Senior Gameplay Designer

1 Month ago • 5 Years + • Game Design • Systems Design • $89,640 PA - $186,840 PA

Job Summary

Job Description

Lightspeed Studios seeks a Senior Gameplay Designer to lead the core gameplay experience of a AAA open-world action game (single and multiplayer). Using Unreal 5 and proprietary technology, this hands-on role involves designing, implementing, and fine-tuning game systems. Responsibilities include collaborating with multidisciplinary teams, creating gameplay tools, working with external co-development teams, and potentially taking on leadership opportunities. The ideal candidate possesses 5+ years of experience, shipped at least one AAA title, and has strong Unreal Engine expertise. This position requires strong communication, problem-solving skills, and adaptability within a creative collaborative environment.
Must have:
  • 5+ years gameplay design experience
  • Shipped at least one AAA game
  • Unreal Engine experience (Blueprints, animation)
  • Strong communication & collaboration skills
  • Gameplay system design & implementation
  • Prototyping and iterative design
Good to have:
  • Lua/Verse scripting
  • Multiplayer gameplay design
  • Confluence/Jira experience
  • Analytical skills & player behavior understanding
  • Mentoring and leadership experience
Perks:
  • Sign-on payment
  • Relocation package
  • Restricted stock units
  • Medical, financial, and other benefits

Job Details

Business Unit

LIGHTSPEED STUDIOS is made up of passionate players who advance the art & science of game development through great stories, great gameplay, and advanced technology. We are focused on bringing next generation experiences to gamers who want to enjoy them anywhere, anytime, across multiple genres and devices.

What the Role Entails

Overview

We are looking for an experienced and technically skilled gameplay designer to help establish and implement the core gameplay experience of a third person AAA open world action game. Combining both single and multiplayer, this is a hands-on role that utilizes a combination of Unreal 5 and proprietary technology. Reporting to the Design Director, you will be the principal gameplay point of contact through pre-production. As the team size grows, there will be leadership opportunities if desired.

Key Responsibilities:

  • Design and create gameplay features, systems, and mechanics for a AAA open world game.
  • Brainstorm, prototype, implement, and fine tune deep game systems that are rewarding, easy to understand, and easy to use.
  • Collaborate closely with multidisciplinary teams to create memorable and engaging gameplay that aligns with the creative and holistic direction of the game.
  • Design, develop, and playtest gameplay tools and processes alongside the technical and animation team.
  • Work alongside and efficiently communicate with external co-development teams.

Who We Look For

    • 5+ years of experience as a gameplay or systems designer.
    • Shipped at least one AAA game from inception to finish.
    • Commercial experience using the Unreal Engine, including blueprints and animation montages.
    • Communicate design functionality and vision through presentations, prototyping, and design documentation.
    • Take a holistic approach to design rules and experiences with input and consideration from a multi-faceted team of contributors, including Tech, Design, UX, Art, etc.
    • Help develop in-game prototypes of gameplay systems and features and evaluate their performance.
    • The ability and desire to work in an extremely creative and collaborative environment.
    • Adapt to technical and production constraints and be willing to iterate on your designs as often as needed throughout production.
    • Critical thinking, open-mindedness, resourcefulness, and flexibility.
    • Be an integral part of realizing solutions to fix bugs and problems within the implemented systems.
    • Follow up on features pre and post launch to help improve, add, or remove components.
    • Combine passion, skill, and expertise to continually raise the design bar.
    • Experience designing gameplay features, mechanics and/or systems on at least one shipped title.

    Preferred Qualifications

    • Strong knowledge of scripting languages (Lua, Verse).
    • Experience designing and tuning multi-player gameplay.
    • Experience using Confluence and Jira.
    • Analytical skills for evaluating systems and interpreting player behavior.
    • Possess an extensive knowledge of competing products and a deep understanding of the complex interdependencies of open world game systems.
    • A passion for mentoring designers and leading by example.

    Location State(s)

    California

    The base pay range for this position in the state(s) above is $89,640.0 to $186,840.0 per year. Actual pay is based on market location and may vary depending on job-related knowledge, skills, and experience. A sign on payment, relocation package, and restricted stock units may be provided as part of the compensation package, as well as other medical, financial, and/or other benefits, dependent on the specific position offered.

    Equal Employment Opportunity at Tencent

    As an equal opportunity employer, we firmly believe that diverse voices fuel our innovation and allow us to better serve our users and the community. We foster an environment where every employee of Tencent feels supported and inspired to achieve individual and common goals.

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