VFX Artist

5 Months ago • 2 Years +
VFX

Job Description

The VFX Artist will conceptualize, design, and create special effects for video games, utilizing tools like Unity's Particle Effects and Shaders. Responsibilities include taking direction, collaborating with artists and programmers, managing files, and meeting deadlines. The ideal candidate should be highly creative with strong knowledge of animation principles and industry software. They will need to work efficiently within a team environment, communicate effectively, and deliver visually stunning visual effects. Furthermore, they must have an impeccable attention to detail.
Good To Have:
  • Knowledge of traditional frame-by-frame animation.
  • Good command of Unity’s Shader Graph and/or VFX Graph.
  • Additional working knowledge in other 3D VFX softwares (Maya, 3ds Max, Blender, C4D).
  • A good working knowledge on After Effects-to-Unity workflow.
  • Loves video games and making them!
Must Have:
  • 2+ years practical VFX experience in video games or similar media.
  • Advance understanding of animation principles in video game context.
  • Experienced VFX artist with knowledge of Photoshop.
  • Good command of After Effects and experience with spritesheets in Unity.
  • Ability to create visually stunning visual effects.
  • Good head knowledge of Unity and its Particle System editor.
  • Strong problem-solving methodology.
  • Ability to work well in a team and communicate effectively.
  • High work ethics and excellent English communication skills.
Perks:
  • Work from home
  • WFH Allowance
  • Paid leaves from Day 1!
  • 24 Leave Credits
  • Birthday Leave
  • Bereavement Leave
  • HMO Coverage

Add these skills to join the top 1% applicants for this job

real-time-vfx
communication
3ds-max
unity
data-structures
photoshop
maya
blender

We are looking for a creative, detail-oriented individual to join our team as a Visual Effects artist. As an awesome VFX artist, you should be highly creative with a strong working knowledge of standard industry software tools, ultimately producing great-looking VFX that would elicit our players the best delightful experience from our games.

Responsibilities:

  • Conceptualize, design and create cutting-edge special effects for video games, including working with Unity’s Particle Effects and Shaders
  • Take directions and feedbacks from Art Director while bringing the VFX to the best visual it can become
  • Work with Programmers and Tech Artists to establish an efficient pipeline– true to mockups, and see through the implementation that is technically performant
  • Collaborate with artists to develop the design for the effects and animations
  • Provide visual mockups (storyboards/ video) to communicate ideas to teams
  • Project, manage, and  maintain well-organized working files to facilitate file sharing and collaborative work.
  • Manage workload and milestone requirements by following and/or determining task priorities, time estimates, and scope while proactively raising issues to the team as needed.

Requirements:

  • 2+ years practical VFX experience working in video games or similar entertainment media (or a strong portfolio equivalent)
  • Advance and applied understanding of animation principles and techniques with strong grasp of these principles in video game context.
  • Experienced VFX artist who has an overlapping knowledge of Photoshop for image creation and editing
  • Possess great command of After Effects to create own textures and possess a practical know-how working with spritesheets, and able to work these in Unity
  • Highly creative that can come up with visually stunning visual effects; impeccable attention to detail 
  • Good head knowledge of Unity and its Particle System editor
  • Strong problem-solving methodology
  • Able to work well in a team environment and communicate effectively with all development disciplines: Programming, Art, Design, and Production.
  • High work ethics and open-minded attitude with excellent communication skills in English, including the ability to give, receive, and solicit constructive written, verbal, and other feedback.

Pluses

  • Demonstrating a deep knowledge of traditional frame-by-frame animation is a huge plus
  • Good command of Unity’s Shader Graph and/or VFX Graph feature
  • Additional working knowledge in other 3D VFX softwares (Maya, 3ds Max, Blender, C4D) is a plus, but not required
  • A good working knowledge on After Effects-to-Unity workflow
  • Loves video games and making them!

Benefits

  • Get to work from home
  • Receive WFH Allowance
  • Get paid leaves from Day 1!
  • 24 Leave Credits
  • Birthday Leave
  • Bereavement Leave
  • HMO Coverage

Required application materials:

  • Resume
  • Portfolio

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