Technical Artist III

1 Month ago • All levels • Technical Art • $90,000 PA - $140,000 PA

Job Summary

Job Description

As a Tech Artist 3, you will act as a key bridge between departments, driving the development of scalable art pipelines, identifying technical risks, and championing optimization across all content. You will lead initiatives, mentor junior tech artists, and help define best practices for cross-platform performance and visual consistency. You will collaborate with art, design, and engineering teams to solve complex challenges, build and maintain advanced tools and workflows, and proactively identify and propose solutions to any risks. The role involves enforcing standards for visual consistency, optimizing content and performance, and providing guidance and support to junior tech artists.
Must have:
  • Deep experience with Unreal Engine 5 in mobile/AR.
  • Advanced proficiency in scripting (Blueprint, Python, C++) and shader development.
  • Strong leadership skills and experience coordinating across departments.
  • Demonstrated ability to architect and scale technical art systems.
Perks:
  • Ongoing education and mentorship opportunities.
  • Generous health care and time off benefits.

Job Details

As a Tech Artist 3, you act as a key bridge between departments—driving the development of scalable art pipelines, identifying technical risks, and championing optimization across all content. You will lead initiatives, mentor junior tech artists, and help define best practices for cross-platform performance and visual consistency.


Responsibility
  • Lead collaboration between art, design, and engineering to solve complex challenges and ensure a unified technical direction.
  • Design, build, and maintain advanced tools, workflows, and content pipelines for mobile and AR production in Unreal Engine 5.
  • Proactively identify risks or inefficiencies and propose scalable solutions across teams.
  • Own and enforce standards for visual consistency, content optimization, and platform-specific performance tuning.
  • Mentor and support junior tech artists through code reviews, training, and guidance on best practices.
  • Drive documentation, process improvements, and technical innovation across the art pipeline.


Required Qualifications
  • Deep experience with Unreal Engine 5 in mobile and/or AR development contexts.
  • Advanced proficiency in scripting (Blueprint, Python, C++) and shader development.
  • Strong leadership skills with proven experience coordinating across departments and disciplines.
  • Demonstrated ability to architect and scale technical art systems and workflows.
  • Expert-level understanding of real-time rendering, optimization strategies, and content debugging.
  • Excellent communication skills, able to drive consensus and foster collaboration between teams.


$90,000 - $140,000 a year
Salaries offered are based on candidate experience, internal equity, and the level at which they are hired.

Magnopus is an experience focused technology company founded by a team of Oscar-winning artists, designers, and engineers from games, films, and other unusual places. We’re passionate about creating rich experiences that unite the physical and digital worlds.


Because we’re building the future, we endeavor to create a diverse, creative workplace where people from many perspectives collaborate across disciplines to create amazing things together. We invest in our employee's progression with ongoing education and mentorship opportunities through their guilds, and support their happiness and productivity through generous health care, time off, and other benefits. 


We try to foster a safe environment where we can take risks, and learn from our failures. While we value individual talents, we favor collaboration more. We believe that the leadership of the company works for the employees, not the other way around. We feel strongly that our employees guide who we are as a company and the work we create, so we look for characteristics of curiosity, empathy, respect, honesty, and courage in every candidate.


Though we’ve delivered a lot of crazy stuff, here are a few you can check out at home:


Mission: ISS

Disney Pixar Coco VR

Blade Runner 2049: Memory Lab

The Lion King - Virtual Production

Elixir

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About The Company

St Albans, England, United Kingdom (Remote)

Los Angeles, California, United States (Hybrid)

Los Angeles, California, United States (Hybrid)

Los Angeles, California, United States (Hybrid)

St Albans, England, United Kingdom (Remote)

St Albans, England, United Kingdom (Remote)

St Albans, England, United Kingdom (Remote)

Los Angeles, California, United States (Hybrid)

Los Angeles, California, United States (On-Site)

Los Angeles, California, United States (On-Site)

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