The job involves working on the development of game systems and content using in-house/commercial game engines for in-house developed titles. The responsibilities include implementing systems and content to realize unique gameplay, implementing control systems for 3D characters and cameras by user interaction, implementing game AI systems to control NPCs, implementing game direction systems for events and cutscenes, implementing systems to control game progression using flags and sequences, and appropriately utilizing/incorporating functions provided by specialized teams such as graphics and sound into the game. This role requires a strong understanding of game development and the ability to work collaboratively with other teams.