Advanced sound production skills
  • Fluent Japanese communication
  • Produce and implement sound data
Good to have:
  • Extensive sound software knowledge
  • Sound direction experience
  • Copyright knowledge and licensing
  • Foley recording, audio recording, mixing, mastering
  • Multilingual communication skills
  • Experience with immersive audio
  • Localized audio data production experience
Perks:
  • Various insurance
  • Transportation expenses
  • Salary revision (yearly)
  • Medical checkups
  • Telework available
  • Congratulatory and condolence allowances
  • Corporate defined contribution pension plan (full-time)
  • Incentives (full-time)

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Work duties

  • Production of various sound data in high-end games
  • You will perform sound-related work involved in the production of game titles, such as producing in-game sound effects, audio, cutscenes, music, sound data for promotional videos, and implementing these in games. 
  • If you have advanced production skills and knowledge in in-game sound effects, audio, cutscenes, music, or any other category of sound work, you may be asked to focus on the work where you can capitalise on those skills and knowledge. 

 Eligibility

  • Those who have experience in game sound production for one game title or more, or advanced knowledge and experience equivalent to this. 
  • The ability to communicate in Japanese is required to work closely with directors, game designers, and other team members. 

Desirable experiences, etc. (not required)

  • Extensive software knowledge of sound production environments and sound production tools such as sound engines, game engines and sound middleware for commercial or non-commercial use.
  •  Experience with sound direction in-game titles
  • Knowledge of copyrighted sound-related works and licenses
  • Engineer experience in Foley recording, audio recording, mixing, mastering, etc.
  • Ability to communicate in multiple languages other than Japanese
  • Knowledge and experience that enable you to produce and implement sound data, in consideration of optimizing various game platforms
  • Technical sound design ability that enables you to devise an accurate workflow after understanding the mechanism of various sound tools, regardless of the sound engine, hardware, and software.
  • Production experience and knowledge of new technologies such as immersive audio
  • Knowledge and experience in localised audio data production

Documents to be submitted

  • Resume (with photo)
  • Work history

Projects

  • However, this is limited to digital data that can be viewed on a computer. (Paper materials are not allowed)

Note

  • Please exclude information about confidential matters before submitting. 

 

[EMPLOYMENT STATUS] Full-time employee, Contract worker
 

[LOCATION] Minato-ku Tokyo Japan (Nearest train station: Shinagawa station)
 

[WORK HOURS] Discretionary Labor System
Standard work hour starts at 10:00 am. Exact work hours are left to individual discretion.
 

[SALARY] Annual salary, performance incentive system in place
We will take into consideration your past experiences and abilities and match them to our company regulations.
 

[BENEFITS] Various insurance, transportation expenses, salary revision (once a year), medical checkups, telework available, congratulatory and condolence allowances, corporate defined contribution pension plan (for full-time employees only), incentives (for full-time employees only)
 

[TIME-OFF] Five-day work week (2 days off, Saturday and Sunday), official holidays, summer vacation, end-of-year/New Year, paid vacation, congratulatory/bereavement leave

 

 

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About The Company

KOJIMA PRODUCTIONS is an independent studio led by game creator, Hideo Kojima.


Our mission is to bring joy and surprise to our audience with AAA experiences that are innovative, unique, and of the highest quality than any other.

We are a studio that strives for world-class quality in an open and global environment with cutting-edge technology. At KOJIMA PRODUCTIONS, each and every person is an explorer of entertainment.


Since its release in 2019, the studio’s first title, DEATH STRANDING, has received numerous awards, released on multiple platforms, and continues to be widely acclaimed worldwide with a film adaptation announced in 2022.

The studio has also announced that it is currently working on a sequel, DEATH STRANDING 2 (Working Title), as well as a new game title that is “completely new and no one has ever experienced or seen before.”

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

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