JOB DESCRIPTION
As a Visual Effects Artist (VFX) with the Rainbow Six Siege team at Ubi MTL, you’ll craft stunning visual moments that positively impact gameplay and enhance player immersion. Whether it’s smoke, fire, an explosion, or cascading snow or water, your effects will amplify the game’s immersive world and often spark the question, “How did they do that?!”.
As an innovative artist, you’ll combine technology with creativity to bring magic to life. Versatile and adaptable, you’ll master a range of tools to design and implement high-quality, real-time visual effects that captivate.
What you’ll do
- Collaborate with the direction team to understand the overall creative vision and establish visual effects priorities.
- Create environmental and cinematic effects using particle systems and textures you produce.
- Work with programmers to identify needs and develop the tools required.
- Adhere to technical constraints to deliver visually appealing yet functional effects.
- Integrate your visual effects into the game engine.
- Refine your effects by testing the game and gathering feedback from collaborating teams (debug and optimize).
- Adapt to community feedback post-launch (where applicable), balancing expectations with technical limitations.
QUALIFICATIONS
What you bring to the team
- Experience in FX/VFX (visual effects), preferably in the video game industry
- Proficiency with 2D art tools (e.g., Photoshop), compositing software (e.g., After Effects or Nuke), 3D software (e.g., Maya or 3DS Max), and game engines (e.g., Unity or Unreal)
- Solid understanding of basic vector math and artistic fundamentals (visual effects, lighting, composition, proportion, color theory, etc.)
- Ability to accept, interpret, and apply constructive feedback
- A creative and collaborative mindset
- Exceptional attention to detail
*Knowledge of procedural generation software (e.g., Houdini) and/or shader creation and optimization is a big plus.