We're looking for a skilled and passionate Senior Artist Generalist to join our team and help bring our game worlds to life. In this role, you'll polish and unify in-game scenes, refine 3D assets for visual consistency, and collaborate with lighting artists and programmers to define the game’s tone and atmosphere. You’ll take ownership of key environmental and narrative assets, help optimize pipelines, and push the boundaries of artistic and technical excellence through R&D and innovation. If you're excited about shaping unforgettable worlds and storytelling through art, we'd love to hear from you!
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Our story began with our first game, Arma: Cold War Assault, released back in 2001. Developed by just a handful of people, this PC-exclusive title became a massive success. It sold well over a million copies, received numerous industry awards, and was praised by critics and players alike. Since then, we've grown from a ragtag bunch of garage devs to an international family of over 400 professionals – working on major games like Arma 3, DayZ, Ylands, Vigor, and various other projects. Our ambition: to make games that act as platforms for people to explore, create, and connect.
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