The Tech Artist will be responsible for creating visual effects in Unity, ranging from stylized frame-by-frame 2D to hyper-realistic 3D, following the Art Director’s concept. This role involves using tools like Photoshop, 3D tools (3DS or Maya), and Unity tools to integrate art, build UIs, create shaders, and assemble in-engine scenes. The artist will work closely with the Art Director to meet quality standards, create documentation, and communicate between artists and engineers. They must also deliver high-quality work on time and collaborate within a Scrum environment, helping the team about technical constraints. The job requires creating documentation regarding pipeline processes and desired asset specs, delivering high quality work on-time, working with a team in a collaborative Scrum environment, and helping inform the team about technical constraints.
Good To Have:- Scripting experience with CG/HLSL, C#.
- Understanding of hardware rendering pipelines.
- Strong portfolio.
- Demo reel showing off real-time FX chops.
Must Have:- 3+ years of experience in game development.
- Ability to use art tools to create UIs, environments, and VFX.
- Ability to create beautiful frame-by-frame 2D VFX.
- Ability to create VFX using Unity Particle System.
- Ability to create documentation for pipeline processes and asset specs.
- Solid understanding of animation basics: timing, eases, anticipation, arcs.
- Solid understanding of shaders.
- A critical eye for game rendering and experience with in-engine lighting.
- Fast learner who can pick up tools and plugins quickly.
- Ability to work with Unity components.
- Experience in working within technical constraints of game engines.
- Understanding of platform features and limitations for mobile devices.
- Passion for gaming.
- A desire to grow your skills.