Senior Technical Artist

5 Months ago • 4-8 Years • Technical Art • $89,640 PA - $186,840 PA

Job Summary

Job Description

As a Senior Technical Artist at Lightspeed LA, you will spearhead technical solutions for the art team, mentor junior artists, and collaborate with various departments. Responsibilities include implementing and managing assets, developing cutting-edge visuals, prototyping graphics features, creating efficient workflows, and optimizing game performance. You'll work closely with Art, Engineering, and Production teams to meet project requirements and debug issues. This role requires extensive knowledge of the content creation pipeline, Unreal Engine, and strong problem-solving skills.
Must have:
  • Extensive knowledge of content creation pipeline
  • Experience with modern game workflows
  • AAA game development experience
  • Profound Unreal Engine knowledge
  • Strong problem-solving skills
Good to have:
  • Experience with Substance Suite/Houdini
  • C++/Shading language knowledge
  • DCC scripting experience (Python/C#)
Perks:
  • Free daily lunch
  • Beverages, snacks, fruit
  • 401k matching
  • Monthly cell phone reimbursement
  • Financial wellness sessions
  • Flexible spending account
  • Team building activities
  • Parental leave
  • Company-paid health insurance
  • Life and disability insurance
  • Employee assistance program
  • Wellness training
  • Travel insurance
  • Preventive care

Job Details

About the Hiring Team

Welcome to Lightspeed LA, the first U.S.-based, AAA game development studio for Tencent Games. Lightspeed LA is focused on building open-world games that emphasize an ambitious living world, sophisticated player-driven gameplay, and mature, thoughtful storytelling. We are developing the first in a series of genre-defining titles.

Why join Lightspeed LA?

For us, it's not only about the exciting, new AAA open world game we're developing but also about team values and studio culture. We foster an open and transparent environment where everyone feels comfortable providing constructive feedback about all aspects of our games.

● We encourage the showing of work that's still in progress.
● We don't attack or question unfinished work, we celebrate its promise.
● We have a No Blame Culture where we blame the problem, not the person.

This is a safe place to fail, and we don't view failure as a negative, but as the natural result of pushing boundaries and trying new things. We create together. We face Challenges Together. We succeed together.

What the Role Entails

  • Spearhead and implement technical solutions for the art team, setting high standards and mentoring junior Technical Artists.
  • Collaborate with different teams to facilitate the technical implementation and management of in-house and outsourced assets.
  • Drive the development of state-of-the-art visuals that complement and enhance the game design.
  • Prototype and author graphics features requiring high technical expertise.
  • Develop novel content creation techniques and workflows to enhance efficiency and quality.
  • Work closely with the Art, Engineering, and Production departments to meet all dependencies and requirements.
  • Support the Art team in debugging tools and game-related issues.
  • Optimize the game’s run-time performance and memory consumption.

Who We Look For

  • Extensive knowledge of the content creation pipeline, including modeling, UV mapping, texturing, shading, lighting, FX, rigging, and animation.
  • Demonstrable experience with modern game content creation workflows.
  • Proven experience as a Technical Artist on shipped AAA titles.
  • Excellent communication skills, both verbal and written.
  • Strong problem-solving skills and ability to work independently.
  • Solid background in digital art (modeling, shading, lighting, VFX).
  • Profound knowledge of Unreal Tech, including material creation and Blueprints.
  • Strong proficiency in Linear Algebra and Calculus, essential for advanced 3D technology applications.
  • Understanding of real-time physically based materials and rendering (PBR).

Desirable Skills & Experience:

  • Experience with the Substance suite and/or Houdini.
  • Knowledge of lower-level programming languages such as C++.
  • Understanding of shading languages, e.g. HLSL or GLSL.
  • Extensive scripting experience for DCC applications, e.g. Python or C#.

Why Join Us?

Perks and Benefits:

Just some of the benefits of working with us here at our newly built studio in Irvine, CA.

● Free daily lunch
● Beverages, fresh fruit, and snacks
● 401k with employer match
● Monthly Cell phone bill reimbursement
● Financial wellness sessions
● Flexible spending account
● Team building and company outings
● Parental leave for new parents
● Company paid health insurance
● Life and disability insurance
● Employee assistance program
● Wellness training
● Travel insurance
● Preventive care

If the above sounds like you, or if you'd like to know more about the role, we'd love to hear from you to see if we might be a good fit for each other! Contact us for more information about this exciting opportunity.

Location State(s)

California

The base pay range for this position in the state(s) above is $89,640.0 to $186,840.0 per year. Actual pay is based on market location and may vary depending on job-related knowledge, skills, and experience. A sign on payment, relocation package, and restricted stock units may be provided as part of the compensation package, as well as other medical, financial, and/or other benefits, dependent on the specific position offered.

