Weapons Artist

10 Months ago • All levels
Prop Art

Job Description

Bohemia Interactive is seeking a talented Weapons Artist to join their team and contribute to the development of Arma 4, their next-generation military simulation game. You will be responsible for creating highly realistic and visually convincing in-game models of weapons and related assets. You will work closely with other departments to ensure that all technical and design requirements are met. The ideal candidate will have a strong understanding of contemporary weapon art pipelines, practices, and technical requirements. You will also have advanced skills in hard surface modeling, texturing, and sculpting. Experience with modern game engines and a deep knowledge of real-world weapon anatomy are essential. You will be part of a passionate team that strives to push the boundaries of game development.
Good To Have:
  • Experience with Fusion360
  • Experience with Photogrammetry
Must Have:
  • Strong hard surface modeling & texturing skills
  • Advanced sculpting skills
  • Experience with modern game engines
  • Knowledge of real-world weapon anatomy
  • Strong portfolio demonstrating weapon/hard surface art skills
  • Passion for game development & self-improvement
  • Excellent communication & teamwork skills
Perks:
  • 27 days of holidays per year
  • Company profit-sharing plan
  • Benefit program
  • Meal contribution
  • Relocation package
  • All our games for free

Add these skills to join the top 1% applicants for this job

team-management
communication
anatomy
game-texts
mechanical-design
texturing
substance-painter
zbrush

Weapons Artist

Become a valuable reinforcement for the core team of Arma series veterans working on Bohemia Interactive's brand new project, Arma 4, built on a modern proprietary game engine Enfusion.

Responsibilities

  • Create highly realistic and convincing in-game models of weapons and related assets in next-gen visual quality
  • Actively bring new ideas to push the weapons art quality forward
  • Work closely with all involved departments to ensure that all technical and design requirements are met and deliver highly functional and well-optimized in-game assets
     

Requirements

  • Good knowledge of contemporary weapon art pipelines, practices, and technical requirements
  • Strong hard surface modeling (3D software of your preference) & realistic texturing (Substance Painter) skills, as well as an understanding of PBR shaders
  • Advanced sculpting skills & knowledge of Zbrush
  • Great attention to detail, shape & color
  • Experience with modern game engines
  • Knowledge of real-world weapon anatomy and sense of mechanical design
  • Strong portfolio demonstrating weapon / hard surface art skills
  • Passion for developing games & constantly looking for self-improvement
  • Strong self-management and organizational skills
  • Excellent communication and teamwork skills
  • Fluency in English

    Nice to have:

  • Experience with Fusion360
  • Experience with Photogrammetry

Benefits

  • 27 days of holidays per year
  • Company profit-sharing plan, benefit program, meal contribution
  • Relocation package
  • All our games for free and more
Applicants should submit their portfolio and CV detailing their previous work experience as well as a cover letter outlining their interest to work for Bohemia Interactive.

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