Technical Artist (MOSAIC)

2 Months ago • 5 Years + • Technical Art

Job Summary

Job Description

The Technical Artist (MOSAIC) at Ubisoft Singapore will collaborate with vendors to create in-game assets. Responsibilities include defining efficient pipelines, providing technical support to art and tech teams, optimizing workflows, preparing documentation, testing tools and the engine, and mentoring team members. This role requires expertise in 2D/3D art software (Photoshop, Substance Designer, ZBrush, 3DS Max, Maya, Houdini), game engines (Unreal, Unity), scripting languages (Python, C#), and proficiency in at least one area of game development (modelling, texturing, VFX, etc.). The position demands strong communication, problem-solving, and leadership skills. Travel to vendor offices is expected.
Must have:
  • 5+ years experience in art, tech art, or programming
  • Proficiency in 2D/3D art software
  • Game engine knowledge (Unreal, Unity)
  • Scripting skills (Python, C#)
  • Pipeline definition and optimization
  • Technical support & mentorship
  • AAA game development experience
Good to have:
  • Leadership and people management experience
  • Experience with Houdini
  • Experience with bug tracking software (Jira) and Perforce

Job Details

COMPANY DESCRIPTION

Ubisoft’s 19,000 team members, working across more than 30 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies, and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Southeast Asia’s largest AAA game development studio with 450 talented team members representing 30+ nationalities. Opening its doors on the sunny shores of Singapore in 2008, Ubisoft Singapore set off on a vision to be a world class video game studio, and in its subsequent years played an essential role in several gaming blockbusters, including just about every Assassin's Creed® game since Assassin's Creed® II, Immortals Fenyx Rising™, and Ghost Recon Online. Its expertise in AAA and live operations, combined with a passion for naval battle gameplay and water technology, pushed the team to lead the development of a brand-new AAA game franchise – Skull and Bones™ which was launched in February 2024.

JOB DESCRIPTION

Are you passionate about assets creation and bringing assets to life?

Join our exciting new team, MOSAIC, where we collaborate with vendors around the region to craft stunning in-game assets that will captivate players worldwide. Here, you’ll have the opportunity to work on different projects while being part of a supportive and innovative environment.

As a Senior Technical Artist, you will utilize your hybrid skills to bridge the worlds of the artist and programmer, acting as interpreter, innovator and problem solver. You will collaborate cohesively and efficiently with Directors in the Art, Technical and Production teams to define the pipelines, tools and workflows needed to support and optimize art production. You will be responsible for research, innovation, and the technical guidance to assist the team in delivering the highest technical quality content without compromising on the artistic vision.

What you’ll do:

  • Define, establish efficient and user-friendly pipelines
  • Provide daily technical support to Art, Tech teams and the outsource vendors
  • Collaborate with production and external teams to improve and optimize workflows
  • Prepare and update documentation for content pipelines, tools, features and workflows
  • Be familiar with the graphics design documents and concepts, to be able to determine the graphics technical needs for the projects and act as gatekeeper of budgets, Tech Art constraints and data technical compliance
  • Test the engine, request enhancements, verify all engine-related documents and modify or draft new documents whenever necessary
  • Test tools before they are deployed and ensure that they function properly throughout the production process
  • Be proactive by foreseeing technological issues and needs before they occur
  • Provide constant technical support for tools and the engine to all the team members. Guide and mentor the team to foster skill growth and knowledge sharing.
  • Supervise the graphics design, assist in integration of assets and validation of graphic data in the engine
  • Travel will be expected to vendor offices

QUALIFICATIONS

  • 5+ years of professional art, technical art, or programming experience
  • An aptitude and drive for innovation, collaboration, decision making and creative problem solving
  • Experience in real-time digital art content creation and artistic workflows
  • Proven technical skills in profiling, performance and optimization
  • Proficiency in 2D/3D art software (Photoshop, Substance Designer, ZBrush, 3DS Max, Maya, Houdini)
  • In-Depth knowledge of game engines (Proprietary, Unreal, Unity)
  • Understanding of scripting languages (Python, C#, Max Script)
  • Familiarity with bug tracking software (JIRA) and management systems (Perforce)
  • Expert level proficiency in one or more areas of game development (Modelling & Texturing, VFX, Lighting, Rendering, Post Processes, Rigging and Animation, Shaders)
  • Industry experience developing AAA titles for current console hardware on all production phases
  • Leadership and people management experience a plus
  • Excellent communication, interpersonal, client focused, mentorship and presentation skills

ADDITIONAL INFORMATION

We are working to enrich players’ lives through unique and memorable gaming experiences and by improving the positive impacts of our games. To get there, we are creating a safer, more inclusive work environment, we are giving back to the communities where Ubisoft operates by working with local non-profit partners and by working to reduce the environmental impact of our business. We are an equal-opportunity employer and value diversity at our company. We do not discriminate on the basis of race, ethnicity, religion, gender, sexual orientation, age or disability status.

Come on board and experience #LifeAtUbi for yourself, we are always on the lookout for talents who thrive in bringing their A-game to work. If this sounds like you, shoot us your resume, portfolio, and anything else to show that you’re serious about fun!