Similar Jobs

Scanline VFX - Environment Generalist

Scanline VFX

Seoul, South Korea (Hybrid)
2 Months ago
Phantom FX - VFX Artist (Multiple Roles)

Phantom FX

Chennai, Tamil Nadu, India (On-Site)
2 Months ago
ASSIST Software - Unity Tech Artist

ASSIST Software

Suceava, Suceava County, Romania (Remote)
5 Months ago
Dream world  - Graphics Programmer

Dream world

(Remote)
21 Hours ago
DNEG - DMP Artist

DNEG

Mumbai, Maharashtra, India (On-Site)
1 Month ago
SmileGate - In-game Effects Artist - Lost Ark

SmileGate

Seongnam-si, Gyeonggi-do, South Korea (On-Site)
2 Weeks ago
Juego Studios - Asset Optimization _Technical Artist

Juego Studios

Bengaluru, Karnataka, India (On-Site)
5 Months ago
Amanotes - Technical Game Artist

Amanotes

Ho Chi Minh City, Ho Chi Minh City, Vietnam (On-Site)
1 Month ago
Ubisoft - Shader & VFX Artist

Ubisoft

Saint-Mandé, Île-de-France, France (Hybrid)
4 Weeks ago
Ubisoft - Technical Artist (MOSAIC)

Ubisoft

Singapore (On-Site)
1 Week ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Corsair - Influencer Gaming Content Intern

Corsair

Duluth, Georgia, United States (On-Site)
1 Month ago
Limit Break - Technical Artist (Japan)

Limit Break

Tokyo, Japan (On-Site)
1 Month ago
AGBO - Asset Artist

AGBO

(Remote)
5 Hours ago
Epic Games - Senior FX Artist

Epic Games

Shanghai, Shanghai, China (On-Site)
3 Months ago
Immersion Labs - Senior 3D Environment Artist / Level Artist

Immersion Labs

Warsaw, Masovian Voivodeship, Poland (Hybrid)
2 Months ago
Light Speed Studios - 3D Artist

Light Speed Studios

(On-Site)
2 Months ago
Ubisoft - Technical Artist: Python/C++/C# - MMORPG

Ubisoft

Saint-Mandé, Île-de-France, France (Hybrid)
3 Weeks ago
Alten Technology USA - Design and Release Engineer-Body

Alten Technology USA

Troy, Michigan, United States (On-Site)
6 Hours ago
Barnstorm VFX - Digital Matte Painter: MID/SR

Barnstorm VFX

(Remote)
3 Weeks ago
IGG - 2D Environment Artist (Mobile Game)

IGG

Vancouver, British Columbia, Canada (On-Site)
1 Month ago

Get notifed when new similar jobs are uploaded

Jobs in Irvine, California, United States

CD PROJEKT RED - Senior AI Programmer

CD PROJEKT RED

Boston, Massachusetts, United States (Remote)
1 Week ago
CoActive Systems - ML Research Engineer

CoActive Systems

San Jose, California, United States (Hybrid)
6 Hours ago
Samsung Semiconductor - Machine Learning Engineer Intern - PEFT

Samsung Semiconductor

San Jose, California, United States (On-Site)
3 Months ago
Glean - Lead Software Engineer, Data Foundations

Glean

Palo Alto, California, United States (On-Site)
5 Hours ago
Google - Software Engineer III, Infrastructure, Google TV

Google

San Jose, California, United States (On-Site)
5 Months ago
Aristocrat Gaming - Product Solutions Manager

Aristocrat Gaming

Concord, New Hampshire, United States (On-Site)
1 Month ago
Regent Craft - Embedded Software Engineering Intern

Regent Craft

North Kingstown, Rhode Island, United States (On-Site)
6 Months ago
Next Level Business Services - SAP HANA and BOBJ Security Consultant

Next Level Business Services

Cincinnati, Ohio, United States (On-Site)
6 Months ago
Google - Lead Group Product Manager, Sports, Search

Google

New York, New York, United States (On-Site)
2 Days ago
IGT - Marketing Intern

IGT

Providence, Rhode Island, United States (On-Site)
18 Hours ago

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Tencent - Senior Technical Artist (UE5)

Tencent

Guangzhou, Guangdong Province, China (On-Site)
2 Months ago
Santa Monica Studio - Character Artist

Santa Monica Studio

Los Angeles, California, United States (On-Site)
1 Month ago
Escape Velocity Entertainment - Technical Artist (Houdini)

Escape Velocity Entertainment

(Remote)
1 Month ago
Rebellion - Lead VFX Artist

Rebellion

Oxford, England, United Kingdom (Hybrid)
1 Month ago
Wargaming - Lead Level Artist (World of Tanks)

Wargaming

Warsaw, Masovian Voivodeship, Poland (Remote)
1 Month ago
Sperasoft - Lead Environment Artist

Sperasoft

Vojvodina, Serbia (On-Site)
1 Week ago
NBCUniversal - Technical Art Director

NBCUniversal

Montreal, Quebec, Canada (Hybrid)
1 Month ago
Track vfx - Vancouver | Pipeline TD

Track vfx

Vancouver, British Columbia, Canada (On-Site)
7 Months ago
Virtuos - Senior VFX Artist

Virtuos

Vietnam (On-Site)
2 Weeks ago
Keywords Studios - Senior/Lead VFX Artist - 2025 Opportunities (Global)

Keywords Studios

Canada (Remote)
4 Weeks ago

Get notifed when new similar jobs are uploaded

About The Company

Shenzhen, Guangdong Province, China (On-Site)

Shenzhen, Guangdong Province, China (On-Site)

Shenzhen, Guangdong Province, China (On-Site)

Tokyo, Japan (On-Site)

California, United States (On-Site)

California, United States (On-Site)

California, United States (On-Site)

California, United States (On-Site)

Tokyo, Japan (On-Site)

California, United States (On-Site)

View All Jobs

Get notified when new jobs are added by Light Speed Studios

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug