Shader Artist

5 Months ago • All levels • Rendering

Job Summary

Job Description

Develop shaders for 3DCG games, focusing on character shaders. Contribute to general technical game graphics production, including researching and proposing new graphic expression techniques. Responsibilities include shader production using real-time physics-based rendering, creating multifunctional shaders with special effects and animations, and ensuring the quality of final deliverables. Experience building pipelines for medium to large teams and managing rendering quality/optimization is essential. The role also involves general 3D artistry tasks.
Must have:
  • Shader production using real-time physics-based rendering
  • Multifunctional shader creation with effects and animations
  • Final deliverable quality assurance
  • Pipeline building experience for medium-large teams
  • Rendering quality/optimization management
Good to have:
  • Knowledge of mathematical and physics-based graphics code and generation
  • Experience with Houdini
Perks:
  • Various insurance
  • Transportation expenses
  • Salary revision (yearly)
  • Medical checkups
  • Telework available
  • Congratulatory and condolence allowances
  • Corporate defined contribution pension plan (full-time)
  • Incentives (full-time)

Job Details

When you click on the "APPLY NOW" button, your default email client will pop up.
※If your email app does not activate, please send an email to with your desired position in the subject line and submit any required documents.

 

WORK DESCRIPTION

  • Developing shaders for 3DCG games, particularly shaders for characters
  • General technical work required in game graphics production
  • Researching and proposing graphic expression techniques
  • General work as a 3D artist

REQUIREMENTS FOR APPLYING

  • Shader production using real-time physics based rendering
  • Production of multifunctional shaders with special effects and animations
  • Experience in finalizing and adjusting quality of final deliverables
  • Work experience in building pipelines for medium to large-sized teams and managing rendering quality/optimization

PREFERRED BUT NOT REQUIRES

  • Knowledge of mathematical and physics-based graphics code and generation
  • Experience in creating effects using Houdini, etc.

HOW TO APPLY

  • Click on the “Apply” button on this page and submit the required documents.
  • If the file size is too large, please use a cloud storage service or video sharing service and send us the link.
  • You are responsible for making necessary arrangements for any access restriction or limitation settings.
  • You are responsible for any charges or fees that may incur during your application process.

REQUIRED DOCUMENTS

  • Resume (with photo)
  • CV with the following information:
    • List the programs you have used in the past and are familiar with, and list how many years’ experience you have with each program.
    • List any and all games that you have been involved with, as well as your specific role/responsibilities in detail.
    • Pick a game or video work you think best expresses and captures your area of expertise, and briefly state your reasonings.
    • Pick 1 recent technological trend within your area of expertise that you are interested in, and briefly state your reasonings.
    • Pick a game you have recently played that you found most interesting, and briefly state your reasonings.

WORK SAMPLES

  • Choose any work that you would like to showcase and send it to us. You may choose a method of your choice; however, the data must be compatible with Windows.

[EMPLOYMENT STATUS] Full-time employee, Contract worker

[LOCATION] Minato-ku Tokyo Japan (Nearest train station: Shinagawa station)

[WORK HOURS]  Discretionary Labor System
Standard work hour starts at 10:00 am. Exact work hours are left to individual discretion.

[SALARY] Annual salary, performance incentive system in place
We will take into consideration your past experiences and abilities and match them to our company regulations.

[BENEFITS] Various insurance, transportation expenses, salary revision (once a year), medical checkups, telework available, congratulatory and condolence allowances, corporate defined contribution pension plan (for full-time employees only), incentives (for full-time employees only)

[TIME-OFF] Five-day work week (2 days off, Saturday and Sunday), official holidays, summer vacation, end-of-year/New Year, paid vacation, congratulatory/bereavement leave

Similar Jobs

Skillz - Senior Software Engineer (React Native - Mobile SDK)

Skillz

Las Vegas, Nevada, United States (On-Site)
1 Month ago
Sawhorse Productions - Senior Roblox Developer

Sawhorse Productions

California, United States (Remote)
1 Month ago
Meta - Production Engineer

Meta

New York, New York, United States (Remote)
5 Months ago
Google - Display Manufacturing Test and Partnerships Lead

Google

Fremont, California, United States (On-Site)
2 Days ago
People Can Fly - Sound Designer

People Can Fly

Katowice, Silesian Voivodeship, Poland (On-Site)
3 Months ago
The Walt Disney Company - Senior Look Development Technical Director

The Walt Disney Company

Vancouver, British Columbia, Canada (Hybrid)
2 Months ago
SmileGate - Next-Generation Game Engine Programmer

SmileGate

Seongnam-si, Gyeonggi-do, South Korea (On-Site)
3 Months ago
Epic Games - Senior Mobile Platform Engineer

Epic Games

(On-Site)
2 Weeks ago
Keen Software House - Senior Render Programmer

Keen Software House

Prague, Prague, Czechia (Hybrid)
3 Months ago
Obsidian Entertainment - Graphics Programmer (Staff/Senior)

