Senior Gameplay Programmer

1 Month ago • 4-8 Years • Game Programmer

Job Summary

Job Description

Rebellion seeks a Senior Gameplay Programmer to contribute to unannounced large-scale projects. Responsibilities include developing and implementing gameplay code using their in-house engine, collaborating with various disciplines, resolving bugs, conducting pre-commit testing, adhering to coding standards, participating in code reviews, and updating tasks via Jira. The role requires proficiency in C/C++, experience with published console/PC games, multi-threaded coding, and understanding of game industry best practices. A passion for shooters and cooperative games is essential. The position offers hybrid work options across their Oxford, Warwick, or Runcorn studios, with relocation assistance available.
Must have:
  • Proficient in C/C++
  • Published game experience
  • Multi-threaded coding
  • Gameplay code development
  • Bug fixing and testing
Perks:
  • 22+ days holiday
  • Private Medical Insurance
  • Life Assurance
  • Enhanced Pension Scheme
  • Relocation package
  • Hybrid work options

Job Details

Description

We want you to #JOINTHEREBELLION!

For 30 years we’ve been independently developing and publishing incredible video games at our multiple studios founded by Jason & Chris Kingsley, but Rebellion is more than just games. We have our own film and mo-cap studio, we create board games, publish books, and through 2000AD, publish comics and graphic novels such as the amazing Judge Dredd.

We are on the lookout for a Senior Gameplay Programmer to join our highly experienced code team to help work on exciting unannounced projects. Be part of one of our exciting new large-scale projects, crafted by a seasoned team renowned for creating exceptional shooters.

As a Senior Gameplay Programmer, your role will be to develop and implement gameplay code for the project using our in-house proprietary engine, ensuring that the integration of the work is in line with the project’s technical constraints and direction 

You will be joining a small, passionate, and experienced team with a proven record of delivering quality experiences. 

This exciting opportunity can be based out of any of our studios in Oxford, Warwick, or Runcorn, offering flexibility, collaboration, and the chance to work with a world-class team! We can provide a relocation package, including moving assistance, temporary accommodation, and full support to ensure a smooth transition to your new environment.

We believe in the power of face-to-face collaboration and encourage working from our studios. However, we understand that flexibility matters, so we’re open to discussing hybrid options based on individual needs.

Responsibilities:

  • Develop and execute gameplay code, focusing on the creation and testing of larger classes with intricate functionalities.
  • Engage in collaboration with team members from various disciplines to cultivate a positive work environment.
  • Efficiently resolve complex bugs and address basic performance concerns.
  • Conduct pre-commit testing to foresee potential issues and uphold code quality standards.
  • Ensure code is adequately commented and adhere strictly to established coding standards.
  • Participate in code reviews and offer constructive feedback in areas of expertise.
  • Monitor and report progress by updating tasks through Jira.
  • Assist fellow team members and partake in the review and prioritization of the backlog.

Requirements

  • Proficient in C/C++ programming with a solid understanding of object-oriented development.
  • Professional experience with at least one published console or PC game, contributing to gameplay mechanics and overall game flow.
  • Experienced in crafting multi-threaded code for enhanced performance.
  • Familiar with project scheduling, setting milestones, and delivering on objectives.
  • Well-versed in the best practices of the video game industry.
  • Passionate about shooters and/or cooperative gaming experiences.

Benefits

We offer an extensive benefits package to our team including:  

  • 22 days holidays + Christmas closure (typically 4 days) & Bank holidays (increasing with service at 5 years – one day each year until you reach 31 days) 
  • Private Medical Insurance, healthcare cash plan, including dental and Vision 
  • Life Assurance, Income Protection & Critical Illness Cover 
  • Enhanced Family Leave  
  • Interest Free, Tax-Free loans 
  • Enhanced Pension Scheme 
  • EAP a range of Mental Health and Wellbeing Support  
  • Plus loads more… including a wide range of discounts, freebies, and social events!  

 

Life at Our Oxford HQ

Our riverside headquarters in Oxford places you a short walk away from the city centre. Renowned for its rich historical backdrop and esteemed educational institutions, Oxford offers a unique blend of tradition and modernity, with its beautiful architecture and green spaces.

Oxford also boasts excellent transport links, making it easy to navigate both the city and the wider country. The city’s train station, just a short walk from our studio, offers frequent services to London, as well as direct routes to major cities like Birmingham, Manchester, and Reading and we also offer free parking at the studio.

Our open-plan office promotes teamwork and innovation, with regular interaction with senior management and other departments, alongside access to free hot drinks, a handy tuck shop onsite and a range of local pubs, cafes and dining options nearby helping make every workday enjoyable!

Inside Rebellion

Whichever team you join at Rebellion we are proud of our open, friendly, and creative atmosphere. We love what we do, and we have fun doing it! As a big indie developer, we have complete creative freedom over our titles which allows us to work on a massive variety of projects across all the major platforms. 

Find out more about us here 

Our size, stability, and the variety of in-house expertise across multiple industries, makes Rebellion completely unique! We work in our own way, and we celebrate that as the key to our success. We foster an inclusive culture where you are encouraged to be yourself, to express your creativity and your talent. We are people focused and will support you in every way to can be the best at what you do. We recognise the importance of enjoying what you do and having a healthy work-life balance. We offer a friendly, creative, and relaxed working atmosphere, with sensibly managed projects and a wide variety of benefits and development opportunities for all our teams to ensure you are fully supported with your physical and Mental Well-being. 

We are actively recruiting for a diverse team and continue to add to our culture of growth and inclusion. Rebellion encourages innovation in all areas, and we look forward to hearing how you can help us to be better. We encourage all demographics of culture, gender, ethnicity, neurodiversity and beyond, because a representative team makes better products. 

If you are interested in working at Rebellion, but this role doesn’t sound quite like you, we’re recruiting for a range of positions across the studio and we’re always happy to receive speculative applications via our website. Visit our Careers website to view all our live vacancies: Rebellion: Careers 

#LI-Hybrid

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About The Company

Founded in 1992, Rebellion is one of Europe’s biggest independent multimedia studios. Its flagship Sniper Elite series is renowned for its authentic stealth and sniping gameplay with more than 20 million players worldwide. 2000 AD is synonymous with the absolute finest in British comic book art. With the acquisition of a $100m film studio and the world’s largest archive of English language comics, Rebellion continues to go from strength to strength.


Rebellion now operates across books, comics, TV and film, but at its core it’s still a leading developer and publisher of games. Whether it’s the breathtaking intensity of Sniper Elite 4, the face-hugging terror of Aliens vs. Predator or the grindhouse frenzy of the Zombie Army series, the Oxford-based studio is revered for creating stand-out games designed to thrill.

Oxford, England, United Kingdom (On-Site)

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