Cinematic Technical Animator [Remote Contract] (Retro Studios)

9 Months ago • All levels

Job Summary

Job Description

Cinematic Technical Animator needed. Must have 3D character rigging, Performance Capture, Python and Object-Oriented programming skills.
Must have:
  • 3D Character Rigging
  • Performance Capture
  • Python Proficiency
  • Object-Oriented Programming
Good to have:
  • Game Scripting
  • Animation Tools
  • Maya & MotionBuilder
  • Production Process
Perks:
  • Health Care Benefits
  • Paid Time Off

Job Details

About the job

THIS IS A REMOTE CONTRACT POSITION

Position Includes

  • Paid weekly
  • Flexible/remote work environment
  • Health care benefits offered
  • Paid time off provided
  • Paid holidays observed
  • Access to Nintendo discounts

Retro Studios

Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Company, Ltd. Retro is a state-of-the-art game development studio, working in conjunction with Nintendo to bring award-winning games to Nintendo's cutting-edge next-generation platforms. Retro Studios is located in beautiful Austin, Texas. With rolling hills, scenic waterways, abundant wildlife, vibrant music and film scenes, and a laid-back cosmopolitan culture, Austin is a dynamic city with an excellent quality of life. Austin's sunny weather also supports a great range of outdoor activities, providing plenty of venues for top-notch game developers to recharge and unwind.

Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

Description Of Duties

  • Understands cinematic workflow and provides technical support for the efficient production of high-quality cinematics
  • Sets up cinematic scene files to hand off to the cinematic animators and troubleshoot any issues that arise
  • Integrate props and characters into cinematic scenes files
  • Provides rigging solutions that support achieving the visual targets for character, props, and creature performances
  • Educates the team on proper naming conventions and adherence to directory structures
  • Collaborates with Technical Designers to ensure exported assets work as expected at runtime
  • Develops workflow tools to help automate repetitive tasks for the Cinematic team
  • Sets up or modifies basic game scripting for cinematics when necessary
  • This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.

Summary Of Requirements

  • Proven technical skills in character rigging for 3D production
  • Experience with a Performance Capture pipeline
  • Proficient in Python
  • Employs Object Oriented programming techniques
  • Ability to solve complex technical problems predictability and reliably
  • Adheres to coding standards and writes easy to understand, well commented code
  • Basic understanding of game scripting
  • Demonstrates experience developing animation tools (layout tools are a plus)
  • Experience with Maya, MotionBuilder, and other relevant packages
  • Strong understanding and adherence to production process and methodology
  • Ability to find creative solutions to strict hardware limitations
  • Excellent organizational, communication, and interpersonal skills
  • High comfort level using Confluence, Jira, and Shotgrid
  • Friendly demeanor and respect for colleagues and leadership
  • Team player that works well in a collaborative environment

Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy, and respect for each other.

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About The Company

Nintendo's mission is to put smiles on the faces of everyone we touch. We do so by creating new surprises for people across the world to enjoy together. We've forged our own path since 1889, when we began making hanafuda playing cards in Kyoto, Japan. Today, we’re fortunate to be able to share our characters, ideas and worlds through the medium of video games and the entertainment industry.


Nintendo of America, established in 1980 and based in Redmond, Washington, is a wholly owned subsidiary of Nintendo Co., Ltd. We are committed to delivering best-in-class products and services to our customers and to investing in the well-being of our employees as part of the global Nintendo family.


For more information about Nintendo please visit www.nintendo.com.

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