Technical Artist

6 Months ago • 3 Years + • Technical Art

Job Summary

Job Description

As a Technical Artist at this studio, you'll collaborate with Content and Engineering teams. You'll need a balance of technical and artistic skills with a collaborative spirit. Responsibilities include developing tools and workflows for efficient game building, ensuring artists meet art direction goals within runtime budgets, creating tools to manage and present data, optimizing existing content, tracking performance, advising the team on necessary actions, scripting runtime systems (UI, Frontend, Gameplay), and assisting colleagues with technical challenges. The ideal candidate has 3+ years of experience as a Technical Artist, shipping AAA or F2P games, and a passion for both technical and artistic aspects of game development, with proficiency in Blender, Substance, Unreal Engine, or similar.
Must have:
  • 3+ years experience as Technical Artist
  • AAA or F2P game shipping experience
  • Proficiency in Blender, Substance, Unreal Engine
  • Excellent technical and artistic skills
  • Collaborative team player
Perks:
  • Competitive salaries and bonuses
  • Passionate colleagues
  • Inclusive, diverse environment
  • State-of-the-art Stockholm office with amenities

Job Details

Responsibilities and Requirements 

As a Technical Artist at this studio, you will work with the Content and Engineering teams across a broad set of areas. Candidates have an equal mix of technical and artistic skills with a helpful and supporting approach to their colleagues. 

The studio’s Technical Artists are generalists with one or two areas of specialised skills; hence, our client would like you to be one as well. 

  •  Develop world-class tools and workflows with the Content teams, allowing the studio to build better games faster. 
  •  Enable the artists to hit the goals set in the Art Direction while still keeping reasonable runtime budgets. 
  •  Write standalone tools to manage and present data from various sources in the project. 
  •  Analyse existing content for potential areas of optimisation, track runtime performance trends during development and advise the team when actions are needed. 
  •  Script and code runtime systems across multiple in-game areas like UI, Frontend and Gameplay. 
  •  Help colleagues overcome technical challenges in their daily work

About You 

  •  Worked as a Technical Artist for 3+ years 
  •  Shipped AAA or F2P games 
  •  Are interested in both the technical and artistic aspects of making games  
  • Have excellent skills in Blender, Substance, Unreal Engine or similar  Love making games in collaborative teams 

Benefits and Perks 

  •  Competitive salaries and bonuses 
  •  Passionate colleagues to share knowledge with 
  •  An inclusive, diverse work environment 
  •  A state-of-the-art office in the very heart of Stockholm, with incredible vistas, a terrace with baristas and food service, and a game room for you and your colleagues to enjoy 

About Us 

At haptic™, we know that people-first recruitment is fundamental to our success. We work closely with talented candidates and innovative studios to offer the best opportunities and build the most promising teams. 

Operating on the belief that a studio’s strength comes from the team they build to bring their ideas to life, we are committed to assembling the most talented, diverse game makers. 

As part of this pledge, whenever you apply for a job with us, one of our specialist recruiters will support you through each stage. From introductions and interviews to accepting an offer and submitting your resignation, we’re always here to help.

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