Unity Technical VFX Artist

1 Month ago • 2 Years +

Job Summary

Job Description

As a Unity Technical VFX Artist, you will be responsible for developing and optimizing real-time visual effects, creating advanced shaders and materials, and ensuring a balance between visual fidelity and performance. You will solve complex technical challenges and collaborate with artists, designers, and engineers. This includes developing and optimizing real-time VFX solutions, creating scalable shaders and materials, and debugging/resolving VFX performance bottlenecks using various tools. Also, optimizing particle systems, volumetric effects, and GPU simulations for multi-platform performance. The role requires documenting best practices, educating the team, and collaborating with engineers to implement custom rendering solutions, staying updated on Unity's advancements.
Must have:
  • 2+ years of experience as a Technical Artist in game development with Unity focus.
  • Strong understanding of Unity’s rendering pipeline and shader development.
  • Experience developing performance-conscious visual effects.
  • Proficiency in GPU/CPU optimization techniques.
  • Hands-on experience with real-time lighting and atmospheric effects.
  • Ability to debug and profile complex rendering issues effectively.
  • Excellent communication skills.
Good to have:
  • Experience working on at least one released game project.
  • Experience with Unity HDRP and SRP.
  • Experience with multi-platform development (PC, console, mobile, VR/AR).
  • Knowledge of C#, Python, or C++.
  • Experience developing custom node-based tools or extending Unity’s Visual Effect Graph.
  • Background in procedural animation, physics-based effects, or fluid simulations.

Job Details

We are No Brakes Games, a talented team of indie developers passionate about creating quality games. We are now looking for an Unity Technical VFX Artist to join our team to work on Human Fall Flat 2.

Creativity, fun, and innovation are at the heart of our games, and we always encourage our team to feel empowered, happy, and inspired as a collaborative force.

FULL-TIME POSITION

Role Overview:

As a Unity Technical Artist specializing in VFX and rendering, you will develop and optimize real-time visual effects, create advanced shaders and materials, and ensure a balance between visual fidelity and performance. You will solve complex technical challenges, optimizing effects for real-time execution while collaborating with artists, designers, and engineers to push Unity’s rendering capabilities to the next level.

Responsibilities:

  • Develop and optimize real-time VFX solutions that are both visually striking and performant.
  • Create scalable shaders and materials for water, fog, atmospheric effects, and dynamic lighting.
  • Debug and resolve VFX performance bottlenecks using Unity Profiler, RenderDoc, and other tools.
  • Optimize particle systems, volumetric effects, and GPU simulations for multi-platform performance.
  • Document best practices and educate the team on efficient asset and shader workflows.
  • Collaborate with engineers to develop and implement custom rendering solutions.
  • Stay updated on Unity’s latest advancements in rendering, HDRP, and the Visual Effect Graph.

Requirements:

  • 2+ years of experience as a Technical Artist in game development, with a focus on Unity.
  • Strong understanding of Unity’s rendering pipeline (HDRP, URP, Built-in) and shader development (HLSL, Shader Graph).
  • Experience developing performance-conscious visual effects, including particle systems, volumetric lighting, and dynamic environmental effects.
  • Proficiency in GPU/CPU optimization techniques, LODs for VFX.
  • Hands-on experience with real-time lighting and atmospheric effects.
  • Ability to debug and profile complex rendering issues effectively.
  • Excellent communication skills and ability to work collaboratively within a multi-disciplinary team.
  • A flexible, R&D-driven mindset, able to iterate quickly in both prototyping and production environments.

Nice-to-Have:

  • Experience working on at least one released game project.
  • Experience with Unity HDRP and SRP.
  • Experience with multi-platform development (PC, console, mobile, VR/AR).
  • Knowledge of C#, Python, or C++ for extending Unity’s capabilities.
  • Experience developing custom node-based tools or extending Unity’s Visual Effect Graph.
  • Background in procedural animation, physics-based effects, or fluid simulations.

Apply today by sending your Portfolio & CV to jobs@nobrakesgames.com

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About The Company

At No Brakes Games, we believe in empowering our team to support and challenge each other to make the best games. Learn more about us here... Coming from AAA games, No Brakes Games was a breath of fresh air. We have large amounts of creative freedom and the ability to work on many different elements of the games we craft. This gives me a great sense of empowerment and satisfaction; knowing that I can put all my different skills to use and build fantastic player experiences. We have a culture that values everyone’s input across all disciplines. This input is very honest and open, and allows us to improve as a team and make better games as a result. But more importantly, we are like one big family with a common aim - to make fun games whilst having fun making them.

Vilnius, Vilnius County, Lithuania (On-Site)

Vilnius, Vilnius County, Lithuania (On-Site)

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