Modeler

2 Weeks ago • 3 Years + • 3D Art

About the job

SummaryBy Outscal

Must have:
  • Maya Expert
  • Photorealistic Assets
  • Rigging Process
  • Displacement Maps
Good to have:
  • Zbrush/Mudbox
  • Hard Surface
  • Organic Modeling
  • Mari/Substance
Perks:
  • Netflix Projects
  • Global Studios
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As a Modeler,  you will execute poly modeling skills for everything from creating environments,  vehicles, props, and characters to be used in production with an emphasis on photo-realism, accuracy, detail, and function. Working with the in-house modeling pipeline, you will need to solve technical issues independently.

Key Responsibilities

    • Create high-quality models and UVs for use in production; implement improvements/changes based on review feedback and Supervisor/Lead  direction
    • Design and implement high level conceptual to practical modeling
    • Proactively recommend ongoing pipeline improvements
    • Identify potential issues, provide solutions, and escalate as needed
    • Maintain a positive relationship with all stakeholder departments
    • Work within the defined pipeline
    • Ensure  continuity and support other asset departments such as Texture, Surfacing/Lookdev, Generalist, and Rigging

Qualifications

    • Minimum three (3) years of VFX experience modeling photorealistic assets for live-action feature films
    • Expert in Maya; could teach a class on how to use it and troubleshoot
    • Excellent technical troubleshooting skills and problem-solving abilities
    • Demonstrated ability to take design from ambiguous to full design implementation
    • Strong understanding of rigging process and displacement map workflow
    • Eye for detail and able to QA own work to ensure the highest quality before handing off assets
    • Excellent time management and prioritization skills; experience working under tight deadlines
    • Strong written and verbal communication skills
    • Team player who is able to work independently with minimal supervision
    • Excellent knowledge of Zbrush and/or Mudbox
    • Experience working on hard surface and organic modeling is a plus
    • Mari and Substance Painter knowledge is a plus
    • Strong written and verbal communication skills



    • 모델러는 사실성 , 정확성, 세부 묘사, 기능성을 중시하며 폴리 모델링 기술을 활용하여 환경, 차량, 소품, 캐릭터등 제작에 필요한 다양한 요소를 제작합니다. 사내 모델링 파이프라인을 효과적으로 활용하고, 기술적 문제를 독립적으로 해결할 수 있는 능력이 필요합니다.
About Us
Scanline VFX is an award-winning leader in the visual effects industry with 7 studios worldwide, including London, Los Angeles, Montreal, Munich, Seoul, Stuttgart, and Vancouver. Since our beginning in 1989, we strive to set the highest standard of quality in everything we do. Through innovation, we generate solutions for our clients and raise the bar — both within our workplace and throughout our industry.

We look for explorers, people who are willing to go to new places and are open to testing, learning and iterating as they go. We believe great ideas come from everyone, so we actively encourage team members to ask questions and present their ideas.

Eyeline Studios
Eyeline Studios, our virtual production division, is rethinking the future of real-time filmmaking by providing content creators with unmatched flexibility. Learn more.

Powered by Netflix
Netflix’s investment in our pipeline, infrastructure, and workforce allows us to continue to push the boundaries of what is possible in visual effects. In addition to working on projects for Netflix, we continue to work with a variety of long-standing and new clients.

Come as you are
We are committed to ensuring fair and equal treatment of your application. When you apply for a role with us, you will receive consideration based solely on your qualifications.

We will only consider applicants based in Seoul or surroundings, or those willing to relocate.
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About The Company

Scanline VFX is an award-winning, global leader in the visual effects industry with studios in 7 core locations including London, Los Angeles, Montreal, Munich, Seoul, Stuttgart, and Vancouver. From humble beginnings over 30 years ago, we’ve grown to a team of over 1,200 made up of diverse nationalities from around the world. We believe in the power of storytelling and are committed to helping filmmakers realize their artistic vision. Underpinned by a commitment to innovation, collaboration and long-standing partnerships, we continue to develop innovative tools, techniques and technologies, to offer filmmakers the ultimate in creative freedom. Eyeline Studios, Scanline’s virtual production division, is rethinking the future of real-time filmmaking by providing content creators with unmatched flexibility.

Netflix’s investment in Scanline’s pipeline, infrastructure, and workforce allows Scanline to continue to push the boundaries of what is possible in VFX. In addition to working on projects for Netflix, Scanline continues to work with a variety of long-standing and new clients outside of Netflix.

Established in 1989 in Munich, Scanline became well-known for our ability to create photorealistic natural phenomena such as fire, smoke and water, having developed our proprietary fluid simulation software, Flowline. Scanline was the sole developer of Flowline and in 2008, and was the recipient of a Scientific and Technical Achievement Academy Award® for the software.

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