Junior Technical Animator

2 Weeks ago • All levels

Job Summary

Job Description

The Junior Technical Animator will be responsible for rigging and skinning models of characters and creatures, collaborating with modelers and animators to create high-quality assets. The role requires a strong understanding of rigging, skinning, and human anatomy. The ideal candidate should demonstrate proactivity, adaptability, and a passion for video games, continuously seeking to learn and improve within industry practices. The role is on-site in Wrocław, Poland.
Must have:
  • Knowledge of rigging and skinning.
  • Understanding of human anatomy.
  • Knowledge of 3D packages (Max or Maya).
  • Passion for video games.
  • Good command of English.
Good to have:
  • Experience in commercial projects related to games or VFX industry.
Perks:
  • Dedicated Buddy to support daily tasks.
  • Private medical care, life insurance & pro-health campaigns.
  • Outstanding work atmosphere.
  • Flexible working hours.
  • Opportunities for personal development.
  • Gym (Wrocław office).
  • Free car park (Warsaw limited space).

Job Details

Company Description

Techland is one of the biggest video game companies in Poland, with over 30 years of experience in the gaming industry. From our studios in Wrocław and Warsaw, we’ve built an international team of more than 500 talented professionals, all dedicated to pushing the boundaries of game development.

We’re known for creating iconic franchises like Call of Juarez and the zombie genre-defining Dying Light, which has been played by over 45 million players worldwide. With a focus on open-world action, storytelling, and community engagement, we’re committed to delivering unforgettable experiences to our players.

We’re constantly striving to improve, innovate, and take on new challenges. With ambitious plans for the future, we’re looking for passionate people to be part of this exciting journey.

Job Description

Your daily tasks:

  • Rigging and skinning models of characters and creatures.
  • Cooperating with modelers and animators to create high-quality assets.

Qualifications

  • Knowledge of rigging and skinning.
  • Understanding of human anatomy.
  • Knowledge of 3D packages (Max or Maya).
  • Passion for video games.
  • Proactivity and initiative to solve problems without waiting for detailed instructions.
  • Flexibility and adaptability to change.
  • Determination and persistence when facing obstacles.
  • Eagerness to learn and improve continuously within our tools, techniques, and industry practices.
  • Very good communication and collaboration skills.
  • Good command of English.

Nice to have:

  • Experience in commercial projects related to games or VFX industry.

Additional Information

What we offer:

  • A dedicated Buddy who will support you in your daily tasks.
  • A wide array of benefits: private medical care, life insurance, pro-health campaigns, gifts for different occasions.
  • An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.
  • Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.
  • State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Warsaw limited amount of space).

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About The Company

Warsaw, Masovian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Poland (Hybrid)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (On-Site)

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

Warsaw, Masovian Voivodeship, Poland (Hybrid)

Wrocław, Lower Silesian Voivodeship, Poland (On-Site)

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