Sound Programmer

1 Hour ago • All levels • Sound Design

About the job

Summary

Sound Programmer responsible for various sound programming in game title production. This includes introducing sound middleware (Wwise), developing workflows using diverse sound data, and contributing to the overall audio design. Experience with C++ and game development is preferred, but new graduates or those without industry experience are encouraged to apply, emphasizing their relevant skills and abilities. Responsibilities encompass the entire sound pipeline, from design to implementation and integration. The role involves working closely with other developers to ensure seamless integration and high-quality audio experiences. Successful candidates will possess strong programming skills and a passion for creating immersive soundscapes.
Must have:
  • Sound programming experience
  • C++ proficiency
  • Game development experience (preferred)
  • Wwise familiarity (preferred)
Good to have:
  • Sound middleware introduction experience
  • Knowledge of sound production equipment
  • Experience with additional programing languages
Perks:
  • Various insurance
  • Transportation expenses
  • Salary revision (yearly)
  • Medical checkups
  • Telework available
  • Congratulatory and condolence allowances
  • Corporate defined contribution pension plan (full-time)
  • Incentives (full-time)
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Work duties

  • Various sound programming in the production of game titles
  • Introducing sound middleware centred on Wwise
  • Developing workflow using various sound data

Eligibility

  • Those experienced in sound programming
  • Experience in developing at least one game title using C++

For new graduates, there is no need to meet all of the eligibility requirements. 
For those with no experience in the industry, it is not necessary to meet all of the eligibility requirements, but please appeal mainly with your abilities to compensate for this. 

Desirable experiences, etc. (not required)

  • Experience in introducing sound middleware to game titles
  • Knowledge of sound production equipment

Documents to be submitted

  • Resume (with photo)
  • Work history
    • Please specify all game titles you have been involved with in the past and the details of your duties while working on them. 
    • Please specify any program languages that you can use, the number of years you have used them, and the typical contents you have produced with them. 
    • Please specify software that you can use (Photoshop, Maya, Eclipse, etc.), the number of years you have used them, and the typical contents you have produced with them. 
    • Please list two recent technical presentations and related articles that you found to be wonderful from a technical and expressive standpoint, and briefly explain the reason why. 
    • Please name one game you recently played that you were interested in from a technical standpoint, and briefly explain the reason why. 

Projects

If you are a new graduate or have no experience in the industry, feel free to submit your programs. If you need to list people as your references, feel free to do so. 

Please submit your own original programs (team produced programs are also allowed)

You may submit any type and any number of programs. 

Please submit programs that you can appeal on your own. 

  • Please attach them in the executable format you built. 
  • Please attach screen recordings of them. (Because they may not work depending on the environment)
  • Please create a “readme.txt” file with the necessary instructions for the programs submitted. Please also explain the following in the readme.txt file. 
  • Execution method including the execution environment, etc.
  • How you created the programs 
  • What part of the programs you want us to pay special attention to 
  • What part you referenced from a source file (if applicable) Please also write the name of this file. 

Note

  • If you used a library, function, or other things created by another person, put the part you used in a "separate file" and write the name of this file. 

<This also applies to the following scenarios>

  • If you used a function created by someone else
  • If you referenced less than half of a source file
  • If you used a free library (please specify the name of the library)
  • If you used a library created by someone else (please specify the name of the library)

Please exclude sources and information about sensitive matters before submitting. 

 

[EMPLOYMENT STATUS] Full-time employee, Contract worker
 

[LOCATION] Minato-ku Tokyo Japan (Nearest train station: Shinagawa station)
 

[WORK HOURS] Discretionary Labor System
Standard work hour starts at 10:00 am. Exact work hours are left to individual discretion.
 

[SALARY] Annual salary, performance incentive system in place
We will take into consideration your past experiences and abilities and match them to our company regulations.
 

[BENEFITS] Various insurance, transportation expenses, salary revision (once a year), medical checkups, telework available, congratulatory and condolence allowances, corporate defined contribution pension plan (for full-time employees only), incentives (for full-time employees only)
 

[TIME-OFF] Five-day work week (2 days off, Saturday and Sunday), official holidays, summer vacation, end-of-year/New Year, paid vacation, congratulatory/bereavement leave

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About The Company

KOJIMA PRODUCTIONS is an independent studio led by game creator, Hideo Kojima.


Our mission is to bring joy and surprise to our audience with AAA experiences that are innovative, unique, and of the highest quality than any other.

We are a studio that strives for world-class quality in an open and global environment with cutting-edge technology. At KOJIMA PRODUCTIONS, each and every person is an explorer of entertainment.


Since its release in 2019, the studio’s first title, DEATH STRANDING, has received numerous awards, released on multiple platforms, and continues to be widely acclaimed worldwide with a film adaptation announced in 2022.

The studio has also announced that it is currently working on a sequel, DEATH STRANDING 2 (Working Title), as well as a new game title that is “completely new and no one has ever experienced or seen before.”

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

Tokyo, Japan (On-Site)

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