Shader & VFX Artist

2 Months ago • All levels • VFX

Job Summary

Job Description

Ubisoft seeks a Shader & VFX Artist to seamlessly integrate visual assets, optimize performance, and maintain high artistic standards in their MMORPG. This role requires collaboration with art and development teams, shader/lighting/VFX development and optimization, troubleshooting technical challenges, and staying current with industry trends. Responsibilities include working with cross-functional teams, implementing efficient asset creation pipelines, conducting technical reviews, and reporting to the Technical Director. The ideal candidate possesses strong technical and artistic skills, experience shipping at least one game, and excellent communication abilities.
Must have:
  • Proven experience as a Technical Artist in game development
  • Strong knowledge of game engines (Unreal, Unity) and art tools (Maya, Blender)
  • Expertise in shader development, lighting systems, and VFX
  • Excellent problem-solving and communication skills
Good to have:
  • Experience with mobile game development and online multiplayer systems
  • Ability to mentor junior artists and developers
Perks:
  • Profit Sharing
  • Yearly company saving plan
  • 25 paid time off + 12 additional paid days off
  • 50% transportation pass
  • Lunch vouchers
  • Healthcare for you and your family
  • Maternity leave (20 weeks)
  • Paternity/co-parental leave (7 weeks)
  • On-site gym

Job Details

Company Description

  • Location: Saint-Mandé, France 
  • Duration of work: Full-time 
  • Remote or on-site: Flexible working organization to be discussed with the manager of the role, in accordance with the Ubisoft Work From Home policy - 3 days a week in our Saint-Mandé office. 

Company Description 

Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown. 

Job Description

We are seeking Shader / VFX Artist to join our team.

The ideal candidate will bridge the gap between the art and development teams, ensuring the seamless integration of visual assets while optimizing performance and maintaining high artistic standards.

This role requires a strong technical background in game development combined with a deep understanding of art pipelines and visual systems.

The Technical Artist will report to Associate Producer.

Key Responsibilities

  • Collaborate with artists and developers to ensure that visual assets are efficiently integrated into the game while maintaining performance and quality.
  • Develop and optimize shaders, lighting systems, and visual effects to enhance the artistic vision and ensure smooth performance across platforms.
  • Work closely with cross-functional teams, including designers, developers, and producers, to ensure that all visual components meet the project's aesthetic and technical
  • requirements.
  • Troubleshoot and resolve technical challenges related to asset integration, performance optimization, and memory management.
  • Drive innovation by staying current with industry trends, tools, and best practices in both game development and visual design.
  • Implement tools and processes that improve the efficiency and quality of the asset creation pipeline.
  • Conduct and facilitate art and technical reviews to ensure the highest standards of visual quality and technical performance.
  • Report to and work under the guidance of the Technical Director, ensuring alignment with the project’s artistic and technical goals.

Qualifications

Relevant experience, skills and knowledge

  • Proven experience as a Technical Artist within a game development team, with a deep understanding of art and technical workflows.
  • Experience shipping at least 1 game
  • Strong knowledge of game engines (e.g., Unreal Engine, Unity) and art tools (e.g., Maya, Blender).
  • Expertise in shader development, lighting systems, and VFX.
  • Excellent problem-solving skills, with the ability to address both artistic and technical challenges.
  • Strong communication and collaboration skills, with the ability to work effectively across disciplines.
  • Ability to mentor and support junior artists and developers, fostering a collaborative and innovative environment.
  • Experience with mobile game development and online multiplayer systems is desirable.

Additional Information

Ubisoft's perks (for a position based in Saint-Mandé)
💰 Profit Sharing, yearly company saving plan. 25 paid time off + 12 additional paid days off. 50% of your transportation pass is paid by the company, lunch vouchers (9€/day), healthcare for you and your family, and lots of Ubisoft additional perks. 
👶 Maternity leaves of 20 weeks, paternity/co-parental leaves of 7 weeks. 
📍 Our office is located in Saint Mandé, (Metro line 1, Saint Mandé station). Gym available in the building. Ability to work with a hybrid work arrangement according to the Ubisoft Work From Home policy.  

Recruitment process 
  - Screening : Sara Philip
  - Technical Interview : Dominique Dumont & Antoine Dodens
  - Team fit  : Chris Richards & Pierre-Hughes

Additional Information 
Ubisoft offers the same job opportunities to all, without any distinction of gender, ethnicity, religion, sexual orientation, social status, disability, or age. Ubisoft ensures the development of an inclusive work environment which mirrors the diversity of our gamers’ community. 
The job reports to Ubisoft Mobile Games. 

Location: Saint-Mandé, France 
Duration of work: Full-time 
Remote or on-site: Flexible working organization to be discussed with the manager of the role, in accordance with the Ubisoft Work From Home policy - 3 days a week in our Saint-Mandé office. 

This role requires candidates to be based in the Paris area, and to be on-site in our Saint-Mandé office 3 days a week. This role is not eligible for relocation support.

Check out this guide to help you with your application, and learn about our actions to encourage more diversity and inclusion.