Obsidian Entertainment

Irvine, California, United States (On-Site)
8 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Tempo games - Sr. Graphics Engineer

Tempo games

(Remote)
5 Months ago
Amber - 3D Artist - Generalist (Project Based)

Amber

(Remote)
1 Month ago
Epic Games - Lead Tech UI Designer

Epic Games

Montreal, Quebec, Canada (On-Site)
3 Months ago
Digital Extremes - AI Programmer

Digital Extremes

London, Ontario, Canada (Hybrid)
1 Month ago
ByteDance - Research Scientist in Foundation Models for Science

ByteDance

San Jose, California, United States (Hybrid)
1 Week ago
Dream Games - Senior Software Engineer

Dream Games

İstanbul, Türkiye (On-Site)
11 Months ago
Inwave - Unity Programmer

Inwave

(On-Site)
2 Weeks ago
Keywords Studios - MPG | Lead Software Engineer

Keywords Studios

United Kingdom (Remote)
1 Week ago
Playrix - Lead Technical Designer

Playrix

Ukraine (Remote)
6 Months ago
Ubisoft - Senior Gameplay Programmer 3C

Ubisoft

Montpellier, Occitanie, France (On-Site)
1 Month ago

Get notifed when new similar jobs are uploaded

Jobs in Tokyo, Japan

Google - Account Executive, Mid-Market Sales

Google

Tokyo, Japan (On-Site)
2 Days ago
Microsoft - Customer Operations Manager

Microsoft

Tokyo, Japan (On-Site)
2 Weeks ago
sitecore - Account Executive, Enterprise (New Business)

sitecore

Tokyo, Japan (On-Site)
2 Months ago
Limit Break - Senior Mobile Game Designer

Limit Break

Tokyo, Japan (On-Site)
1 Month ago
Google - Account Manager, Food/Beverage/Healthcare, Large Customer Sales

Google

Tokyo, Japan (On-Site)
2 Days ago
Brave Group (Language barrier) - Global HR Manager

Brave Group (Language barrier)

Tokyo, Tokyo, Japan (On-Site)
20 Hours ago
Kojima - Producer/Assistant Producer

Kojima

Minato City, Tokyo, Japan (On-Site)
20 Hours ago
Kojima Productions - Lighting Artist

Kojima Productions

Tokyo, Japan (On-Site)
5 Months ago
Google - Data Center Facilities Engineer, Mechanical

Google

Inzai, Chiba, Japan (On-Site)
2 Days ago
NetEase Games - Finance Team - Cashier (Tokyo Office)

NetEase Games

Shinjuku City, Tokyo, Japan (On-Site)
4 Months ago

Get notifed when new similar jobs are uploaded

Rendering Jobs

Bkom Studios - Senior Developer - Engine & Rendering

Bkom Studios

Montreal, Quebec, Canada (Hybrid)
1 Week ago
Epic Games - Rendering Programmer

Epic Games

(On-Site)
3 Months ago
Kojima Productions - 3D Rendering Programmer / Effects Programmer

Kojima Productions

Tokyo, Japan (On-Site)
5 Months ago
Nintendo - Lighting Artist [Remote Contract] (Retro Studios)

Nintendo

United States (Remote)
8 Months ago
Playground Games - Senior Rendering Engineer

Playground Games

England, United Kingdom (Hybrid)
1 Month ago
Epic Games - Senior Machine Learning Rendering Programmer

Epic Games

Vancouver, British Columbia, Canada (On-Site)
1 Month ago
Light Speed Studios - Senior Engine Engineer

Light Speed Studios

(On-Site)
4 Months ago
Warner Bros Games - Senior Render Tech Programmer

Warner Bros Games

Knutsford, England, United Kingdom (Hybrid)
1 Month ago
Focus Entertainment - Unreal Lead Programmer

Focus Entertainment

Île-de-France, France (Hybrid)
2 Months ago
Epic Games - Senior Engine Programmer, Framework Architecture

Epic Games

Cary, North Carolina, United States (On-Site)
2 Months ago

Get notifed when new similar jobs are uploaded

About The Company

KOJIMA PRODUCTIONS is an independent studio led by game creator, Hideo Kojima.


Our mission is to bring joy and surprise to our audience with AAA experiences that are innovative, unique, and of the highest quality than any other.

We are a studio that strives for world-class quality in an open and global environment with cutting-edge technology. At KOJIMA PRODUCTIONS, each and every person is an explorer of entertainment.


Since its release in 2019, the studio’s first title, DEATH STRANDING, has received numerous awards, released on multiple platforms, and continues to be widely acclaimed worldwide with a film adaptation announced in 2022.

The studio has also announced that it is currently working on a sequel, DEATH STRANDING 2 (Working Title), as well as a new game title that is “completely new and no one has ever experienced or seen before.”

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

View All Jobs

Get notified when new jobs are added by Kojima Productions

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug