Sr Software Engineer, Display

1 Month ago • 5 Years + • Full Stack Development • $147,847 PA - $221,770 PA

Job Summary

Job Description

This senior software engineering role at Nintendo Technology Development involves architecting, designing, and implementing display driver stacks for current and future products. Responsibilities include developing and refining display software to meet various standards (HDMI, DSI, DisplayPort, EDID), researching and implementing new display technologies, and ensuring compatibility with gaming consoles. The ideal candidate will possess a strong understanding of display standards and device driver development, proficiency in C/C++, experience with multithreaded software, and expertise in computer science fundamentals.
Must have:
  • 5+ years experience
  • Display standards knowledge (HDMI, DSI, etc.)
  • Device driver development for SOCs
  • Multithreaded software development
  • Proficient in C/C++
  • Computer science fundamentals
Good to have:
  • Compositor and image composition pipeline knowledge
  • Display protocol debugging experience
  • Knowledge of HDR and VRR display technologies
Perks:
  • Comprehensive benefits package (medical, dental, vision, 401k, paid time off)
  • Semi-annual discretionary performance bonus

Job Details

Nintendo Technology Development

The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch system and the Nintendo 3DS family of portable systems. Since 1983, when it launched the Nintendo Entertainment System, Nintendo has sold more than 4.7 billion video games and more than 740 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy, Game Boy Advance, Nintendo DS family of systems, Super NES, Nintendo 64, Nintendo GameCube, Wii and Wii U systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokémon.  A wholly owned subsidiary, Nintendo Technology Development, based in Redmond, Washington, creates future hardware/software technology and researches North American-based technologies.

 

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

DESCRIPTION OF DUTIES
  • Architect, design, and implement display driver stack for use with current and future products.
  • Develop and refine display software stack to ensure compliance with various display standards and specifications.
  • Research and champion new features/technologies capable of being successfully deployed in massively used gaming consoles.

SUMMARY OF REQUIREMENTS
  • 5+ years related experience.
  • Understanding of display standards and specifications, such as HDMI, DSI, DisplayPort, EDID.
  • Experience developing device drivers for SOCs.
  • Experience developing multithreaded software.
  • Proficient with fundamental computer science data structures and algorithms in C/C++.
  • Degree in Computer Engineering, Computer Science or Electrical Engineering.

PREFERRED REQUIREMENTS:

  • Knowledge of compositors and image composition pipelines.
  • Experience debugging display protocol issues.
  • Knowledge of display technologies such as HDR and VRR.

 
This position is onsite in Redmond, WA, and not open to remote status at this time. 
 
This position includes a base salary range of $147,847 - $221,770 annually, potential for a semi-annual discretionary performance bonus, and a comprehensive benefits package that includes medical, dental, vision, 401(k), and paid time off. Please see our for more benefits information. Fixed term employees are eligible for all listed employee benefits except tuition reimbursement.
#LI-Onsite 

JOB DATE: April 24, 2025

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About The Company

Redmond, Washington, United States (On-Site)

Redmond, Washington, United States (On-Site)

Redmond, Washington, United States (On-Site)

Redmond, Washington, United States (Hybrid)

Redmond, Washington, United States (On-Site)

Redmond, Washington, United States (Hybrid)

Redmond, Washington, United States (Hybrid)

Redmond, Washington, United States (Hybrid)

Redmond, Washington, United States (Hybrid)

Redmond, Washington, United States (Hybrid)

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