Bohemia Interactive is seeking a talented Weapons Artist to join their team and contribute to the development of Arma 4, their next-generation military simulation game. You will be responsible for creating highly realistic and visually convincing in-game models of weapons and related assets. You will work closely with other departments to ensure that all technical and design requirements are met. The ideal candidate will have a strong understanding of contemporary weapon art pipelines, practices, and technical requirements. You will also have advanced skills in hard surface modeling, texturing, and sculpting. Experience with modern game engines and a deep knowledge of real-world weapon anatomy are essential. You will be part of a passionate team that strives to push the boundaries of game development.
Good To Have:
Experience with Fusion360
Experience with Photogrammetry
Must Have:
Strong hard surface modeling & texturing skills
Advanced sculpting skills
Experience with modern game engines
Knowledge of real-world weapon anatomy
Strong portfolio demonstrating weapon/hard surface art skills
Passion for game development & self-improvement
Excellent communication & teamwork skills
Perks:
27 days of holidays per year
Company profit-sharing plan
Benefit program
Meal contribution
Relocation package
All our games for free
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Weapons Artist
Become a valuable reinforcement for the core team of Arma series veterans working on Bohemia Interactive's brand new project, Arma 4, built on a modern proprietary game engine Enfusion.
Responsibilities
Create highly realistic and convincing in-game models of weapons and related assets in next-gen visual quality
Actively bring new ideas to push the weapons art quality forward
Work closely with all involved departments to ensure that all technical and design requirements are met and deliver highly functional and well-optimized in-game assets
Requirements
Good knowledge of contemporary weapon art pipelines, practices, and technical requirements
Strong hard surface modeling (3D software of your preference) & realistic texturing (Substance Painter) skills, as well as an understanding of PBR shaders
Advanced sculpting skills & knowledge of Zbrush
Great attention to detail, shape & color
Experience with modern game engines
Knowledge of real-world weapon anatomy and sense of mechanical design
Strong portfolio demonstrating weapon / hard surface art skills
Passion for developing games & constantly looking for self-improvement
Strong self-management and organizational skills
Excellent communication and teamwork skills
Fluency in English
Nice to have:
Experience with Fusion360
Experience with Photogrammetry
Benefits
27 days of holidays per year
Company profit-sharing plan, benefit program, meal contribution
Relocation package
All our games for free and more
Applicants should submit their portfolio and CV detailing their previous work experience as well as a cover letter outlining their interest to work for Bohemia Interactive.