Similar Jobs

Rockstar Games - Animation R&D Programmer: Retargeting (Mid/Senior Level)

Rockstar Games

Edinburgh, Scotland, United Kingdom (On-Site)
3 Months ago
seedify - Technical Artist

seedify

Hanoi, Hanoi, Vietnam (Remote)
2 Months ago
seedify - Senior Technical Artist

seedify

Philippines (Remote)
2 Months ago
Alt VFX  - Senior / Lead Animators

Alt VFX

Brisbane, Queensland, Australia (On-Site)
1 Month ago
P99 soft - Senior 3D Generalist

P99 soft

Pune, Maharashtra, India (On-Site)
2 Months ago
Gunzilla - Lead Technical Artist

Gunzilla

Frankfurt Am Main, Hessen, Germany (On-Site)
3 Months ago
Argus - Technical Artist

Argus

Calgary, Alberta, Canada (Remote)
3 Months ago
Activision - Senior Technical Artist

Activision

Malmö, Skåne County, Sweden (Hybrid)
4 Months ago
Studio Wildcard - Technical Artist

Studio Wildcard

Redmond, Washington, United States (Hybrid)
3 Months ago
Netflix - N-Tech Manager, Technology Systems and Operations (VFX)

Netflix

Seoul, South Korea (On-Site)
2 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Goodbye Kansas Studios - VFX Supervisor

Goodbye Kansas Studios

London, England, United Kingdom (Hybrid)
1 Month ago
Techland - General Manager-Design

Techland

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)
3 Weeks ago
Rockstar Games - Animation R&D Programmer: Retargeting

Rockstar Games

Carlsbad, California, United States (On-Site)
1 Month ago
Magic Media - C++ Game Developer

Magic Media

Belgrade, Serbia (Remote)
3 Months ago
Epic Games - Character Concept Outsource Lead

Epic Games

(On-Site)
6 Months ago
frames store - FREELANCE: VFX PRODUCERS - CHICAGO

frames store

Chicago, Illinois, United States (On-Site)
1 Year ago
Scanline VFX - Surfacing/Lookdev Artist

Scanline VFX

Seoul, South Korea (Hybrid)
9 Months ago
Sperasoft - VFX Artist

Sperasoft

Belgrade, Serbia (Hybrid)
4 Weeks ago
Milk  visual effects - Lighting TD

Milk visual effects

(Hybrid)
7 Months ago
Gearbox - Layout Lead

Gearbox

Frisco, Texas, United States (Hybrid)
1 Month ago

Get notifed when new similar jobs are uploaded

Jobs in Singapore, Singapore

Marvell - Senior Staff Mechanical and Thermal Engineer

Marvell

Singapore (On-Site)
4 Weeks ago
Sandbox VR - Assistant Store Manager

Sandbox VR

Singapore (On-Site)
8 Months ago
Sprinkler - Field Sales Enablement Business Partner (APJ)

Sprinkler

Singapore (On-Site)
1 Month ago
Marvell - Design Validation Engineer Intern - Masters

Marvell

Singapore (On-Site)
3 Weeks ago
bytedance - Product Manager - Compliance - Singapore

bytedance

Singapore (On-Site)
7 Months ago
bytedance - Backend Software Engineer (Business Infra), ByteCloud - 2025 Start

bytedance

Singapore (On-Site)
8 Months ago
bytedance - CDN Senior Site Reliability Engineer - Traffic Infrastructure

bytedance

Singapore (On-Site)
8 Months ago
NinjaVan - Fleet Supervisor

NinjaVan

Singapore, Singapore (On-Site)
8 Months ago
HoYoverse - Quest Designer

HoYoverse

Singapore, Singapore (On-Site)
2 Months ago
bytedance - Digital Product Designer - Enterprise Products

bytedance

Singapore (On-Site)
2 Months ago

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Dentsu - Technical Architect

Dentsu

Bengaluru, Karnataka, India (Hybrid)
4 Weeks ago
magnopus - Technical Artist III

magnopus

Los Angeles, California, United States (Hybrid)
4 Weeks ago
Ubisoft - Lead Technical Artist

Ubisoft

Annecy, Auvergne-Rhône-Alpes, France (On-Site)
3 Months ago
Studio Wildcard - Technical Artist

Studio Wildcard

Redmond, Washington, United States (Hybrid)
5 Months ago
Netflix - VFX Coordinator - Japan

Netflix

Tokyo, Japan (On-Site)
2 Months ago
Digital sun games - Tech-artist

Digital sun games

Valencia, Valencian Community, Spain (On-Site)
1 Month ago
HCL Tech - Senior Group Technical Architect

HCL Tech

Colorado, United States (On-Site)
1 Month ago
Epic Games - Senior Technical Artist

Epic Games

Stockholm, Stockholm County, Sweden (On-Site)
2 Months ago
Fictiv - Technical Architect

Fictiv

Pune, Maharashtra, India (On-Site)
1 Month ago
funovus - Technical Artist

funovus

Redwood City, California, United States (On-Site)
1 Month ago

Get notifed when new similar jobs are uploaded

About The Company

Da Nang, Vietnam (Hybrid)

Barcelona, Catalonia, Spain (Hybrid)

Barcelona, Catalonia, Spain (Hybrid)

Barcelona, Catalonia, Spain (Hybrid)

Barcelona, Catalonia, Spain (Hybrid)

Pune, Maharashtra, India (Hybrid)

Saint-Mandé, Île-de-France, France (Hybrid)

Pune, Maharashtra, India (Hybrid)

Montpellier, Occitanie, France (Hybrid)

Barcelona, Catalonia, Spain (Hybrid)

View All Jobs

Get notified when new jobs are added by Ubisoft

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug