Technical Artist

2 Hours ago • All levels • Technical Art

Job Summary

Job Description

Magnopus seeks a Technical Artist to develop high-quality, real-time experiences using Unreal Engine. This role involves bridging art and engineering, collaborating with artists, animators, and developers. Responsibilities include building asset pipelines, optimizing performance, ensuring visual consistency, developing tools, profiling content, defining technical art tasks, and contributing across tools, pipelines, and real-time workflows. The ideal candidate possesses expertise in DCC tools (Maya, Max, Houdini, Blender, Substance, Photoshop), strong Python proficiency, advanced Unreal Engine experience (including Blueprint scripting), and a deep understanding of performance optimization and profiling tools.
Must have:
  • Unreal Engine expertise
  • DCC tool proficiency (Maya, Max etc.)
  • Python proficiency
  • Pipeline development
  • Performance optimization
  • Problem-solving skills
Perks:
  • Ongoing education
  • Mentorship opportunities
  • Generous healthcare
  • Time off

Job Details

Magnopus is seeking a skilled Technical Artist to help drive the development of high-quality, real-time experiences. In this role, you’ll act as a key technical bridge between art and engineering, collaborating closely with artists, animators, and developers to build scalable pipelines, optimise performance, and deliver visually consistent content across projects. We're looking for someone who brings deep Unreal Engine expertise, a strong problem-solving mindset, and a passion for enabling creative teams through robust tools and workflows.

Responsibilities

    • Provide technical expertise, advice, and solutions to artists, animators, and riggers.
    • Partner with our creative team to develop and implement asset pipelines for large-scale teams.
    • Ensure visual consistency across all assets by designing and maintaining robust workflows.
    • Research and suggest appropriate tools and processes to enhance efficiency.
    • Develop bespoke tools tailored to project needs, enhancing workflow effectiveness.
    • Profile and optimise content to maintain high performance and quality.
    • Independently extract well-defined requirements from creative and artistic briefs.
    • Set performance and memory objectives and establish testing methods.
    • Identify technical bottlenecks and recommend effective optimisation strategies.
    • Conduct code and content performance reviews as needed.
    • Create and maintain comprehensive technical documentation.
    • Assist in defining technical art tasks and participate in sprint planning.
    • Act as a versatile Unreal Engine “all rounder”, contributing across tools, pipelines, and real-time workflows.

Requirements

    • Expertise in one or more industry-standard DCC tools (Maya, Max, Houdini, Blender, Substance, Photoshop, etc.) for 2D and 3D asset creation.
    • Strong proficiency in Python. 
    • Advanced experience with Unreal Engine, including Blueprint scripting.
    • Proven experience developing asset pipelines that scale and maintain visual consistency.
    • Ability to build custom tools as needed to meet project-specific requirements.
    • Strong understanding of performance optimisation and profiling tools (RenderDoc, Unreal Insights, GPU Visualiser etc.). 
    • Proactive in preempting and addressing performance limitations on target devices.
    • Proficient with version control systems (Perforce, Git, or similar) for asset management.
    • A problem-solving mindset and the ability to communicate technical issues to non-technical team members.
    • Passion for learning and exploring new skills and techniques.
About us

Magnopus is an experience focused technology company founded by a team of Oscar-winning artists, designers, and engineers from games, films, and other unusual places. We’re passionate about creating rich experiences that unite the physical and digital worlds.

Because we’re building the future, we endeavour to create a diverse, creative workplace where people from many perspectives collaborate across disciplines to create amazing things together. We invest in our employee's progression with ongoing education and mentorship opportunities, and support their happiness and productivity through generous health care, time off, and other benefits. 

We try to foster a safe environment where we can take risks, and learn from our failures. While we value individual talents, we favour collaboration more. We believe that the leadership of the company works for the employees, not the other way around. We feel strongly that our employees guide who we are as a company and the work we create, so we look for characteristics of curiosity, empathy, respect, honesty, and courage in every candidate.

Though we’ve delivered a lot of crazy stuff, here are a few you can check out at home:


Please be aware that, if you are selected for a position, you will be required to provide proof of your right to work in the UK in accordance with the Immigration, Asylum and Nationality Act 2006. This may involve providing original documents such as a passport or residence permit. Failure to provide the necessary documentation may affect your employment eligibility.

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About The Company

Exploring the cosmos of gaming, where every player becomes a space-faring hero.

St Albans, England, United Kingdom (Remote)

St Albans, England, United Kingdom (Remote)

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Los Angeles, California, United States (Hybrid)

St Albans, England, United Kingdom (Remote)

Los Angeles, California, United States (Hybrid)

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