Weapons Artist
bohemia interactive
Job Summary
Bohemia Interactive is seeking a talented Weapons Artist to join their team and contribute to the development of Arma 4, their next-generation military simulation game. You will be responsible for creating highly realistic and visually convincing in-game models of weapons and related assets. You will work closely with other departments to ensure that all technical and design requirements are met. The ideal candidate will have a strong understanding of contemporary weapon art pipelines, practices, and technical requirements. You will also have advanced skills in hard surface modeling, texturing, and sculpting. Experience with modern game engines and a deep knowledge of real-world weapon anatomy are essential. You will be part of a passionate team that strives to push the boundaries of game development.
Must Have
- Strong hard surface modeling & texturing skills
- Advanced sculpting skills
- Experience with modern game engines
- Knowledge of real-world weapon anatomy
- Strong portfolio demonstrating weapon/hard surface art skills
- Passion for game development & self-improvement
- Excellent communication & teamwork skills
Good to Have
- Experience with Fusion360
- Experience with Photogrammetry
Perks & Benefits
- 27 days of holidays per year
- Company profit-sharing plan
- Benefit program
- Meal contribution
- Relocation package
- All our games for free
Job Description
Weapons Artist
Become a valuable reinforcement for the core team of Arma series veterans working on Bohemia Interactive's brand new project, Arma 4, built on a modern proprietary game engine Enfusion.
Responsibilities
- Create highly realistic and convincing in-game models of weapons and related assets in next-gen visual quality
- Actively bring new ideas to push the weapons art quality forward
- Work closely with all involved departments to ensure that all technical and design requirements are met and deliver highly functional and well-optimized in-game assets
Requirements
- Good knowledge of contemporary weapon art pipelines, practices, and technical requirements
- Strong hard surface modeling (3D software of your preference) & realistic texturing (Substance Painter) skills, as well as an understanding of PBR shaders
- Advanced sculpting skills & knowledge of Zbrush
- Great attention to detail, shape & color
- Experience with modern game engines
- Knowledge of real-world weapon anatomy and sense of mechanical design
- Strong portfolio demonstrating weapon / hard surface art skills
- Passion for developing games & constantly looking for self-improvement
- Strong self-management and organizational skills
- Excellent communication and teamwork skills
- Fluency in English
Nice to have:
- Experience with Fusion360
- Experience with Photogrammetry
Benefits
- 27 days of holidays per year
- Company profit-sharing plan, benefit program, meal contribution
- Relocation package
- All our games for free and more