Principal Technical Artist

7 Months ago • 10 Years + • Technical Art

Job Summary

Job Description

A Principal Technical Artist is needed to bridge the gap between art and technology. Responsibilities include overseeing technical aspects of art production, optimizing workflows, ensuring artistic vision is realized through efficient technical solutions, guiding the technical art team, and collaborating with artists and engineers. The ideal candidate has a strong technical background in game development, deep understanding of art pipelines, and a passion for leading and mentoring. Experience with PBR shading, modeling, texturing on AAA console titles, Unreal/Maya shading graphs or HLSL, and scripting/programming (Python and C#) are required. The role involves building new tools and pipelines, debugging, establishing best practices, and acting as a liaison between programming and art teams.
Must have:
  • 10+ years game dev experience (2 AAA titles shipped)
  • Expert in 2D/3D art packages (Maya, Photoshop)
  • Proficient in Python and C# scripting
  • Experience with PBR shading, modeling, texturing
  • Unreal Engine tools and pipelines knowledge
Good to have:
  • Experience with Houdini, Unreal PCG, SpeedTree, Substance Designer
  • C++ programming skills
  • Experience setting content budgets and asset optimization

Job Details

About the Studio

The opportunity of a lifetime! Join an exciting, newly-formed studio that is comprised of industry veterans responsible for one of gaming’s most acclaimed video game series ever. Harbouring an inclusive, diverse development environment in one of Canada’s most prominent gaming hubs, this new gathering of minds will surely take the industry by storm in the coming years.

Ready to make history in gaming?

Responsibilities and Requirements

Our client seeks an experienced Principal Technical Artist to join their team and play a crucial role in bridging the gap between art and technology.

In this role, you will be responsible for overseeing the technical aspects of art production, optimising workflows, and ensuring the artistic vision is realised through efficient and effective technical solutions. Your expertise will be essential in guiding the technical art team and collaborating closely with artists and engineers to develop innovative solutions that enhance our games' visual fidelity and performance.

This position is ideal for someone who possesses a strong technical background in game development, a deep understanding of art pipelines, and a passion for leading and mentoring a team.

  • Effective at communicating with different disciplines and levels across the organisation
  • Work closely with Environments, Characters, VFX, Lighting, Rendering, and other content teams to build new tools and pipelines
  • Being a solutions provider, particularly as it pertains to debugging technical issues
  • Establish Art Pipelines and Workflow best practices
  • Act as a liaison between the programming and art teams to make sure artists understand all technical guidance
  • Track issues, prioritise needs, and report bugs as needed

About You

  • 10+ years of Game Development experience and at least two shipped AAA titles
  • Expert knowledge of 2D and 3D Art packages, including Maya and Photoshop
  • Experienced with environment authoring tools such as terrain generation, procedural generation (Houdini, Unreal PCG), speed tree as well as Substance Designer
  • Can demonstrate high-quality contributions towards atmospherics, complex terrain, post-process and camera-based effects  
  • Curious, collaborative and an independent problem-solver.
  • Prior experience with PBR shading, modelling and texturing on a AAA console title as well as Unreal/Maya shading graphs or HLSL
  • Proficient scripting/programming skills in Python and C#. (C++ is a bonus, but not required).
  • A willingness to jump into the unknown and solve new problems; the ability to think creatively to resolve technical challenges and limitations.
  • Experience with setting content budgets, asset optimization, platform challenges and best practices/techniques in this area.
  • Familiarity with Unreal Engine tools and pipelines including Blueprints

About Us

At Haptic, we know that people-first recruitment is fundamental to our success. We work closely with talented candidates and innovative studios to offer the best opportunities and build the most promising teams.

Operating on the belief that a studio’s strength comes from the team they build to bring their ideas to life, we are committed to assembling the most talented, diverse game makers.

As part of this pledge, whenever you apply for a job with us, one of our specialist recruiters will support you through each stage. From introductions and interviews to accepting an offer and submitting your resignation, we’re always here to help.

Similar Jobs

Rockstar Games - Animation Systems Programmer

Rockstar Games

New York, New York, United States (On-Site)
5 Months ago
Epic Games - Concept Outsource Lead

Epic Games

Porto Alegre, State Of Rio Grande Do Sul, Brazil (On-Site)
3 Months ago
Reality Games - Motion Designer - Monopoly World

Reality Games

Kraków, Lesser Poland Voivodeship, Poland (On-Site)
6 Months ago
Kabam - Senior 2D Character Artist

Kabam

Vancouver, British Columbia, Canada (On-Site)
3 Months ago
Scanline VFX - Environment Supervisor

Scanline VFX

Vancouver, British Columbia, Canada (Hybrid)
7 Months ago
Techland - Junior Technical Artist