Similar Jobs

Lumine studios - Sales Executive

Lumine studios

West Jakarta, Jakarta, Indonesia (On-Site)
1 Week ago
Barnstorm VFX - Compositor MID/SR: Vancouver

Barnstorm VFX

British Columbia, Canada (Hybrid)
5 Months ago
We Accept You - Executive Producer

We Accept You

Paris, Île-de-France, France (Hybrid)
2 Months ago
Rockstar Games - Senior Animation R&D Programmer: Retargeting

Rockstar Games

Oakville, Ontario, Canada (On-Site)
1 Month ago
Cloud Imperium Games - Senior Environment Artist - Spacescape Specialist / Worldbuilder

Cloud Imperium Games

Manchester, England, United Kingdom (On-Site)
3 Weeks ago
Wargaming - VFX Artist

Wargaming

Guildford, England, United Kingdom (On-Site)
1 Week ago
room8 - Realtime VFX Artist, Middle

room8

Czechia (On-Site)
2 Months ago
Larian Studios - VFX Artist

Larian Studios

(On-Site)
1 Month ago
SEGA - Lead Lighting Artist

SEGA

Sofia, Sofia City Province, Bulgaria (Hybrid)
1 Month ago
Epic Games - Senior VFX Artist

Epic Games

Montreal, Quebec, Canada (On-Site)
4 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

G5 games - Creative Producer

G5 games

(Remote)
2 Months ago
Milk  visual effects - VFX Production Coordinator

Milk visual effects

(On-Site)
5 Months ago
AGBO - Character Artist

AGBO

Los Angeles, California, United States (Remote)
1 Month ago
Keywords Studios - Senior/Lead VFX Artist - 2025 Opportunities (Global)

Keywords Studios

Canada (Remote)
2 Months ago
CD PROJEKT RED - Senior Technical Artist

CD PROJEKT RED

Warsaw, Masovian Voivodeship, Poland (On-Site)
4 Months ago
Rockstar Games - Animation R&D Programmer

Rockstar Games

Oakville, Ontario, Canada (On-Site)
7 Months ago
limit break - Level Designer

limit break

Tokyo, Japan (On-Site)
10 Months ago
CD PROJEKT RED - Specialist/Senior Cinematic Designer

CD PROJEKT RED

Warsaw, Masovian Voivodeship, Poland (Hybrid)
3 Weeks ago
playrix  - Lead 2D Animator

playrix

Ireland (Remote)
3 Months ago
illumination studio paris - Senior VFX Artist

illumination studio paris

Paris, Île-de-France, France (On-Site)
1 Month ago

Get notifed when new similar jobs are uploaded

Jobs in Saint-Mandé, Île-de-France, France

Valeo - Logistics Trainee

Valeo

Châtellerault, Nouvelle-Aquitaine, France (On-Site)
2 Weeks ago
New Tales - Lead Game Designer

New Tales

Lyon, Auvergne-Rhône-Alpes, France (Hybrid)
3 Months ago
Old Skull Games - IT Manager

Old Skull Games

Villeurbanne, Auvergne-Rhône-Alpes, France (On-Site)
1 Month ago
Assystems - Ingénieur études mécaniques H/F

Assystems

Cherbourg-en-Cotentin, Normandy, France (On-Site)
7 Months ago
Ubisoft - Senior Gameplay Programmer 3C

Ubisoft

Montpellier, Occitanie, France (On-Site)
3 Months ago
Blue wire software - Cashier Host

Blue wire software

Laval, Pays De La Loire, France (On-Site)
4 Days ago
Ubisoft - Content Creators Manager

Ubisoft

Paris, Île-de-France, France (Hybrid)
1 Month ago
Ubisoft - Internal Controls IT Auditor

Ubisoft

Carentoir, Brittany, France (Hybrid)
2 Months ago
HCL Tech - Sr. project lead with scrum master

HCL Tech

Paris, Île-de-France, France (On-Site)
1 Month ago
PwC - Consultant Manager / Senior Manager Risk Management | CDI | H/F

PwC

Neuilly-sur-Seine, Île-de-France, France (On-Site)
8 Months ago

Get notifed when new similar jobs are uploaded

VFX Jobs

Ingenuity Studios, LLC - Nuke Compositor

Ingenuity Studios, LLC

Vancouver, British Columbia, Canada (Remote)
1 Year ago
room8 - Unreal Engine Cinematic Artist (Trailer Production)

room8

Estonia (On-Site)
7 Months ago
No brake games - Unity Technical VFX Artist

No brake games

Vilnius, Vilnius County, Lithuania (On-Site)
1 Month ago
Nintendo - Lighting Artist [Remote Contract] (Retro Studios)

Nintendo

United States (Remote)
10 Months ago
playrix  - Senior VFX Artist

playrix

Ireland (Remote)
8 Months ago
SEGA - Cinematic Artist

SEGA

Sofia, Sofia City Province, Bulgaria (On-Site)
3 Months ago
Bot VFX  - Lighting Artist

Bot VFX

Chennai, Tamil Nadu, India (On-Site)
5 Months ago
Kepler Interactive - VFX Artist

Kepler Interactive

Paris, Île-de-France, France (Hybrid)
1 Month ago
Lilith games - Senior 3D Special Effects Artist (Timeline)

Lilith games

Shanghai, China (On-Site)
2 Weeks ago
Techland - Lead FX Artist

Techland

Warsaw, Masovian Voivodeship, Poland (On-Site)
3 Months ago

Get notifed when new similar jobs are uploaded

About The Company

Pune, Maharashtra, India (Hybrid)

Saint-Mandé, Île-de-France, France (Hybrid)

Pune, Maharashtra, India (Hybrid)

Montpellier, Occitanie, France (Hybrid)

Barcelona, Catalonia, Spain (Hybrid)

Bucharest, Bucharest, Romania (Hybrid)

Chengdu, Sichuan, China (On-Site)

Pune, Maharashtra, India (Hybrid)

San Francisco, California, United States (Hybrid)

Newcastle Upon Tyne, England, United Kingdom (Hybrid)

View All Jobs

Get notified when new jobs are added by Ubisoft

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug