Weapons Artist

18 Hours ago • All levels

About the job

SummaryBy Outscal

Must have:
  • Strong hard surface modeling & texturing skills
  • Advanced sculpting skills
  • Experience with modern game engines
  • Knowledge of real-world weapon anatomy
  • Strong portfolio demonstrating weapon/hard surface art skills
  • Passion for game development & self-improvement
  • Excellent communication & teamwork skills
Good to have:
  • Experience with Fusion360
  • Experience with Photogrammetry
Perks:
  • 27 days of holidays per year
  • Company profit-sharing plan
  • Benefit program
  • Meal contribution
  • Relocation package
  • All our games for free
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Weapons Artist

Become a valuable reinforcement for the core team of Arma series veterans working on Bohemia Interactive's brand new project, Arma 4, built on a modern proprietary game engine Enfusion.

Responsibilities

  • Create highly realistic and convincing in-game models of weapons and related assets in next-gen visual quality
  • Actively bring new ideas to push the weapons art quality forward
  • Work closely with all involved departments to ensure that all technical and design requirements are met and deliver highly functional and well-optimized in-game assets
     

Requirements

  • Good knowledge of contemporary weapon art pipelines, practices, and technical requirements
  • Strong hard surface modeling (3D software of your preference) & realistic texturing (Substance Painter) skills, as well as an understanding of PBR shaders
  • Advanced sculpting skills & knowledge of Zbrush
  • Great attention to detail, shape & color
  • Experience with modern game engines
  • Knowledge of real-world weapon anatomy and sense of mechanical design
  • Strong portfolio demonstrating weapon / hard surface art skills
  • Passion for developing games & constantly looking for self-improvement
  • Strong self-management and organizational skills
  • Excellent communication and teamwork skills
  • Fluency in English

    Nice to have:

  • Experience with Fusion360
  • Experience with Photogrammetry

Benefits

  • 27 days of holidays per year
  • Company profit-sharing plan, benefit program, meal contribution
  • Relocation package
  • All our games for free and more
Applicants should submit their portfolio and CV detailing their previous work experience as well as a cover letter outlining their interest to work for Bohemia Interactive.
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About The Company

Our story began with our first game, Arma: Cold War Assault, released back in 2001. Developed by just a handful of people, this PC-exclusive title became a massive success. It sold well over a million copies, received numerous industry awards, and was praised by critics and players alike. Since then, we've grown from a ragtag bunch of garage devs to an international family of over 400 professionals – working on major games like Arma 3, DayZ, Ylands, Vigor, and various other projects. Our ambition: to make games that act as platforms for people to explore, create, and connect.


 

Prague, Czechia (On-Site)

Prague, Czechia (On-Site)

Prague, Czechia (On-Site)

Prague, Czechia (On-Site)

Prague, Czechia (On-Site)

Prague, Czechia (On-Site)

Prague, Czechia (On-Site)

Prague, Czechia (On-Site)

Prague, Czechia (On-Site)

Liberec Region, Czechia (On-Site)

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