Techland

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)
2 Months ago
Salesforce - Technical Architect - Tableau

Salesforce

Tokyo, Japan (Remote)
4 Months ago
platinum games - Technical Artist

platinum games

(On-Site)
6 Months ago
koala fx - VFX Coordinator

koala fx

United Kingdom (On-Site)
2 Weeks ago
DreamCraft - Technical Artist

DreamCraft

Redwood City, California, United States (Remote)
2 Weeks ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Rockstar Games - Animation R&D Programmer: Retargeting

Rockstar Games

Oakville, Ontario, Canada (On-Site)
4 Months ago
Epic Games - Character Concept Outsource Lead

Epic Games

Porto Alegre, State Of Rio Grande Do Sul, Brazil (On-Site)
6 Months ago
Azra Games - Principal Technical Artist - Unity Engine Expert

Azra Games

California, United States (Remote)
3 Weeks ago
Lighthouse Games - Senior VFX Artist

Lighthouse Games

Royal Leamington Spa, England, United Kingdom (Hybrid)
4 Months ago
vertigoo games - Technical Artist

vertigoo games

Istanbul, İstanbul, Türkiye (On-Site)
1 Week ago
Tencent - Lead Graphics Engineer

Tencent

Irvine, California, United States (On-Site)
7 Months ago
Milk  visual effects - Environment TD

Milk visual effects

(Remote)
8 Months ago
Flying Bark - Asset Supervisor

Flying Bark

Sydney, New South Wales, Australia (Hybrid)
2 Years ago
SuperGaming - Technical Artist

SuperGaming

Pune, Maharashtra, India (On-Site)
4 Months ago
lucas films - Generalist Artist (Junior Level)

lucas films

Mumbai, Maharashtra, India (On-Site)
3 Weeks ago

Get notifed when new similar jobs are uploaded

Jobs in Dallas, Texas, United States

Visa - Director, Crypto AML & Sanctions

Visa

Atlanta, Georgia, United States (Hybrid)
3 Weeks ago
Plug power - Field Service Technician

Plug power

McCarran, Nevada, United States (On-Site)
2 Months ago
Silicon Labs - Senior Administrative Assistant

Silicon Labs

Austin, Texas, United States (On-Site)
1 Week ago
Hudl - Senior Quality Assurance Manager

Hudl

Omaha, Nebraska, United States (Remote)
2 Months ago
Aledade - Network Development Sales Lead

Aledade

Rochester, New York, United States (Hybrid)
2 Weeks ago
Honor - Senior Full Stack Engineer (DemandGen)

Honor

United States (Remote)
1 Week ago
Lytx,  Inc  - Senior Director, Talent & Operations

Lytx, Inc

San Diego, California, United States (On-Site)
1 Month ago
Saronic Technologies - Small Parts Infusion - Composites Technician

Saronic Technologies

Austin, Texas, United States (On-Site)
1 Week ago
Apple - Operations Test Engineer

Apple

Austin, Texas, United States (On-Site)
1 Month ago

Get notifed when new similar jobs are uploaded

Technical Art Jobs

London stock Exchange - Real-Time Technical Architect

London stock Exchange

London, England, United Kingdom (On-Site)
2 Months ago
Salesforce - Salesforce Senior Technical Architect - Health & Life Sciences Industry

Salesforce

Bengaluru, Karnataka, India (Hybrid)
1 Week ago
Argus - Technical Artist

Argus

Calgary, Alberta, Canada (Remote)
4 Months ago
Scanline VFX - VFX Workflow Supervisor

Scanline VFX

Seoul, South Korea (On-Site)
11 Months ago
Devoteam - Technical Architect

Devoteam

Bilbao, Basque Country, Spain (On-Site)
4 Months ago
Ninja theory - Tech Artist

Ninja theory

Cambridge, England, United Kingdom (On-Site)
1 Month ago
Riot Games - Senior Principal Technical Artist

Riot Games

Los Angeles, California, United States (On-Site)
9 Months ago
Nagarro - Technical Architect SAP BTP

Nagarro

Austria (Remote)
5 Months ago
JDA - Sr Technical Architect - Transportation Management Systems

JDA

Dallas, Texas, United States (Remote)
2 Months ago
gyb games - Technical Artist

gyb games

Istanbul, İstanbul, Türkiye (On-Site)
3 Months ago

Get notifed when new similar jobs are uploaded

About The Company

Seattle, Washington, United States (On-Site)

United Kingdom (On-Site)

Sweden (On-Site)

Sweden (On-Site)

Sweden (On-Site)

Sweden (On-Site)

Sweden (On-Site)

Sweden (Remote)

Dallas, Texas, United States (Remote)

View All Jobs

Get notified when new jobs are added by Haptic

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug