Tools Engineer (Retro Studios)

1 Week ago • 6 Years +

About the job

Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Company, Ltd. Retro is a state-of-the-art game development studio, working in conjunction with Nintendo to bring award-winning games to Nintendo's cutting-edge next-generation platforms. Retro Studios is located in beautiful Austin, Texas. With rolling hills, scenic waterways, abundant wildlife, vibrant music and film scenes, and a laid-back cosmopolitan culture, Austin is a dynamic city with an excellent quality of life. Austin's sunny weather also supports a great range of outdoor activities, providing plenty of venues for top-notch game developers to recharge and unwind. Announced by Nintendo in January 2019, Retro Studios is currently in the midst of developing Metroid Prime 4 for the Nintendo Switch.

DESCRIPTION OF DUTIES:

  • Develops, maintains, and supports the Windows PC applications and libraries necessary for game content creation.

  • Works with tool users and other engineers to determine tool requirements, then drives the implementation, documentation, maintenance, and improvement of these tools.

  • Regularly performs technical reviews of current tools to identify deficiencies.

  • Breaks down large tasks into actionable, trackable elements.

  • Provides guidance to new engineers on how to tackle and think about different problems.

  • Develops understanding and knowledge through performing work in new areas of the tools.

  • Participates in code reviews.

  • Identifies and proposes solutions for content creation bottlenecks.

  • Estimates work as part of team iteration planning.

SUMMARY OF REQUIREMENTS:

  • Strong industrial experience in C++, C#, .NET API, game content tool development required.

  • Production experience with WPF, event-based programming, application programming, and multi-threaded programming required.

  • Prior experience developing Windows applications and tools in C# using the .NET API required.

  • Effective organization, communication, analysis and problem-solving skills required.

  • Prior experience developing applications in C++ preferred.

  • Prior experience with WCF, C#/C++ interop, Maya API/MEL, JavaScript, Python, Perforce desirable.

  • 6+ years’ experience in game development or related industry preferred.

AN IDEAL CANDIATE MAY ALSO HAVE:

  • Ability to coordinate the work of other Tools Engineers

  • Experience reviewing new technologies for possible use by the team.

  • Experience developing application libraries and plugins.

  • Ability to develop and communicate a clear vision of how products should function and the ability to lead peers, and to share and implement this vision.

*This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties.

The company may modify job duties from time to time, either in practice or in writing.

Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy, and respect for each other.

About The Company

Nintendo's mission is to put smiles on the faces of everyone we touch. We do so by creating new surprises for people across the world to enjoy together. We've forged our own path since 1889, when we began making hanafuda playing cards in Kyoto, Japan. Today, we’re fortunate to be able to share our characters, ideas and worlds through the medium of video games and the entertainment industry.


Nintendo of America, established in 1980 and based in Redmond, Washington, is a wholly owned subsidiary of Nintendo Co., Ltd. We are committed to delivering best-in-class products and services to our customers and to investing in the well-being of our employees as part of the global Nintendo family.


For more information about Nintendo please visit www.nintendo.com.

Texas, United States (On-Site)

Washington, United States (Hybrid)

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