2D Animator

4 Months ago • 2 Years +
2D Animation

Job Description

We are looking for a motivated and passionate 2D animation expert to join our team. As an experienced animator, you will have a portfolio of proven quality and a determination to push boundaries. You will collaborate with the Art Director and 2D artists to finalize animations, plan and design character actions, and animate characters using digital mediums. Responsibilities include providing animation work for review, rigging art assets, ensuring animations are technically sound, and managing workload. This role requires a proactive approach and the ability to work both independently and as part of a team.
Good To Have:
  • Experienced animator with knowledge of Photoshop and Unity.
  • Good understanding of the game development pipeline.
  • Loves video games.
  • Shipped title with your work.
  • Knowledge of editing images in Photoshop for Spine.
Must Have:
  • 2+ years of animation experience in interactive media/video games.
  • Understanding of animation principles and techniques.
  • Strong animation skills and Spine 2D knowledge.
  • Core Photoshop knowledge.
  • Strong problem-solving methodology.
  • Excellent communication skills in English.
Perks:
  • Work from home.
  • WFH Allowance
  • Paid leaves from Day 1!
  • 24 Leave Credits
  • Birthday Leave
  • Bereavement Leave
  • HMO Coverage

Add these skills to join the top 1% applicants for this job

2d-animation
communication
rigging
interactive-media
unity
spine
photoshop

We are looking for a motivated and passionate 2D animation expert to join our team! As an experienced animator, you will have a portfolio of proven quality with a determination to push boundaries and create kick-ass animations. You enjoy working as part of a team, but have a proactive approach with a hunger to take responsibility on an individual level.

Responsibilities:

  • Collaborate with the Art Director and 2D artists to finalize animations for each project. Provide animation work for review at appropriate stages and apply feedback accordingly, with quick turnaround.
  • Plan and design the character action, digitally rough animate in a 2D traditional way and animate characters using digital mediums, providing pencil tests as necessary
  • Process and export the PSDs from illustrators and import the PNG assets as images useable in Spine
  • Rig the exported art assets from Photoshop, employing various rigging techniques that enable for robust animations set by the project standards
  • See through the implementation of said animations with the Tech Art team, make sure that  they are technically-sound engine-useable, and make revisions when needed
  • Project, manage, and  maintain well-organized working files to facilitate file sharing and collaborative work
  • Manage workload and milestone requirements by following and/or determining task priorities, time estimates, and scope while proactively raising issues to the team as needed

Requirements:

  • 2+ years practical animation experience working in interactive media/video game setting  (or a strong portfolio equivalent)
  • Advanced and applied understanding of animation principles and techniques (timing, staging, anticipation, squash and stretch, etc.), with strong grasp of these principles in video game context
  • Strong animation skill and Spine 2D knowledge is necessary
  • Core Photoshop knowledge such as sketching, exporting PNGs, proper use of its animation timeline, compositing, and software features saved out for animation
  • Strong problem-solving methodology
  • High work ethics and open-minded attitude with excellent communication skills in English, including the ability to give, receive, and solicit constructive written, verbal, and other feedback

Pluses

  • Experienced animator who has an overlapping knowledge of Photoshop and Unity
  • A good understanding of the pipeline for game development
  • Loves video games and making them!
  • A shipped title that includes your work would be really awesome
  • A knowledge of editing images in Photoshop for use in Spine is a huge plus, but not required

Benefits

  • Get to work from home
  • Receive WFH Allowance
  • Get paid leaves from Day 1!
  • 24 Leave Credits
  • Birthday Leave
  • Bereavement Leave
  • HMO Coverage

Required application materials:

  • Resume
  • Portfolio

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