Want to help build Bohemia's new engine? Apply!
We make big multiplayer games and we are looking for somebody who will help us synchronize our detailed simulated worlds for thousands and thousands of players online. If you are interested in network architecture, scaling, optimizing, persistence and other network features of modern games, then you are at the right place! Your main task will be to contribute to research and development of our new , which will serve as the technical backbone of our future games.
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Our story began with our first game, Arma: Cold War Assault, released back in 2001. Developed by just a handful of people, this PC-exclusive title became a massive success. It sold well over a million copies, received numerous industry awards, and was praised by critics and players alike. Since then, we've grown from a ragtag bunch of garage devs to an international family of over 400 professionals – working on major games like Arma 3, DayZ, Ylands, Vigor, and various other projects. Our ambition: to make games that act as platforms for people to explore, create, and connect.
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